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- PR - - Release Project Reality: BF2 v1.5 Released!
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He's not *All* right. Here's why.
He used this to basically say don't pre-order Hardline.
While I agree wholeheartedly with his conclusion, I don't agree with what he said to get there.
The only time pre-ordering is justified to me is when you've played a game with a great singleplayer, and the sequel is coming out, and it doesn't matter whether the game is good or bad. You must have it to find out what happens next in the story.
That would be like immediately buying a new book without reading any reviews because the last book in the series was amazing. That's normal.
Let's start with the article's first piece of evidence of a loss of DICE principles.
Hang on a moment. When I bought BF2 on steam it came with all the expansions, so I've always had all the maps, but I'm pretty sure Armored Fury and Euro Force add new maps. Paid expansions don't seem to be anything new at DICE.
I think what this demonstrates more than anything to do with DICE's culture is Patrick Bach's personal ability to lie through his teeth in inteviews. ‘It's magic™’ how well he ‘Nailed it™’ when it came to saying complete lies in interviews. I won't ever argue against Patrick's personal lack of conscious.
What I am arguing about is the idea that anyone ever said otherwise, or even that anyone thought that having a BF game every year was a bad idea, in its self.
What we all think is a bad idea is DICE, a single studio, being forced to make a new game every year. And indeed, What the article quotes Patrick Bach as saying is that EA would not force them (DICE) to release a BF game every year. Patrick said that they wouldn't want to make a game every year because it would only give them less than a year to build it.
Now the last BF game was 2 years after the previous one, but the next battlefield game is being released 1 year after the previous one. So Patrick's a liar and Battlefield is going to pot right?
No. The last Battlefield game was developed by DICE Stockholm. The next Battlefield game is being released by Visceral Games, A different studio. The next DICE Stockholm game will be Battlefront, probably released in 2015, likely around 2 years after BF4, and it isn't even a Battlefield game. Even if they announced another Battlefield game a year after Visceral Games, that could be made by DICE LA, again, basically another studio.
So in this case, Patrick Bach didn't even have to lie!
If you still think a Battlefield game every year is a bad idea because they'd all end up too similar, that's fine. I don't have a problem with that. I have a problem with articles implying things that aren't true.
But you don't need to speak to devs to get to know this: David "T1gge" Sirland, head of the CTE team, was in the team that shipped BF2. It says so right in the CTE "Announcements" section of the forums. It also says he loves PC gaming. I know that's true because once I made a comment that this years E3 was boring, and he said it "except Civ. I love me some Civ". Civ is a strategy game. They don't make games more PC exclusive than strategy games.
The announcement page also says that Julian Manolov, Senior Software Engineer (who logically must be "jjju") was in the original Pandemic's Battlefront team, which got acquired by DICE. He's been in the industry for 17 years.
I also know that the dev who is sorting vehicles and weapons, "undeadpixels", was a BF2 and Desert Combat player, back in the day.
My point is, I know DICE LA has both developers and players from the BF2 days or earlier. What's more, having spoken to them, I know they have enthusiasm for making BF4 better. They'd love to make it great, like they see BF2 as being. The issue is they are limited. They've got a finite time to work on BF4 (though they'll still be working on it after BFH comes out), and they've not got as many staff or as much money as they would if they were developing a game from scratch. It's also not their game and they have to still consult DICE Stockholm gameplay designers.
At the end of the day these limitations come from on high. EA usually. It's my belief that if it were up to them, DICE LA would keep working on BF4 until we've all got no choice but to all admit it beats every BF game ever made. But they can't.
What I'm saying is that "DICE culture" is still in DICE, it's just likely hidden beneath the surface. It doesn't get a voice because EA has one hand on the reigns and the other on the purse strings. There may be DICE employees who don't have "DICE culture", but they are probably the managers EA put there.
I'm just saying don't say what DICE is or isn't. DICE is made of people, it isn't a single organism. I'm sure most are good people. I'm sure many don't care about money beyond paying their bills.
I still think DICE has it in them to make a good game, but they can only show that talent and vision if EA decide it's in it's best interests. And I thing EA will decide that, because I expect a company like EA, with such a bloated marketing department should be able to smell the consumer revolt coming if things don't change.
So don't pre-order Hardline, but don't just stop buying Battlefield games as a rule. And watch DICE LA. Whatever these guys do next, it's gonna be good.
And also, I don't like that article or it's writer. And I also hate markdown. It's made this a lot uglier than I tried to make it.
BFV Data Mining: Named Locations for "Mercury" & "Marita" plus a Basic Tutorial for New Players & some thoughts on "Sicily" | Bonus: Possible Expansion to Firestorm's map Halvøy in the Future?
as promised earlier on Twitter I still got some info bits and pieces on various topics to share. Don't expect ground breaking news here - it is just a collection of minor things I've come across while checking out files.
