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MAME 0.210

MAME 0.210

It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.
A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.
There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.
That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

  • 02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
  • 05447: [Graphics] (studio2.cpp) studio2 and clones: Graphics display incorrectly. (Curt Coder)
  • 05553: [DIP/Input] (royalmah.cpp) mjdiplob: DIP switches are not documented. (kamilz)
  • 06242: [Graphics] (cgenie.cpp) cgenie [labyfear]: Missing graphics on labyrinth map. (Dirk Best)
  • 07232: [Crash/Freeze] (studio2.cpp) studio2: Cannot boot software. (Curt Coder)
  • 07286: [Media Support] (spectrum.cpp) spectrum and clones: Loading Sabre Wulf from a TZX cassette image fails. (AmatCoder)
  • 07287: [Sound] (jr100.cpp) jr100, jr100u: After pressing a key, machine freezes and emits a continuous tone. (Robbbert)
  • 07296: [Media Support] (neogeocd.cpp) neocdz: Software will not boot. (AJR)
  • 07297: [DIP/Input] (namcos22.cpp) aquajet, dirtdash, tokyowar: Analog controls are unresponsive. (AJR)
  • 07307: [Sound] (snes.cpp) snes: SPC700 plays at incorrect rate after restoring saved state. (Ivan Vangelista)
  • 07309: [Crash/Freeze] (8080bw.cpp) invrvnge, invrvngegw: Watchdog reset a few seconds after starting a game. (AJR)
  • 07310: [Graphics] (route16.cpp) route16, route16a, route16c: Map graphics missing or shifted. (Robbbert)
  • 07314: [Crash/Freeze] (homedata.cpp) mjikaga: Game boots, then immediately gets stuck at a white screen. (Ivan Vangelista)
  • 07315: [Misc.] (model2.cpp) rchase2, gunblade, topskatr, srallyc, manxtt: Settings are not preserved. (Dirk Best)
  • 07316: [Crash/Freeze] (vgmplay.cpp) vgmplay: MAME crashes when sliders are selected. (cam900)
  • 07317: [DIP/Input] (zorba.cpp) zorba: Keyboard is not working. (Patrick Mackinlay)
  • 07319: [Interface] (tmc600.cpp) tmc600s2: Keyboard is not working. (Robbbert)
  • 07323: [Graphics] (alpha68k.cpp) timesold and clones: Title screen is displayed incorrectly. (O. Galibert, AJR)
  • 07325: [Graphics] (sbowling.cpp) sbowling: Player 2 graphics are displayed incorrectly. (Ivan Vangelista)
  • 07326: [Crash/Freeze] (cosmicos.cpp) cosmicos: Machine doesn’t boot correctly, just producing a blank display. (Robbbert)
  • 07332: [Gameplay] (galaxian.cpp) zigzagb, zigzagb2: Game will hang when you play a 2-player game. (AJR)
  • 07334: [DIP/Input] (microtan.cpp) microtan: Out-of-memory when trying to run BASIC. (Robbbert)
  • 07335: [Media Support] (comx35.cpp) comx35p,comx35n: Cannot load software from cassette. (Robbbert)

New working machines

  • Computer Chess (Mattel) [hap, Sean Riddle]
  • Gradius (Bubble System) [ArcadeHacker, Bryan McPhail]
  • Parker Brothers Starting Lineup Talking Baseball [hap, Kevin Horton]
  • Parker Brothers Superstar Lineup Talking Football [hap, Kevin Horton]
  • Player's Edge Plus (X000403P+XP000013) 4 of a Kind Bonus Poker [Brian Troha]
  • Player's Edge Plus (X000556P+XP000038) Dueces Joker Wild Poker [Brian Troha]
  • SciSys Chess Partner 2000 [hap, bataais]
  • SKB Kontur Krokha [shattered]
  • Tronica Shuttle Voyage [Sean Riddle, avlixa]
  • Tronica Space Rescue [algestam]

