How to play Counter Strike 1.6 over LAN
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Everything you need to know about surf
==== Why you should start surfing. ===
First of all, and most importantly, it's fun! No matter how good you are, you'll always find a way to have fun. If you're new, it's a completely different game, something you have never seen before. If you've played before and already know the very basics, there are still a lot of new things to learn and you'll see yourself improving fast. If you're decent, you begin to communicate with the community, find new friend and look up to very good surfers. You will notice that you get more and more competitive as well. If you're above decent, there are still many maps to discover and there are maps coming out weekly, you also begin to gain respect. If you're very good you begin to focus on getting world records, which will feel very rewarding when you get theme. And the very good surfers you once looked up to, are now more like normal friends or opponents.
It will also help you with your overall skills:
- it will improve your reaction time
- you will begin using your lower sensitivity in other games and with that improve your accuracy
- many really good surfers are also really good at other games when they take a break in surfing (Troflecopter was in a pro team in csgo / Chipzy is in a pro h1z1 team right now/Remkoe is in a pro team of Rocket League...)
- Some advanced moves used in surf are also used in matchmaking, such as airstrafing, bhopping (see Surf terms) and getting hard shortcut jumps.
There are 2 "places" where you can surf:
- on big servers that are made for surfing (done by most people)
- on a private game you make yourself
To surf on a private game you first have to have a surf map, you do that by subscribing to one via the workshop or by downloading one from the internet (on websites like http://gamebanana.com) and putting them in your "maps" folder or when you have already played a surf map on a big server it has been downloaded automatically. Then you open your console and type: "map surf_(the name of the map)". When the map has been loaded you have to open your console once more and type:
- mp_roundtime 999 / mp_ignore_round_win_conditions 1 (will extend the round so you don't have to restart every 5 minutes)
- svcheats 1 (makes it possible to use sv commands)
- endround (restarts the round so the first command will activate)
- bot_kick (kicks annoying bots)
- sv_airaccelerate 150 (makes it possible to surf)
- god (will make sure you don't get killed after falling of a ramp or when hitting the middle of a ramp)
- (for combat and trick surf (will be explained later)) ent_remove_all logic_timer (will disable the jail)
The best servers to surf on when you are already decent at it (the primary servers of each game) are:
- KSF: for cs:s ( http://surf.ksfclan.com/connect/ )
- SurfHeaven: for cs:go ( http://www.surfheaven.eu/servers/ )
- ReSurfed: for tf2 ( http://www.resurfed.com/forums/ )
- Surf Gateway: for cs1.6 ( https://speedrun.eu/stats/ )
- SurfKulture: for gmod ( https://www.gametracker.com/server_info/18.104.22.168:27015/ )
There is also a game made by the community for offline surfing called Momentum Mod. It uses the source engine, just like all other valve games on which you can surf. It has a build in timer, starts with the right settings and has an autobhop function. It also gets rid of some issues the other games have, for example rampglitches/rampbugs (see Surf terms)
=== The surf controls. ===
When you're on the left side of a ramp, press "d". When you're on the right side of a ramp, press "a". This is easy to remember by thinking that you want to press yourself against the ramp to not fall of and by this: d/\a
When you have to take an inward curve, if you have enough speed, press the opposite key, so: a/\d
You go down on a ramp by looking the opposite side of the ramp (for example: when you're on the left side of a ramp, look left) and up if you look the other way. Looking up or down is only for your own clarity and doesn't affect anything.
In the air, press "a" and slowly look to the left to make a curve like motion to the left. The same goes for pressing "d" and looking to the right (this is called strafing).
Never press "w" on a ramp because that will decrease your speed and grip immensely, pressing "s" makes you stop immediately (in the air as well) so you can use it to land somewhere.
Pressing "shift" won't affect you while surfing, "control" on the other hand can be handy if you are a little too high or too low to go through something because it will shorten your hitbox, it will also ruin your speed when strafing left or right so only use it when it's necessary.
While surfing in a different angle (advanced showoff stuff that beginners shouldn't worry about and doesn't help you with better runs) you use different controls:
- for backwards surfing, "a" and "d" are switched, so are "w" and "s"
- for half sideways surfing, you use "a" and "w" or "d" and "w" on the ramp and strafe with "w" and "s"
- for sideways surfing "a" - "w" and "s" - "d" are switched
bind mwheelup "+jump"
bind mwheeldown "+jump"
Some big servers have a plugin that will spam it for you (or at least at the necessary places) so you only have to hold "space" while flying towards the ground you want to bhop on.