DICE is going to introduce a tutorial mission (accessible from the main menu) for "new players" which explains the basics of how to play Conquest and is narrated by Lars Gustavsson (producer at DICE).
It covers various gameplay details:
- All classes and their roles in Battlefield V
- How to capture objectives (you do that with an AI controlled squad)
- How to take out a tank with a Panzerfaust and which weak spots to target
- Supply stations, ticket system and redeploy explanation
A bit late to the party but okay...
Mercury and Marita
A few named locations (probably) for the upcoming maps "Mercury" and "Marita" have been added with the latest patches.
I can't match all of them but you don't have to a genius to get that "Beach Appartments" belong to "Mercury" with its beautiful beach side.
And if I'm not mistaken you can use one (or more) old cannons (a BF4 naval map had one of those too if I remember correctly) and a radar station which spots enemies nearby on those maps. At least these gameplay concepts are present and located "near" both maps in the files.
- AIRFIELD EAST
- AIRFIELD WEST
- BASE CLIFFS
- CLIFFSIDE ROAD
- BASE ROAD
- SUPPLY DOCKS
- UPPER RIDGE
- POULOS HOUSE
- EAST GROVE
- OLIVE GROVE
- WEST GROVE
- SLAUGHTER GULCH
- MIDDLE RIDGE
- UPPER VILLAGE
- FISHING DOCKS
- ANCIENT ROAD
- RUINS NORTH
- RUINS WEST
- BEACH APARTMENTS
- RUINS EAST
Invasion of Sicily: Operation Husky
The "mysterious" Sicily Map(s)
Talking about maps I got quite a few messages with questions about some previous "leaks" regarding "Sicily". Let's hear it from the developers first:
Jaqub Ajmal (DICE Stockholm) said on Twitter about the appearance:
"Battlefield V - Please note that the "Sicily" text in the friend's menu is a bug and does not hint at things coming in the future."
Julian Manolov (DICE LA) further added:
"I am as much puzzled as everyone else and just ran a search in our entire BFV dev data for this and found no assets with sicily in the names. Someone pulled off an interesting prank it seems"
Especially the last statement left me a bit skeptical because when I do a search for "Sicily" I get at least three entries in the game files for not only one but Sicily maps including:
- online rich present entries with a correct usage of prefixes ("mp" for "multiplayer" - so it's not linked to the 5v5 mode) and ids lower then Fjell - so it's in there for quite a while
- various strings and their approrpiate translations into other languages like french or german
This is all present up to this day and no one seems to care that there are some kind of rogue map entries floating around in the code.
Back in February "Casquets" showed up the same way but on this finding no one wanted to comment at all. Today we know that this will be a map for the upcoming 5v5 mode.
We'll see if "Sicily" is just a myth or not but Hagiographer summarized it on Twitter almost perfectly in my opinion:
"One of those rare historically appropriate, contextually relevant, and perfectly spelled bugs."
While managing the coordinates of spawn locations I came across the idea that the Firestorm map seems to be cut horizontally and we're currently just playing the lower half of it.
It is a bit tricky to explain but basically every Battlefield map has a X and a Y axis for coordinates to determine positioning of objects. These axis are centered and cross each other in the middle of the map.
Please compare the coordinate system of a regular map ("Twisted Steel") with the one implemented on Halvøy:
Coordinate systems on Twistel Steel and Halvøy
Twisted Steel has perfectly centered lines as usual.
And Halvøy? While Y axis is set to the middle of the map, the X axis isn't centered vertically. In fact it is loosely aligned to the upper border of the map.
- The original map is or was almnost twice as big (depending on the amount of water and mountains)
- Firestorm's map will be be expanded in the north with new playable areas in the future
- It is just a relict from earlier development stages and they didn't bother to do new coordinates
- I had too much beer while doing the math and screwed up...
- Your ideas?
Maybe Aleksander Grøndal's statement on Twitter ("Funny thing though. Even after Halvøys appearence, we’re not done with Norway just yet.") is referring to more than just the new map for the upcoming 5v5 mode...
But even if this has no meaning at all I didn't want to bury it in a text file on my hard drive.
Update April 17th:
On Twitter Dice Level Designer Matt Wagner shed some light on this topic and stated that it's perfectly normal for a map to not have its middle at 0/0 coordinates (he mentioned Devastation as an example). I got the info about the center being at 0/0 from an a modding community (BF2) who helped me with the tier 3 loot locations, too. Appearantly things have changed during all those years so I guess we can bury this idea for now. Thanks Matt!
Shameless self-promotion: Don't forget to follow @temporyal on twitter to get exclusive sneak peeks of upcoming data mines - no food pics, no selfies, just BFV.
Thank you for your support and have a nice day!