New working clones

  • Boxy Boy (World, SB2) [Corrado Tomaselli, The Dumping Union]
  • Carnival (upright, PIT8253 music) [hap, Andrew Welburn]
  • Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union]
  • Elektronika Merry Cook [algestam]
  • Fidelity Electronics Chess Challenger 10 (model CCX) [bataais]
  • Game & Watch: Climber (crystal screen) [algestam]
  • GunNail (bootleg) [xodaraP, sylphia]
  • Gunlock (Ver 2.0O 1993/12/15) [Action Jackson]
  • Jack Potten's Poker (set 11, German, W.W.) [Roberto Fresca, TeamEurope]
  • Jack Potten's Poker (set 12, no Double-Up) [Roberto Fresca, TeamEurope]
  • Kid Niki (bootleg) [Bonky0013]
  • Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony]
  • Moon Cresta (bootleg set 4) [Darran, The Dumping Union]
  • Ms. Pac-Man (Impeuropex bootleg) [Corrado Tomaselli]
  • Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [Brian Troha]
  • Point Blank 2 (World, GNB2/VER.A) [Guru, smf]
  • Point Blank 2 (World, GNB2/VER.A alt) [Guru, smf]
  • Royal Card Part-Two (Nichibutsu HW, Ver. 1.02) [Roberto Fresca, TeamEurope]
  • Street Fighter EX2 (Euro 980312) [Jorge Silva]
  • Super Bobble Bobble (bootleg, set 6) [Bonky0013]
  • Super Cobra (encrypted) [TeamEurope]
  • Tetris (D.R. Korea, set 2) [Fabrice Arzeno, The Dumping Union]
  • Touchmaster 7000 (v8.04 Germany) [Alex Meijer, The Dumping Union]
  • Viewpoint (prototype) [Brian Hargrove]

Machines promoted to working

  • Bubble System BIOS [ArcadeHacker, Bryan McPhail]
  • Eckhard Schiller BCS 3 rev 2.4 [Robbbert]
  • Electronic Milton [hap]
  • Heath Company Heathkit H8 Digital Computer [Robbbert]
  • Institut Ivo Lola Ribar Lola 8A [Robbbert]
  • RCA COSMAC Microkit [Robbbert]

Clones promoted to working

  • EC-1840 [shattered]

New machines marked as NOT_WORKING

  • Cricket [@LosTrastosDeXaX, ClawGrip]
  • Ensoniq TS-10 [R. Belmont, DBWBP.com]
  • MegaTouch XL Titanium (Version r0?, cracked) [C. Ward, R. Belmont]
  • Motorola MVME-162 [Edström, Bitsavers]
  • Percussion Freaks 2nd Mix (GE912 VER. KAA) [Windy Fairy, smf]
  • Power Sled (Slave, Revision A) [Phil Bennett]
  • Ensoniq TS-12 [R. Belmont, DBWBP.com]
  • Game & Watch: Chef [algestam]
  • Sega Network Taisen Mahjong MJ 3 Evolution Firmware Update (GDX-0023) [Wiggy2k]
  • Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.008, Japan) (CDP-10002B) [Wiggy2k]
  • SpongeBob SquarePants Ticket Boom [brizzo, MetalliC]
  • Star Horse 2002 (sound, Export/Taiwan) [CoolFox, MetalliC]
  • Star Rider [Vas Crabb, Matt Ownby, TrevEB]
  • Super Mini-Boy [Roberto Fresca, TeamEurope]
  • Telex Computer Products Telex 274-61C Sixteen Station Control Unit [Al Kossow, Bitsavers]
  • Video Technology Video Painter (PAL) [ClawGrip, The Dumping Union]