=== The surf mechanics. ===
You gain speed by going from a high point to a low point on a ramp. You lose the least speed while going from one ramp to another when you go with the ramp and not bump into it, it's sort of like landing a plane, you want to slowly make contact with the ground and be on the same angle as the direction of the ground (ramp). While going onto a ramp from a high angle you should move downwards to reduce the loss of speed (landing smoothly), this is covered in detail at 1:17 in this video: https://www.youtube.com/watch?v=lYc52kwTNb8 Servers have something called tick rate, the higher the tick rate, the easiefaster surf gets. The default tick rates for each game are:
cs:s = 66
cs:go = 64
cs 1.6 = Is based on client-side fps rather than tick rate.
tf2 = 64
gmod = 66
momentum = 66
But some servers use a custom 100 tick for people that want surfing to be easy.
=== The surf terms. ===
There are 3 types of surfing:
- skill surf (surfing from beginning to end where the objective is to do it in the least time possible (most common surf))
- combat surf (surfing in a surf arena while fighting others)
- trick surf (doing tricks in a surf arena)
- ramp-strafing: going away from and coming back to the ramp your on to avoid holes and rough bends on a ramp (see: https://www.youtube.com/watch?v=OhWI3RQrFxY )
- strafing: see the tips
- pre-strafing: see the tips
- ramp: the triangle like shapes you surf on (in any form and length)
- spin: a hole with obstacles you need to go trough
- boost: a place where you gain free speed
- angle surfing: bw, hsw and sw surfing
- bw: backwards (surfing while facing the other way)
- hsw: half sideways (surfing while halfly facing away from or looking at the ramp)
- sw: sideways (surfing while facing away from or looking at the ramp)
- prehopping: bhopping before beginning a map to gain extra speed at your start (not allowed in some servers)
- double boosting / crouch boosting: using a single boost twice at the same time to gain even more speed by crouching repeatedly very fast (not allowed in some servers)
- rampglitch/rampbug: instantly losing all your speed for no reason while being on a ramp (happens every now and then, on some maps its more common than on others though)
- units: the kind of distance in the games (similar to inches and meters) (used to measure your speed)
- velocity: the rate of change of the position of an object (with other words speed)
- maxvelocity: the maximal amount of velocity reachable (changeable with the command: "sv_maxvelocity "the amount"" but is in most maps 3500)
- sync: the synchronization between pressing a or d and moving your mouse/the synchronization between your right and left hand
- there are 2 types of maps, Linear maps (beginning > end) and staged maps (beginning > co-beginnings and ends > end)
- the difficulty is divided in 6 "Tiers":
Tier 2: easy (for the biggest part of the surfing community normal)
Tier 3: normal
Tier 4: hard
Tier 5: very hard
Tier 6: insane
Maps can get harder by: making you have to surf better (both in smoothness and the route on the ramp you take), making it longer, making it more fast-paced and by adding parts where you need to use advanced movements (for example ramp-strafing)
- cp: checkpoint
- wr: world record (on the biggest/most official surfers)
- sr: server record
- pr: player record
- DECREASE YOUR SENSITIVITY, this is probably the most important tip anyone can give you. Why? because it will make you more precise and your movements slower (smoother) which is an important thing in surf! If your mouse can't handle it, buy a better mouse, if you slip of your mousepad, buy a bigger mousepad (for example this one: https://www.amazon.co.uk/d/r0s/TeckNet-Gaming-Mouse-Mat-320x250x2mm-Dimension-Special-Textured/B00YKGJG64?th=1), You can slowly work your way up to a low sensitivity if you find it hard to get used to it. I, for example, jumped from a normal sensitivity to 800 dpi and 0.9 in-game because I saw that a pro player used it, it was very hard to get used to, but after that I never changed it. The right sensitivity is different for everyone though.
