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CD Projekt co-founder: "I never played The Witcher 3". Interview with M. Kiciński.

Daniel Maikowski: You're the co-founder and one of the main shareholders in CD Projekt, but for the past 5 years you haven't actively taken part in its business. Don't you miss the gaming world, which was an integral part of your life for so many years?
Michał Kiciński: Generaly speaking, I don't miss it. If there's a small grain of nostalgia, I open up some strategy game on an iPad and that's good enough for me. It's not that I lost all interest in video games. I still like them, but now I have many more interests and activities which are more interesting than playing.
Back in the day I used to play all night long titles such as Diablo, Starcraft or Counter Strike, and then I had to recover lost health. Always, when I entered a video game world it completely disturbed my day-to-day life. I made a concious decision that there're equally interesting things, even more interesting than games, that simultaneously make me feel better - physically, psychically and emotionally.
You're not about to tell me, that you haven't played the newest Witcher?
I haven't.
Admittedly neither have I. Even though the game looks brilliant, I am overwhelmed by the fact, that in order to complete it, you have to invest dozens of hours.
That's exactly what I meant earlier. There comes a moment, when you have to make a decision, how you want to spend that dozens of hours of your life. At this stage, at which I am right now, I believe that the real world is just more interesting than the virtual one, even tho the latter can also be interesting and addicting.
The game industry is doing everything it can for us to dive deeper into the virtual reality. Nowadays the VR headsets, which are getting increasingly popular, cut the player from the real world even further. Are you not scared about that trend?
No. I myself used VR headsets and I think they're phenomenal. Games themselves are not a threat at all. It's all down to self-control and common sense. It's obvious, that every single thing taken to extreme/overused will hurt us. Regardless if we're talking about the video games, watching TV or even sports.
What do you think about the success of The Witcher 3?
I think that none of us expected such an unbelievable success of the game and CD Projekt itself. We're talking about a game, that has pretty much won every single award and accolade that you can in this industry.
If we're to expect something more, it would be even better sales of the game. My brother Adam (CD Projekt's CEO) spoke about it at one of the investors conferences. The Witcher 3 was of course a gigantic commercial success, but in terms of sales there's still a lot of room for growth. CD Projekt's ambition is to catch up with the largest developers in the world in that area.
Is "Cyberpunk 2077" the game, which will allow you to reach that goal?
I think it's absolutely realistic. "The Witcher" was a fantastic material for a game, but it also constraint us. For startes, we're working with a story set in a fantasy world. Secondary, we're promoting a brand, that was mainly known in Central-Eastern Europe, and not in the west.
I'm confident, that Cyberpunk 2077 can be a much bigger commercial success than "The Witcher 3". Futuristic world of the Cyberpunk is much closer to what we know from our daily lives. It's also much more popular, massive as you can tell by its presence in the films, books, comics and games. You have to remember, that fantasy is a much more niche topic.
I believe, that in case of Cyberpunk, CD Projekt can fight not only for prestigious awards and accolades, but also for a huge commercial success. It's hard to achieve both of those in our industry, but it's perfectly doable, as shown by Rockstar and, in the past, Blizzard.
Blizzard was your role model?
Definitely. Even before CD Projekt started building games, we were Blizzard's distributors in Poland. We were impressed by their philosophy. Blizzard was putting quality over quantity. You had to wait years for their games, and almost every launch was a success both commercially and in terms of quality.
Rockstar has now inherited that philosophy. That company works diligently on every game. They care about even the smallest detail. That results in not only great sales of their games, but also in player's trust.
CD Projekt doesn't have any problem with that trust either.
Our advantage over many other developer studios came from the fact, that we're raised competing with pirates. When we first published Baldur's Gates many years ago, our main competitor was the 10th-Anniversary Stadium (old communist stadium turned into a huge marketplace in he middle of Warsaw). We had to do everything to gain player's trust and offer them a product, that would be a better deal than a pirated copy. Our philosophy from the beginning was: pirate is just a mistreated client.
CD Projekt is not only a game developer, but also a very dynamic publicly traded company. The past year has been very successful and record-breaking for your company. Where's the ceiling?
I remember, that when we started our journey on the stock exchange, I told my friends that our shares can be worth even over 35 zloty ($8.61). They laughed. Today they're worth twice as much. It shows that even my very optimistic outlook turned out to be very pessimistic.
Where's the ceiling? I don't know. I am confident that CD Projekt has extremely good perspectives. They're tied to Gwent and the upcoming launch of "Cyberpunk 2077". I don't want to state any numbers because that would just be speculation.
Some people even say, that the recent success of the Polish gaming companies is a stock martket bubble...