New clones marked as NOT_WORKING

  • 80286 Standard System (SARC RC2015 chipset) [rfka01, AJR]
  • Abit FU340 [rfka01, AJR]
  • Asus PCI/I-486SP3G [rfka01, AJR]
  • Asus PCI/I-A486S [rfka01, AJR]
  • Asus PVI-486AP4 [rfka01, AJR]
  • Asus PVI-486SP3 [rfka01, AJR]
  • Asus VL/EISA-486SV1 [rfka01, AJR]
  • Asus VL/I-486SV2G [rfka01, AJR]
  • Biostar MB8433-UUD-A [rfka01, AJR]
  • Commodore Business Machines DT386 [rfka01]
  • Commodore Business Machines DT486 [rfka01]
  • Commodore Business Machines Laptop C286LT [rfka01]
  • Commodore Business Machines Laptop C386SX-LT [rfka01]
  • Commodore Business Machines PC 45-III [rfka01]
  • Commodore Business Machines PC 50-II [rfka01]
  • Commodore Business Machines PC 60-III [rfka01]
  • Commodore Business Machines PC 70-III [rfka01]
  • Commodore Business Machines SL 286-16 [rfka01]
  • Commodore Business Machines Tower 386 [rfka01]
  • Commodore Business Machines Tower 486 [rfka01]
  • Compaq SLT/286 [rfka01]
  • CX Technology CX SXD [rfka01, AJR]
  • Cycle Warriors [Sugoi Helsinki]
  • Dell Computer Corporation System 200 [rfka01]
  • Dolphin Treasure (0101250V, Queensland) [Dam0, Heihachi_73]
  • Elitegroup Computer Systems ECS-386/32 [rfka01, AJR]
  • Elitegroup Computer Systems UM386 (Rev 1.1) [rfka01, AJR]
  • Everex Systems EV-1806 [rfka01, AJR]
  • First International Computer 486-VIP-IO [AJR]
  • First International Computer 486-VIP-IO2 [AJR]
  • Forex Computer Company unknown 386 AT clone with Forex chipset [rfka01, AJR]
  • Indian Dreaming (0101340V, Queensland) [Dam0, Heihachi_73]
  • J-Bond A433C-C/A450C-C [rfka01, AJR]
  • KT Technology KT216WB5-HI Rev.2 [rfka01, AJR]
  • LM-103S [rfka01, AJR]
  • Magitronic Technology Magitronic B233 [AJR]
  • MAT286 Rev.D [AJR]
  • NCR PC-8 [rfka01]
  • Nixdorf Computer AG 8810 M15 [rfka01]
  • Nixdorf Computer AG 8810 M16 CGA version [rfka01]
  • Nixdorf Computer AG 8810 M16 VGA version [rfka01]
  • Nixdorf Computer AG 8810 M30 [rfka01]
  • Nixdorf Computer AG 8810 M55 [rfka01]
  • Nixdorf Computer AG 8810/25 CPC - PC01 [rfka01]
  • Olivetti M290 [rfka01]
  • The Phantom of the Opera (3.1) [Gerald (COY)]
  • Power Sled (Main, hack of Relay) [Phil Bennet, MetalliC]
  • Power Sled (Relay, Revision A) [Phil Bennet]
  • Shuttle Computer InternationalHOT-409 [rfka01, AJR]
  • Siemends-Nixdorf PCD-3Nsx [rfka01]
  • Siemends-Nixdorf PCD-4H, PCD-4M [rfka01]
  • Siemends-Nixdorf PCD-4ND [rfka01]
  • Siemends-Nixdorf PCD-4NL [rfka01]
  • Toptek Micro Computer 286 Turbo [AJR]
  • Triumph-Adler Walkstation 386DX [rfka01]
  • Triumph-Adler Walkstation 386 SX [rfka01]
  • unknown 286 AT clone (HT12/A chipset) [rfka01, AJR]

