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Skyrunner: Entry 11
- This is a classic Choose-Your-Own-Adventure style of thing. I'll post an entry and give it a couple days before I figure out the highest number of choices. Individual entries can be located in their respective threads, but I'll also be linking the PDF containing every entry (and selected choice) to date. You can also choose to read the current entry in that PDF, and it's bookmarked so new readers will be able to catch up fairly easily.
- Vote for your preferred option by leaving a comment with at least the number. If this gets cumbersome I might switch to a survey link or something.
- Feel free to ask questions for more information and make comments.
Sorry for the delay on getting this one out. I've had a few crazy-busy weeks.
3. Close the doors and stick around here. It wouldn’t be too hard to clean up the mess if you’re quick about it, plus you’d prefer to avoid letting Lena out of your sight and patrons might realise something is wrong if she doesn’t open the bar for the night.
You head to the doors while keeping an eye on Lena, close them up and drop the bar in place to lock them. You may not be an expert criminal, but you do know that running will be easier if you haven’t got an obvious crime scene to deal with—even if Lena doesn’t seem to agree.
“By the Rift, what are you doing?!” she demands as you turn back to her. “Have you got some kind of death-wish? I just told you we need to get out of here and you’re sealing us in?”
You shake your head. “We can work together to hide all this. I’m willing to bet these guys don’t have anybody waiting for them, and it’ll be easier to avoid a manhunt if nobody knows what happens here.”
As if trying to think of another argument, Lena spends several moments pondering your words in silence. Finally she scowls and comes to accept things as they are. “Fine, I’ll get the water and a mop. You can move the two of them somewhere less conspicuous.”
“Kitchen?” you suggest as you grab the dead man by the arm.
“No!” she says quickly. “We’ll be cooked if someone goes in there. There’s a hatch behind the bar that leads down to the cellar. You just have to drop them down there.”
You frown, sensing some duplicity, but you can’t find any fault with her reasoning. Nor can you take issue with how quick she is to lend you a hand, and there’s certainly no problem with how hard she works to help you clean up the mess. Yet your gut is telling you she can’t be trusted—maybe it was just her willingness to throw you to the wolves when you were just an innocent bystander, and maybe she wouldn’t try that again, but you’d rather err on the side of caution. You only relax when the bar is once again as clean as it originally was.
“Can we leave now?” Lena asks, seeing that everything is done.
“Yeah,” you agree, “but first tell me where you’re taking me.”
Lena sighs irritably. “I have a good friend who runs an inn. She’ll let us stay there while we plan our next move. You seem to be pretty clever, so I doubt we’ll be there very long.”
“Good,” you say, though you’re already planning your next move. It seems Lena thinks a few compliments will throw you off your game, and you’re inclined to let her keep thinking that until you can turn things in your favour. She probably plans to pin everything on you, so you need to keep that from happening. “Lead the way.”
You’re a little surprised when she heads for the front door. “Isn’t there a back door? It’d be best if people didn’t see us leaving.”
She hesitates before answering. You get the feeling you’ve missed something important, but you’ve got no idea what it could be, and there’s no time to figure it out.
“It’s a fine suggestion,” she finally says, “but that area can be surprisingly busy and I think people would find our departure even more notable. If we go out the front it means we stay unremarkable.”
You don’t have any way of arguing the point, so you let her take the lead once more, and are pleased to see that nobody gives you a second glance. She leads you halfway across town to a visibly poorer area and an inn that’s too cheap even by your standards.
“Just what kind of inn does your friend run?” you ask, suspecting that rooms in this place are rented by the hour. Lena’s laugh does nothing to improve the situation.
“It’s exactly what you’re thinking,” she admits, “but not every room is used for that. At least, that’s what I’m told. Besides, nobody’s going to pay attention to a... colourfully dressed man like yourself escorting a woman into such a place.”
You don’t like what she’s insinuating, but you’re still in no position to argue. The best you can do is remember everything you see, and try and overhear anything she says to others. At least it doesn’t seem like she’s lying about knowing the owner of the establishment—she nods to the woman as she leads you up the stairs—and the room she lets you into is barely suitable for its true purpose. Dried herbs are hung in key parts of the room, with the intention of concealing any undesirable odours, the bedframe looks more fatigued than anyone who’s ever rented the room, and there are none of the conveniences you’d expect from a room you’d normally spend a night in.
“Are you sure she was your friend?” you sardonically ask.