CD Projekt's success, as well as the success of few other developers has definitely changed the way investors view our industry. It's a double-edged sword.
Individual companies should be judged not by CD Projekt's achievement, but by their own successes and perspectives. I urge people to be careful. Achiving targets in the gaming industry isn't that simple as many may think.
You can't assume that investing in the game industy is going to give you high returns. It may turn out, that - just like in every other industry - there are mismanaged companies. For that reason you have to first look at the numbers - financial and sale results, and only then good climate around the entire industry.
You hold almost 11% of CD Projekt, which makes you one of the main shareholders. Do you not have an urge to get involved?
I fully trust the entire management team of CD Projekt. I don't intend to interfere in their work. The company is in good hands. I am not only talking about the management, but also about the fantastic team, that has spent years building CD Projekt's success.
When can we expect the release of Cyberpunk 2077?
Ha ha ha... I know as much as any other person, so I just patiently wait. However, Adam has clearly stated during one of the conferences, that the period between the release date announcement and the launch itself may be very short. Creating a short - lets say 6 month - but intensive marketing campaign is a hard to achieve ideal. Only well respected companies that have appropriate financial resources can pull it off. It's sort of a communication blitzkrieg. You have to be well prepared, but you can win a lot.
the rest of the interview was dedicated to the vegan restaurant that Kiciński is opening in Warsaw
Source (in Polish)
submitted by boskee to Games

Another take on whether CD Projekt RED Witcher sales were helped by Sapkowski's books

I will try to make this as uncontroversial as possible, but please do not hit dislike or like until you get to the end of the text.
My post is about Sapkowski's claims that (1) His books sales were not helped by CD Projekt Witcher series huge success (2) CD Projekt Witcher success was actually helped by his books.
Right now, when CPR sold 25 millions items of Witcher games (all three games combined, not counting HoS and that other addon) that claims might seem preposterous. It's quite obvious that Witcher 3 sales were not helped by Sapkowski's books, on the contrary: it was games which helped him to sell more books. But stay with me: because this is not the end of the story.
Before I start, I admit I am not a gamer, hence my perspective might be skewed. I have read first Witcher stories when I was a teenager and this is the only book series of which I can say I am something akin a fanboy. I was such a fanboy that I even suffered through the terrible TV series and then I watched all the playthroughs of Witcher and Witcher 3. And Witcher 3 was the closest thing ever to the witcher movie adaptation, so thanks to the CPR for the excellent work!
Saying all of that, let's go back to the beginning. All sources in Polish; sorry, but that's where most relevant information is.
tl;dr: Sapkowski's books helped CPR at the very beginning: basically, he helped them to start rolling. By the time Witcher 2 came, his influence is far smaller, and for Witcher 3: not at all. tl;dr 2: Sapkowski book sales were initially harmed, because they became targeted to the gaming community, instead of to the reading community (those are overlapping, but not the same), and only after few years, with success of Witcher 2 and especially Witcher 3 he was helped.
When CD Projekt RED approached Sapkowski, they were a company who had absolutely no experience in making games. At that time there was already a one failed attempt of making Witcher game, and absolute catastrophe of TV series. No wonder he was sceptical of their success. Yet they produced an outstanding game: but still, they were small company, with no experience, no brand to speak of. Their officials claimed they need to sell one million copies of the game to just get even ("Musimy sprzedać milion egzemplarzy, żeby inwestycja w stworzenie gry się zwróciła" source).
What they get was immense free publicity in Poland. Everyone was excited. People were talking about it. I was talking about it, despite not being a gamer (well, I did play games, but I was no more a gamer than someone who plays solitaire). I was talking about it to my foreign friends. There were articles in popular press. Simply put, CPR get a free marketing campaign in Poland, worth millions. The result: the game was I think the highest ever selling game in Poland ("W Polsce utrzymuje się na pierwszym miejscu najlepiej sprzedających się gier. Choć od premiery minęły zaledwie trzy tygodnie, już udało się pobić rekord wszech czasów: 67 tys. sprzedanych egzemplarzy. Najwyraźniej magia mistrza Sapkowskiego działa."source). By 19.02.2008 the game sold 140.000 items in Poland, compared to 600.000 copies abroad (source) - and the numbers abroad include items sold in Eastern Europe, when Sapkowski also was known and liked. They achieve one million sold copies by November 2008 (source). However, they still had to get a loan to finance theirprojects (25 mln PLN source). By 2013, they sold 5 millions copies total of Witcher 1 and Witcher 2 (of which 2.1 million copies of Witcher 1) (source), 6 millions by the end of 2013 (source), 8 millions by september 2014 (source) and 25 millions by March 2017 (source).