- if you type in the chat: !r (it respawns you to the beginning of the map), !back or !teleport (it respawns you to the beginning of the stage or on a linear map does the same as !r) and !spec (it brings you to spectating mode where you can spectate other players and the wr or sr bot)
- watch good surfers surf (for example on videos of world records on this YouTube channel: https://www.youtube.com/useksfrecords , spectating the wr bot, spectating good surfers or watching streams of good surfers).
- Increasing the amount of sv_airaccelerate makes surfing easier, so you can turn it up if you can't make a jump after a few tries, but after getting the feeling of surf I would recommend keeping it on 150 so you don't learn surfing wrong.
- in the console you can bind the "!" commands to a key by changing! to sm_ (for example: bind e "sm_back") you can check commands for each server trough a command, for example: !info on ksf.
- you can also bind a key to +left or +right to make the game automatically turn the character that direction for the time you press that key (for example: bind mouse5 "+left". and: bind mouse4 "+right") (used on spins and parts where you don't have enough mouse room). You can change the speed your turning by using the command: "cl_yawspeed "the amount"" (the default amount is 210). The higher the yaw speed, the slower you turn.
- when you go left and right after each other repeatedly in the air, you gain speed and with that also reach further away, don't do it to fast after each other though, otherwise you will lose speed instead.
- to begin with some more speed before even hitting the first ramp you can do a special set of moves (it's called pre-strafing and can make your normal 260 walking speed (units xy) go up to 350 (units xy)) explained in this video (This only works for cs:s, gmod and momentum): https://www.youtube.com/watch?v=O0Q704wWdUA .
- A 144hz+ monitor is also a big improvement because it will make screen tearing way less and above all makes it visually way clearer while moving. Make sure you have a fps higher than 145 though, otherwise it won't work.
- I would highly recommend watching these 2 awesome surfing tutorial videos: https://www.youtube.com/watch?v=lYc52kwTNb8 https://www.youtube.com/watch?v=E3tys016mwg .
- On some servers, it is possible to save your location, speed and direction with the command sm_saveloc (It's best to bind it to a key) and load it with sm_back or sm_teleport. most pro players use this command to do parts of a map over and over to train for a good time.
- Never use v-sync, bloom or motion blur because it will reduce your fps (with v-sync extremely) and only makes everything looks less clear. The source games have a maximal fps of 300 and with most everyday gaming computers, this limit is easily achievable. So, if you have a fps rate that sometimes goes under 250, I would recommend decreasing things like the player model and texture quality but keeping the anti-alliance and rendering settings high.
Surfing is easy to learn but hard and time consuming to master. But There's always someone who will be glad to help you out, try to find a balance between competitiveness and having fun. Have Fun!
=== Other ===
- A big shout out to Arisha, rippe, lelouch and rool for helped me with ideals and my bad spelling and to Streebree, SurfKultur, KSFrecords and beetle179 for making awesome and helpful YouTube videos
- I highly recommend listening to music and/or talking/chatting with friends while surfing because the game sounds don't really matter in surf
- If you want to record your gameplay, the best option is using SDR. (a program made by a pro surfer named Crash Fort).
- Fixed some spelling mistakes
- Added a lot more topics, such as: bhopping, tick rate, a more detailed instruction of angle surfing etc.
- Made it look a little clearer
- I let a few other good surfers (including a very high ranked and fairly popular surfer (rool)) check my text and fixed with that another few mistakes
- Added the topic "Why you should start surfing." by the suggestion of donz0r
- Explained the commands for offline surfing and added an easy copy paste
- Added information about Momentum Mod
- Added the primary server for tf2
All by the suggestion of whoamiamwho
- Added information about saveloc
- Added === Other ===
- Added a better explanation about the tick rates per game
- Added more shout outs because they deserve it
- Found out what surfer is in the rocket league pro team (remkoe)
- Added many little things
[Discussion] 2016 could be the worst slump in the history of CS:GO market
Down forces:-Steam summer sale 2016
-Gambling ban (Cease and desist letter to valve and gambling website)
-Cologne stickers 2016
-Gambling ban (Washington State Gambling Commission underage gambling facilitating accusation)
-Influx of hackers in both Prime and Non-Prime with a declining interest in Overwatch self regulated ban system
-Declining player base to other newer titles like Overwatch
-Declining viewers on Cologne 2016 major, more and more corrupted competitive scene with cheating scandal
Up forces: (not really up forces but more like anti-down forces)-Drake moon (more skins holders)
-Gambling ban (CSGO Lotto win Motion to dismiss class action gambling lawsuit, https://www.reddit.com/GlobalOffensive/comments/5618b0/valve_won_its_motion_to_dismiss_in_the_gambling/)
-Gambling ban (Valve deny any wrong doing and not admitting to facilitating underage gambling)
-Growing competitive scene (slowly expanding to the Eastern world)
-Case opening fatigue (Youtubers/Twitchers aren't unboxing as much as before)
In the following months of the 2016 Calendar:In my opinion, we are not really in any kind of crash at this very moment, but a new stabilized price level of the market, market has already recovered and has already adjusted to a new level without these previous gigantic skin holders to inflate the skin value (skin betting websites).
