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[Table] IAmA: We are Clickteam, Creators of Multimedia Fusion 2, Kilk & Play and Clickteam Fusion 2.5, Ask us Anything [AMA]

Verified? (This bot cannot verify AMAs just yet)
Date: 2013-12-06
Link to submission (Has self-text)
Questions Answers
Hey Clickteam! I was wondering if there was any news on the Click-store? Is that still happening? Yes, Clickstore is on the way, We are making sure it will be awesome. So we had to order more Awesome sauce, Apparently the stuff is on Back order. We hope before the end of the year to grace you with Clickstore.
Question 1. When european shop will open ? Question 2. How did the company start up ? Question 3. About MMF3/CF3 What are your current thoughts on it, what are you thinking to add/change with it. And also do you 2.5 owners will get discount when it will come out. Wii1mii, Indeed we have been plagued with some launch issues, We have a trained team of one monkey (all we could afford) to get it working, I will post here the moment it is. The US store is open and you can get CF2.5 on Steam as well. Link to store.steampowered.com
As for a non tech support question, what is the most surprising thing you've seen someone make using your tools? I use the tool professionally myself, and last year I found my self hired by major oil companies to develop apps using the tool. That was amazing to me! Let's see what others at CT think?
Good to know it wasn't something wrong with me then :) I'm sure there is all kinds of craziness on that server right now. Any chance 2 will be added to Steam or just 2.5? Just curious. We are debating the merits of adding MMF2 to Steam as well, we will let you know what we come up with.
Clickteam tried to make a 3D game creation program at one point called Jamagic that didn't seem to catch on in the same way as the rest of the Click series of products. If you all could go back and make Jamagic all over again, what would you have done differently? Do you all ever plan on making a modern take on the concept after Fusion 3, or will you all leave it be now that things like Unity are out there and extensions like the OpenGL suite are being made? DinnerSonic I invite other CT members to chime in, but I can tell you 3d is on our mind. The problem is we need to find a way to do 3d within the event editor, make it work in the same manner as it does with 2d in Fusion, We have some objects coming out soon based on the Irrlicht engine that are a test bed for that, they should be featured in Clickstore and we hope will be a good test bed to see if we are heading in the right direction. From the lessons we learn from it we can make a plan to move forward with 3d.
I'm sure this isn't exactly the right thing for an AMA after that but what are the chances this Irrlicht setup will support something more than the Milkshape models the OpenGL ones use? That program can never cooperate with me in my 3D experiments. B3D files (.b3d, r, skeleton) Microsoft DirectX (.x, r) (binary & text, skeleton) Milkshape (.ms3d, r, skeleton) Quake 3 models (.md3, r, morph) Quake 2 models (.md2, r, morph)
According to the product comparison's page on your site, the version of Multimedia Fusion need to have various logos in place, and the developer must accept an agreement, where is the agreement/logos and how do they have to be included? I was also curious about this. Thanks for asking. > As far as Logos are concerned, Yes if you do not buy Developer the agreement requires you to include the logo, Something we have never honestly inforced. We hope that the tool itself has proven it's worth to the user making a commercial title and would throw us some credit if they felt it deserved.
Yves, why must you wake your house-guests by playing on a tiny electric guitar? Amusing, certainly. But also terrifying. Sincerely- Matthew Holder. Outstanding!
I find mmf helps with productivity and allows me to explore ideas in a very visual way that is pretty unique in game making software. One area that could be easier is reuse of graphics, events and logic across many frames. I have settled in a work flow of global objects and event behaviours which help especially with spreading one version of events across many frames. What can we expect in Fusion 3 that will make working across many frames easier? Fusion 3 is being written from the ground up, and your global event, objects, qualifier issue is one of the driving forces behind that. We do have a Global Event section currently in MMF2 and CF2.5 though.
Are you planning to add any of the Klikdiscs as Educational addition to the bundle to increase it's potential? No Fano sorry, But we will be seeing some of the Klikdisc content filtered out to Clickstore at launch! And Adam Dobay is working on the next issue!
What's the status of the Mac runtime? Pmjm! it's in fnal debugging and testing, thanks or asking my friend!
I have a feeling there are so many users who clicks away that we never hear of. Your FB page is about 9000 followers, but how many active users actually use mmfusion on a regular basis? And how many games are made each month? Any ideas? Commercially released is about maybe 6-10 a month on various platforms, much more for just projects published to the internet. This number is constantly growing. Our user community on our forums is in the 1000s and very active. only thing missing is you!
6-10 is pretty cool, go click users. I'm on the forum, Javira here ;) Just often busy working, will be launching my first 6 games from Feb 2014 and onwards. Very stoked. Awesome let us know when they are out!
Hey guys. Is there any chance of buying share options for clickteam at this point in time? PM me about investment opportunities, we appreciate your interest.
Sounds good. I would hope that after the HTML5 exporter is complete that it wouldn't too much more effort to complete the Windows 8 modern app exporter. Again, as little actual development/coding as possible on my part (including creating some sort of wrapper for the HTML5) would be much appreciated. Out of curiosity, I see the HTML5 exporter is in the works. Is there an ETA for that? Indeed we hope to field that sometime next week, if all goes well!