For comparison, by 2008 Sapkowski sold 1.3 million to 2 million copies in Poland alone (source : "Jako ciekawostkę dodam, iż sprzedaż książek Sapkowskiego z Wiedźmińskiego cyklu, w samej Polsce, przekroczyła 2 mln egzemplarzy!", here 1,3 millions by 2005: "Od momentu debiutu autora do połowy 2005 roku książki Andrzeja Sapkowskiego rozeszły się w liczbie blisko 1,3 mln egz." source.
The books were translated into Czech (1992), Russian (1996), Lithuania (1997), German (1998), Spanish(2003) when he even got an influential Award Ignotus Award in 2003, French (2003), Portuguese (2005). One unverified source claims he got 5 millions copies sold in Eastern Europe alone by 2005 (not verified source). That means that until 2013 Sapkowski book sales exceeded sales of Witcher games.
As you might see, the first Witcher was a success, but CPR run really on margins. Almost 19% of copies sold came from Poland alone, when everyone was hyped about Witcher. Add to that copies sold in the rest of Central and Eastern Europe, and you can get a substantial boost: first, because of free marketing campaign, and second, because of actual copies sold. My argument is that without those two factors Witcher 1 could fail and probably could not get enough revenue for CPR go keep them afloat. That's my argument: yes, Sapkowski's fame in CEE was a factor which helped CPR with the first Witcher game. There is simply no doubt about that: with the first game, especially in initial period, without free hype the game would not gain enough profits. CPR would get no arguments in negotiations with banksters and with distributors and it's likely it would have at the very least much harder time.
However, seeing now 25 millions of game copies of Witcher 3, it's quite obvious that right now the roles are reversed.
Which brings me to the second claim: what was a role of Witcher games in popularity of Sapkowski's books?
Before the games we've seen that he sold 5 millons copies worldwide, and the books were translated into 7 languages. The first translation in to English was in 2000 (one short story in an antology "Chosen by Fate: Zajdel Award Winners Anthology" source ) but it failed and is interesting only when you notice that the cover was designed by Tomasz Bagiński (you know, from the Platige Image... the guy behind Netflix series and witcher cinematics...). The first book translation was in 2007. Game appeared in what, october 2006? The first reviewers got their copies in April 2007 source.
Some say that his translation got done because of the games. In my opinion, that's misguided. First, the publication lasts really long time. In Poland usually it takes at least a year from signing a deal to publishing. Here we would have add the time for the translation. Meaning that the deal simply had to be signed months before the game was published. This is confirmed by looking at the CPR forums: it claims that preorders were in 2006, and that the deal was signed in 2005 (source: "I think it means they agreed on publishing in 2005. Apparently it was subsidized by the Polish Books Institute. "). Do you really think that Polish Book Institute was paying attention, what some inexperienced, obscure game studio was doing in 2005? Do you think that in 2005 guys at Gollancz were thinking "well, in a year some inexperienced studio in Poland would publish their first game ever and it will be huge success"? No way. That;s also explain s why Sapkowski keeps thinking English translation was before the first game: probably because he signed a deal year or more before the game was published.
HOWEVER, now onto the interesting part: Had the first game helped the witcher? It seems that someone on Gollancz decided to market the first book as game-related. I argue that initially they signed a deal because of the author's fame and lowered risk, since they get subsidy from Polish Book Institute, but over the time some clever guy saw the game relative success and thought: "ha, that's a great idea how to market the book of a Polish fantasy author!". It's confirmed by another thing: note that in the link from the CPR forum above you can see that initially witcher was called "sorceleur" in the translation.
But does that really helped a book? Sapkowski claims that not, because the readers who are more into fantasy were ignoring his book, that it was marketed as game-related, put in shelves next to the game-related books, and that hurt his sales. Is this true? I don't know. However, looking at 2007 to 2008 it is not an unreasonable position to make. It looks different now, when Witcher 3 gained such a huge popularity - but in 2007/2008 I think it might be that Sapkowski became categorised as "author creating game-related content" and because of that the normal (as in average, non-gamers) readers were avoiding him, and instead he had to rely on sales to the non-average readers, gamers. IYeah, know gamers do read, and some do read a lot; but I also read enough gamers (even in this reddit) to know they are not casual readers who buy three dozens books a year, like some readers do. Gamers community and readers community are simply not the same and you would market things differently if you want to sell things to the "readers" and "gamers", evern if there are "readers" who are at the same time "gamers".
Ok, that was my take on the issue. I'd be happy to discuss it.
submitted by szopen76 to witcher

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