Everybody knows, believes and agrees that China CS:GO is the only significant way to re-juvenile the market, but we are all too optimistic that they are going to launch soon (website renewal launched on October 27th, 2016 http://www.csgo.com.cn/), however based on some facts I found recently, I do not think they are really going to launch too soon. We know for a fact that skulls are no-no for Perfect world version, and there is no exception for the Chinese government, every single skull artwork/item have to be tuned down/adjusted before releasing, CSGO has been here for so long and there are tons of skins/stickers which contain a skull, we've got the info that some community workshop owners receive email from valve that their artwork needs to be re-submitted without a skull, and the deadline is the end of the month of November (https://www.reddit.com/GlobalOffensive/comments/5cejo8/csgo_is_released_today_in_china/d9wikfk/?context=3). The official website just posted hiring notice, they just started looking for visual effect team, requirement is knowing how to use these software, (Source FilmMaker, Half Life Advance effect, Garry's Mod.) And, they are still hiring journalist once again. It's common sense that every game on Perfect world has to go through some sort of open beta before official release. So, it's pretty obvious they won't launch in 2016. Now here is an article written by some Chinese Time Magazine editor, it's written in Chinese so you gonna have to guess with Google translate, he's basically saying NA/EU market are very different from China when you have strong competitors like OverWatch/Crossfire, CSGO itself is a high skill ceiling game, he doesn't expect it to become the No.1 FPS in China, but the existence of OverWatch is a good preparation for a playerbase with a set of good computer, and the existence of Crossfire is a good preparation for a new generation of FPS enthusiast playerbase, the CS 1.6 population are all grown up and will not play anymore. It's a good article if you can understand. (http://tieba.baidu.com/p/4852871517). And at the end of the article, he says rumor says the game will launch in the 2nd quarter of 2017.
I do not foresee any market uprising for the following months in 2016 due to the above reasons and in 10 days we will have another minor crash which is the thanksgiving steam sale. And when Christmas comes, we will have another significant minor crash which is the winter steam sale.
The only thing that might change a little is operation, I guess it's getting pretty close as community maps are being updated a week ago. However, that $5.99 pass fee might cause another little impact. Skins collection that make a return will snap back to what it was during previous operation. Skins collection that do not make a return will slowly go up.
In the 2017 Calendar:Now, in the end of January, we are going to see another minor crash which is the Eleague 2017 sticker hype, it might look very scary to some of you guys who own Katowice 2014 stickers, because the Eleague logo resembles the Katowice 2014 very much. Whether it is going to be in the form of sticker or in the form of spray, it is certainly going to cost steam $$$ and will cause a minor crash. These are community made design not official, (http://i.imgur.com/tK1MB8B.jpg, http://i.imgur.com/uGqW71M.jpg, http://i.imgur.com/q2yAx99.png)
Skin betting websites will re-surface in the form of Drake moon, where you don't gamble directly with skins, but you pay money and gamble for skins, there are lawyers confirm opening cases just like what valve offered us are not gambling, so site like Drake moon is working perfectly fine under the law. (https://www.reddit.com/GlobalOffensive/comments/5618b0/valve_won_its_motion_to_dismiss_in_the_gambling/d8fgdjh/) Will site like these help our market or add further potential crash for our market prices?
Valve/LAN host might enforce stricter rules against cheaters and regain audience confidence.
China CS will launch by the time, and you know Perfect world server launch =/= immediate price uprising, it still takes time. No official words regarding how case/key will be treated. Any further than what I've mentioned, I don't know because I'm not a prophet.