New working software list additions

  • c64_cart:
    • The Final ChessCard (Eng, v0.9/v1.0) [hap, Ratuv]
    • The Final ChessCard (Ger, v1.3/v1.5) [hap, DDI]
  • c64_flop: The Final ChessCard [hap, Forum64.de]
  • cd32: Amiga CD32 - Volume 1, Amiga CD32 - Volume 2, Amiga CD32 Gamer - Volume 1, Amiga CD32 Gamer - Volume 2, Amiga CD32 Gamer - Volume 3, Amiga CD32 Gamer - Volume 4, Arcade Pool, Arcade Pool (Alt), ATR: All Terrain Racing [FakeShemp]
  • cgenie_cass: Abenteuerland, Adressdatei II, Africa, Ballon, Basic-Packer 2.13 (alternate), Benchmark Test, Botschaft, Brücke, Bumm Bumm, CIA-Agent, Cave Man, Charset, Chess Machine, Crazy Chaser, Deathstar, Deathtrap, Defender, Der Flohwalzer, Dez-Hex, Die Juwelen des Grafen Dracula, Die Physik des Transistors, Disastrous Villa, EBASIC (32k version), Editor fuer definierbare Zeichen, Empire, ExReversic, Extended Copy, Extra-Basic, Fast Food, Genie I II / TRS 80 Cassettenlader, Gorilla, Hektik (alternate), Horror Castle, House of Death, Joker Poker, King, Kniffel, Labyrinth of Fear, Las Vergas Spiel-Automat, Länder-Quiz, Madtree, Mord im Zeppelin, Mysterious Tavern, NODOS 80, Nato Morsing Standard Code, Peng, Primzahlsuche, Real-Compiler, Santa Paravia und Fuimaccio, Schiff des Grauens, Schnick Schnack Schnuck, Screen Editor (incl. Adventure screen), Shift Transformation, Sprite-Editor, Tape-Edit, Trash-Man, Utilities Package Ver. 2.0, Wurm, Zalaga [Dirk Best]
  • ibm5170: The Final ChessCard [hap]
  • neogeo: Viewpoint (prototype) [Brian Hargrove]
  • ngpc: Rockman - Battle & Fighters (Jpn, Demo), Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) [The Hidden Palace]
  • pcw: CP/M Plus v1.4 (Swe) work copy [Edström]
  • pencil2: Treasure Hunt / Le Plongeur a la Recherche du Tresor [silicium.org, David Viens]
  • specpls3_flop:
    • 1943, 3D Pool, 6-Pak Vol 1, The Alkatraz Protection System v 2.2, Answer Back Factfile 500 - General Science, Arcade Muscle, Ball Breaker, Bionic Commando, Chart Attack, Crack Down (Spa), DICE v2.0, Fun School 4 For The Under-5s, G1WVN ZX Pak Term v3.0 Beta Test, Granny's Garden, Hercules - Slayer Of The Damned, Judge Dredd, Lords Of Chaos Expansion Kit One, Lords Of Chaos Expansion Kit One (alt), M3 Unlock, Mercs, Motor Massacre, Navy SEALs, Obliterator (alt), Outcast, Outlet issue 058, Outlet issue 063, Outlet issue 075, Outlet issue 076, Outlet issue 078, Outlet issue 085, Outlet issue 117, Pirate, Platinum, Puffy's Saga, Rock Star Ate My Hamster, Shoot-Out, Skate Crazy, Skate or Die, The Spanish Tutor, The Star Wars Trilogy, Starship Quest + Helvera - Mistress of the Park, Strider, The Sunflower Number Show, Switchblade, SWIV, Tiger Road, Tops and Tails, Ultimate Play The Game: The Collected Works, Winners [Antonio M, Fede Jerez, Gorski, Jaime González Soriano, José Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup, TZX Vault, ICEknight]
    • Coin-Op Hits [Dlfrsilver, ICEknight]
    • 4 Soccer Simulators (Spa) [Gorski, ZXdenied, ICEknight]
    • LC-10 Colour Screen printer v 1.1 (+2a/+3) [Guy Bearman, ICEknight]
  • vsmile_cart: The Batman - Gotham City Rescue (UK), Disney Aladdin - Il magico mondo di Aladdin (Italy), Disney Topolino - Le Magiche Avventure di Topolino (Italy), Disney's Cinderella - Cinderella's Magic Wishes (UK), Disney's The Little Mermaid - Ariel's Majestic Journey (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK), Disney/Pixar Toy Story 2 - Operation-Rescue Woody! (UK), DreamWorks Shrek - Het Verhaal Van Draakje (Netherlands), Noddy - Detective for a Day (UK), Spider-Man & Friends - Missioni Segrete (Italy), Thomas & Friends - Engines Working Together (UK), Winnie the Pooh e la caccia al miele (Italy) [Walter Agazzi]

Software list items promoted to working

  • c64_cart: The Final ChessCard (Ger, v0.9/v1.0) [hap]
  • cd32: Alfred Chicken, Arabian Nights [FakeShemp]