“I said it was safe, not nice,” Lena reminds you. “And before you start getting any ideas, I don’t intend to use the bed.”
She says it as though she’s playing coy, slightly hinting that she could be persuaded, but you not even remotely considering it. She’s attractive, but you can always pay for that sort of thing. The only thing you want from Lena is a way out of town without the guards chasing you.
You let her bolt the door, and quickly scan the room while her back is turned. It contains a bed, herbs, chest, a bucket, and a second-floor bay window with tattered curtains and stained glass. The window itself doesn’t look like it opens, but it comes with a hole for emptying the bucket.
“So what’s next?” you ask, looking at her as though you haven’t the first clue about it.
“I was hoping the man of action might have some ideas,” she returns with a frown. “I’m really just a barmaid after all.”
And that’s all it takes for things to click. You’d simply assumed it until she claimed it out loud, but now you realise that too many things don’t add up. She doesn’t speak like a serving girl, and her clothes aren’t quite what you’d expect either. She’d also taken longer in finding things at the tavern than she should have if she were actually familiar with the place.
You act before she can realise what’s happening, sliding out the enchanted dagger and trapping her between it and the barred door. Her eyes focus on it as her composure breaks, revealing the first genuine reaction you recall seeing from her.
“Please don’t,” she whispers. To her credit she hasn’t tried to run, but she may simply be too terrified to move. “I’ll scream!”
You raise a sceptical eyebrow. You’re not a murderer, but even you know that was a profoundly stupid statement. “Do you think screaming would help you? Do you think there’s anyone in this place who’d rush in? Anyone who could beat a Spellborn?”
She hesitates, turning your words over in her mind, then shakes her head. “What... what do you want me to do?”
“You can start with telling me what the fuck is going on,” you reply, “and I wouldn’t bother risking a lie.”
Lena closes her eyes and exhales as she tries to regain her composure. Finally she nods, and—with a look of complete resignation—begins her story.
“You already know I’m not like other girls,” she says. “My mother could see the future, in a way, and so can I. She called it a gift, but for me it’s been anything but. I’ve known the face of my killer since I was a little girl.”
She looks you directly in the eyes—she means it’s you.
“Then what you said to those people...” you reply. “You were trying to get them to kill me.”
“I knew you would be coming soon,” she explains. “I needed help, but I couldn’t pay for it. I talked them into helping me find an ancient vault, just so that I’d have allies when the time came for it.”
“They were threatening you at the tavern,” you say. “Was that an act?”
“No, they were getting impatient,” she says. “They killed the real owner, and I’m pretty sure they intended to kill me.”
You nod. “You were hoping we’d all kill each other in the fight.”
“I didn’t expect it to be that one sided,” she replies. “What kind of psychopath taught you how to fight?”
“‘Psychopath’ about sums it up,” you say. Your master was not a popular woman, and her methods were often needlessly harsh and ultimately drove you to leaving your homeland altogether. You can’t say she didn’t teach you how to be a complete bastard—especially in battle—but you’re not inclined to praise her for it. “I don’t know much about this future-sight, but that psychopath never put much stock in prophecies. What’s supposed to happen now?”
“I don’t know,” she admits. “It’s dangerous to push for too much knowledge. The more you know, the harder it is to avert. The crazy thing is that, even if you don’t kill me yourself, my efforts have created enough enemies to do the job for you.”
That seems to be the full extent of her explanation, but now you find yourself faced with a difficult decision. Lena is in no position to argue with whatever you decide, though it’s unlikely she’s suddenly trustworthy because you forced a confession. It may be possible to use her powers to find the Ru Talore, but would she give you a real answer? And do you take her with you or abandon her here? You certainly don’t owe her anything, even if she only did all this because she thought you intended to kill her.
- Force her to tell you the location of the Ru Talore, then abandon her here? She may not be reliable, but that’s even more reason to part ways. There is the possibility that her stories will send the guards after you.
- Force her to tell you the location of the Ru Talore, and take her with you. She’s less likely to lie that way, and maybe she’ll even feel like she’s benefitting by having a Spellborn’s protection.
- You don’t need this drama. You’ll find the Ru Talore without her help, and she can stay here and deal with whatever issues she’s created. There is the possibility that her stories will send the guards after you.
- Your master would just kill this woman, and it’s not like you don’t have a destiny to fulfil. Taking her with you would be madness, and leaving her here only invites her to send the guards after you—best to end this neatly.