I know, got it posted on my wall although I know it by heart now. But it doesn't mention when and if duplicates of active objects with many frames are better than many unique objects with 1 frame each. And also how Fusion decides to make spritesheets, and if maybe you plan to give users more control here in the future? Donno if it is even doable. CF2.5 actually allows you to import Sprite Sheets! I would post that question concerning objects in the iOS forum please. So Anders can answer it for you.
Not to butt in, it'll be a little while before I get CF2.5 but this got my curiosity here, when you say importing sprite sheets do you mean simply into the editor or an event at runtime? Either one of those would be quite useful to me in the near future... I believe in to the picture editor, would have to check and see if it's at runtime.
Thanks for the responses you've given me in this AMA. One last statement, your Humble Bundle bit here and the 39 dollar upgrade to 2.5 has helped save my Christmas this year and 2.5 is a bit of a bright spot in an otherwise frustrating December. Glad we could spread a little holiday cheer ,
The Humble Bundle MMF2 is liable for the Upgrade Pricing (39USD) Standard To Standard. Is there possibility to upgrade to Developer, if yes at what cost? Also is 49USD upgrade after 3rd Feb for this edition? To upgrade to CF2.5 Dev from a MMF2 Humble Bundle one needs to put down $340.00 u.s.
Yeah but it uses alot of memory, no? According to Yves it would use more memory but with a graphics processor or GPU you should notice any difference.
Cause the GPU automatically recognize it as being flipped? For more detailed information on the inner workings, you might want to post the question in the iOS forums, as you have ran out of diskspace on my brain on this issue!
Fusion community for years was fascinated about 3D stuff... 2.5D Engines OpenGL and Stone Goose Extensions Custom Bids. You even had Jamagic! What happened to that first 3D middleware!? What is future of Irrlicht extensions? Irrlicht should be released at open of Clickstore!
I thought Irrlicht was completely discontinued and still very buggy. So you're saying there is hope for adding basic 3D to games? We have been secretly working on it in a secure facility deep in the alps. We have one or two bugs left to kill.
Think you replied to the wrong question there, but good to know anyway :) SophieH, Years ago Francois and Yves came up with the idea and in a single night planned out how to do it. Maybe he can shed more light on it, Most of CT is new to Reddit is apparently being held back to a post every 8 minutes. But I know Yves wants to answer that one.
As far as Logos are concerned, Yes if you do not buy Developer the agreement requires you to include the logo, Something we have never honestly inforced. We hope that the tool itself has proven it's worth to the user making a commercial title and would throw us some credit if they felt it deserved.
Man as far as games that impress me personally their are a ton of them, We did a 20 event contest a few years back where you had to make a entire game in 20 event lines or less, the one cat rolled up with a full blown RTS game with less the 20 events. AMAZING.
If I remember correctly, someone even made a fully playable platformer with only one event for the contest. That was truly amazing. Yes that was pretty Cool!
So many hours spent on klik & play, that was the keystone of my early teens. Thank you very much, it was so much fun! I'd love to see a html5 version, almost the same as klik & play. We are going to release a free version of CF2.5 feature limited but will output HTML5, Keep a eye out on Clickteam.com or our Steam product page!
MMF has exporters for a lot of environments now (XNA, iOS, Android, etc.) Will there be an exporter for Windows 8.1 modern apps (as opposed to desktop apps). I'd really like to see one. We would too, we are looking into this, and as long as doesn't effect development of CF3 we will work on it. Another option would be to use a conversion wrapper on a HTML5 output.
To upgrade to CF2.5 Dev from a MMF2 Humble Bundle one needs to put down $340.00 u.s. Note you need to upgrade from MMF2 to standard cf2.5 and then to Dev for a total of 340.00.
Is there support for flipping sprites runtime in 2,5 and can you pingpong animations as oppose to the loop setting. You can clone a sprite to a different direction in the picture editor, and you can in your eventing select which frames to play in a animation so yes you could ping pong fairly easily.
Not a question, but thanks François for AMOS. If it weren't for you, we Amigan's wouldn't have had so many PD/Shareware classics. Granted, I was a Blitz Basic programmer and still love it, but AMOS gave other bedroom programmers a really simple way to show off their visions. He will love to hear that I will make sure he see this!
I'm not trying to be rude here or trying to discredit you guys, but when companies add their applications to the Humble Bundle they do it mainly for the cause to push people to donate to the children's fund. As I see it is that your company is not doing it for the cause, but to promote your new released product "Fusion 2.5" which many people are starting to disagree with. On your Facebook all you guys have been doing is pushing your products and not even showing a bit sympathy towards the cause. All the developers that add their game to the Humble Bundle give out their full game including updates while you guys are using it to make a quick buck. Don't you feel any type of shame with that? You guys decide what the percentage goes to the charity, Did you feel that way when WB released all the Batman games on Steam in a bundle to promote the third Arkham game? In no secret we are a business, we have a long history though of being easily accessible to our users and taking care of any issues or gripes. I haven't heard any one complain about our new product 2.5 or our Bundle promotion. If we offended you IntelMacGuy our apologizes. but again we are business and make no mistake any publisher / Studio working with Humble Bundle is doing it to help their business and the Charities!
Last updated: 2013-12-10 17:43 UTC
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