New NOT_WORKING software list additions

  • cd32: Amiga CD32 Gamer - Volume 5, Amiga CD32 Gamer - Volume 6, Amiga CD32 Gamer - Volume 7, Amiga CD32 Gamer - Volume 8, Amiga CD32 Gamer - Volume 9, Amiga CD32 Gamer - Volume 10, Amiga CD32 Gamer - Volume 11, Amiga CD32 Gamer - Volume 12, Amiga CD32 Gamer - Volume 13, Amiga CD32 Gamer - Volume 14, Amiga CD32 Gamer - Volume 15, Amiga CD32 Gamer - Volume 16, Amiga CD32 Gamer - Volume 17, Amiga CD32 Gamer - Volume 18, Amiga CD32 Gamer - Volume 19, Amiga CD32 Gamer - Volume 20, Amiga CD32 Gamer - Volume 21, Amiga CD32 Gamer - Volume 22 [FakeShemp]
  • cgenie_cass: Exterminator II: The Mad Menagerie, Super Star Treck [Dirk Best]
  • ekara_japan_ac: KR-1 Kirarin Cartridge Vol.1 (Japan) (AC0009-KIR) [Sean Riddle, David Haywood]
  • gameboy: Game Boy Test Cartridge (Euro, USA) [ClawGrip]
  • icanguit: Barbie Guitar Party (K9901), Rock 101 (K9906) [Sean Riddle, David Haywood]
  • leapfrog_leappad_cart: Disney Princess - Princess Stories (UK), Disney's Pooh Gets Stuck (UK), Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (UK), Richard Scarry's Best Little Word Book Ever! (UK), Sed de Saber - Libro 1 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 2 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 3 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 4 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 5 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 6 - Spanish as a second Language Edition (UK), Toy Story 2 (UK) [TeamEurope]
  • vsmile_cart: Bob The Builder - Bob's Busy Day (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK), Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, Rev. 1?), Thomas & Friends - Engines Working Together (UK, Rev. 1?) [Walter Agazzi]

