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These days (August 2020) I rarely have the time to play Civ 2, and almost never multiplayer. Two more civilizations have been added with the The Titans and Tale of the Dragon expansion packs. Civ-Creation *If we could customize our own civs, then we wouldn't need more civs.
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Looking for a new 4x. Distant Worlds or Endless Space?
Distant Worlds looks really deep, which I like, and from what I've seen on some LPs the games can last a while (Just got done with a 2 week game on an immense map in GalCiv2 and it was freaking awesome). The only thing that really is putting me off is the price. I think 80 some odd bucks for the whole kit and kaboodle. The crazy interface looks interesting as well. As a veteran Dwarf Fortress player it doesn't really scare me off. I couldn't care one way or the other about the sprites. The combat seems to be your standard
Endless space on the other hand is a fraction of the cost which is a big plus. Also it looks and sounds super clean which I also enjoy. The maps seem to be smaller and the combat is...interesting to say the least. On one hand you have somewhat tactical choices to make during the fight but on the other is seems VERY shallow. As if it was almost an afterthought. The idea of two enemy fleets coming to a draw while fighting over a planet kinda makes me say "wtf". I do like how you can customize your ships (I'm got a hang of it in GalCiv2) and I'm not sure if you can or can't in DW.
I should also mention I am not in anyway interested in multiplayer, so decent AI is a huge plus, but I don't know how it acts in either game.
Any folks out there that have both care to make a recommendation and why?
My issues with the AI (and therefore the game itself)
The whole game, from the techs, the civilizations, to the very appearance and presentation of the game itself with the 3D-rendered representations of the leaders and the attempt at realistic mapping, is wholly incompatible with the way the AI behaves. The whole game is set up and is outwardly presented as a simulation of the rise of civilizations, except for the AI itself which is extremely bound to the most basic game logic and aspires only to reach the game's win conditions with no regards to simulation of real nations or realistic behaviour.
This really rubs me the wrong way, because the game seems fun at first, but after playing a few games I get the inescapable feeling that I'm playing a game of basic chess against a robot which is cleverly disguised as something else. There's no room for simulation and there's certainly no room for roleplaying. You have to go for the win as efficiently as possible according to the in-game rules, or you're dead. All the charm that's pasted on top of this experience is merely eye candy and has nothing to do with how the game actually works.
Add on top of this the fact that reasoning with the AI is utterly impossible; they come to you with ridiculous demands, get angry at you for doing something which they themselves do over and over, and never ever listen when you demand they stop being assholes by doing stupid shit like settling 3 tiles from your capital or spam missionaries at you when you already have a religion. There is no way to actually sign a real alliance with another player once the game has started, and an AI that tells you it's "friendly" is just as likely to attack you as one that's "hostile". No relations with the AI make any sense what so ever, and there's no reason to consider any other nation as anything but an enemy.
As an example, something that happened last night on emperor difficulty. My two neighbours, Civ A and Civ B, get in to a war with each other. Civ B kicks Civ A's ass and Civ A loses half of its cities. I'm a long time friend of Civ A and we've traded and had reasearch agreements nearly constantly throughout the game, whereas Civ B has been rather hostile towards both me and Civ A. So, what does Civ A do, do they go for the realistic and logical choice in their weakened state and create a defensive pact with me, their only ally on the continent (which they also happen to be "friendly" with according to the game)? No, they immediately go to war with me. One turn after getting smashed by Civ B and losing most of their troops and half their cities. Obviously they now get smashed and die.
How fucking stupid is this? Not only does it exemplify the issue I described above, but it's also extremely bad AI programming on the whole. No human player would even consider doing something that idiotic, and no way would a real world nation do anything even remotely similar. Imagine if Sweden went to war with Norway, took half their stuff, and Norway then immediately proceed to attack Denmark who have been on their side. What?!
Another game before that had one of my long time friends declare war on me for no reason at all (we were "friendly" with each other according to the game and had no previous disagreements), and I proceeded to hit back and take two of her four cities. Once the peace treaty ran out, she immediately started sending out missionaries into all my cities (which is obviously provoking me since I have my own religion). I mean, seriously? Is she trying to die? What is the logic here? This is akin to Lithuania dropping anti-Russian propaganda on Moscow despite being vastly militarily inferior and Russia just waiting for an excuse to invade. It makes absolutely 0% sense. Naturally I attacked and killed off the rest of her shit.
I'm going to end the rant here, just wanted to express my frustrations. The game could have been so good, but I just find it frustrating and unfun instead. I understand that it may be fun for people who only want to "powergame" and use/exploit the game mechanics in order to win as efficiently as possible, but for me, that kind of optimized playing is what multiplayer is for. When the game is presented in the way that single player is, I come to expect something different; like an ability to get immersed in the game, its characters and real world parallels. GalCiv2 did it just fine, and Civ should have been able to also.