Source Changes

  • Added very preliminary Intel 82355 bus master interfaces controller device. [AJR]
  • miniboy7: Fixed lamp blinking. [AJR]
  • ti89, ti89t, ti92p, v200: Corrected Flash memory type and size. [AJR]
  • unidasm: Allow hexadecimal values for -skip with 0x prefix. [AJR]
  • m68000: Read the initial SP and PC from memory after rather than during machine reset time. [AJR]
    • Removes the need for many drivers to reset the CPU an extra time to load the correct vector.
  • z100 improvements: [AJR]
    • Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module.
    • Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port.
    • Converted keyboard to low-level emulation, and added keyboard click/beep sound.
    • Corrected numerous clocks.
  • m68705: Don’t register debug state entries for non-existent port latches and direction registers. [AJR]
  • Added Adaptec AIC-565 device. [AJR]
  • Added preliminary emulation of Toshiba T6963C and related LCD controllers [AJR]
  • bmcbowl: Added missing video-related interrupt, and re-guessed VIA clock. [AJR]
  • 5clown: Documented how to access the hidden settings table. [AJR]
  • pk8020.cpp updates: [AJR]
    • Emulated programmable logic device used for banked address decoding.
    • Improved serial port/USART hookup, added save state support.
  • z8000: Added save state support. [AJR]
  • raiden2.cpp, r2dx_v33.cpp: Added sprite RAM buffering (fixes zeroteam starting bikes), and improved sprite sort DMA. [AJR]
  • polepos.cpp: Added save state support. [AJR]
  • i186 peripheral register refinements: [AJR]
    • Emulated strange but documented behavior of unaligned accesses and byte writes to internal peripheral registers.
    • Use more official register mnemonics.
  • i386: Improved splitting of unaligned accesses (excluding program fetches). [AJR]
  • at386, at486: Started splitting out and documenting mainboards. [AJR]
  • Added preliminary emulation of Advanced Storage Concepts ASC-88 SCSI adapter. [AJR, minuszerodegrees.net]
  • Improved sorting of items for machine input menu. [AJR]
    • Inputs of the same type are sorted by name, and keyboard keys are sorted by their assigned character codes (if any).
  • mc68340: Fixed interrupt vectoring. [AJR]
  • z80netf: Fixed error in keyboard configuration. [AJR]
  • tzx_cas.cpp: Pause for 1 ms between data blocks (fixes MT07296). [AmatCoder]
  • cntsteer.cpp: Added PROM dumps to Counter Steer, and added preliminary color PROM decoding. [Anonymous, Angelo Salese]
  • Removed unnecessary handler arguments and unnecessary trampoline handlers for many devices and drivers. [cam900]
  • flkatck.cpp: Clarified 6809 CPU type and corrected clock source. [cam900]
  • tc0280grd.cpp, atarirle.cpp, tms57002, igs_m027.cpp, cubeqcpu.cpp: Cleaned up code. [cam900]
  • asic65.cpp, atarigen.cpp, deco_irq.cpp, taitoio.cpp: Suppress read side effects correctly. [cam900]
  • k033906.cpp: Deferred allocation of registers and RAM until start time. [cam900]
  • igs017_igs031.cpp updates: [cam900]
    • Made palette internal, made PIA tag configurable, and added save state support.
    • Improved region and member names.
  • konmedal.cpp: Fix sound output routing. [cam900]
  • wswan.cpp: Implemented device_video_interface to obtain screen. [cam900]
  • dgpix.cpp: Reduced runtime tag map lookups, and restricted drawing to clipping rectangle. [cam900]
  • cedar_magnet*.cpp updates: [cam900]
    • Reduced runtime tag map lookups and deferred frame buffer allocation to start.
    • Reduced redundancy and cleaned up code.
  • igs017.cpp, igs011.cpp, mlanding.cpp: Reduced runtime tag map lookups, and reduced redundancy. [cam900]
  • taito_helper.cpp, pc080sc.cpp, tc0080vco.cpp: Implemented masked priority. [cam900]
  • k053246_k053247_k055673.cpp: Reduced redundancy and cleaned up code. [cam900]
  • overdriv.cpp: Corrected object DMA mapping. [cam900]
  • 1945kiii.cpp: Corrected flicker behavior. [cam900]
  • deco16ic.cpp: Implemented masked priority. [cam900]
  • tc0110pcr.cpp: Implemented device_palette_interface. [cam900]
  • ninjaw.cpp, warriorb.cpp: Split graphics decoding for screens that use different tiles. [cam900]
  • dec8.cpp: Fixed srdarwin sprite/tilemap priorities. [cam900]
  • taitoair.cpp, fcombat.cpp: Simplified graphics decoding, and reduced runtime tag map lookups. [cam900]
  • taitoio_yoke.cpp: Reduced runtime tag map lookups. [cam900]
  • taito_h.cpp: Simplified graphics decoding, reduced redundant code, and reduced runtime tag map lookups. [cam900]
  • taito_o.cpp updates: [cam900]
    • Simplified graphics decoding, reduced runtime tag map lookups, and reduced redundant code.
    • Corrected metadata for parentj.
  • blockout.cpp: Converted palette to use a format handler, improved drawing behavior, improved member names, and cleaned up code. [cam900]
  • galgames.cpp: Added save state support, and suppress side effects correctly. [cam900]
  • legionna.cpp: Simplified graphics decoding, reduced redundancy, and mark tilemaps dirty on bank change. [cam900]
  • rohga.cpp, taito_x.cpp, klax.cpp: Simplified graphics decoding. [cam900]
  • tecmosys.cpp: Fixed graphics decoding. [cam900]
  • gunbustr.cpp, superchs.cpp, undrfire.cpp: Simplified graphics decoding, reduced redundancy, reduced runtime tag map lookups, and cleaned up code. [cam900]
  • alpha68k.cpp: Simplified graphics decoding, and fixed sound ROM banking. [cam900]
  • deckarn.cpp: Simplified configuration, and added a callback for colopriority mapping. [cam900]
  • groundfx.cpp, rastan.cpp, slapshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]
  • xexex.cpp: Add note on audio emulation issue and link to reference. [cam900]
  • vgmplay.cpp: Fixed volume behavior, and fixed stereo output. [cam900]
  • limenko.cpp: Cleaned up sprite drawing, and fixed some drawing behavior. [cam900]
  • decbac06.cpp: Allowed for priority drawing. [cam900]
  • taito_z.cpp: Simplified graphics decoding, eliminated register_postload, and reduced redundancy. [cam900]
  • namcona1.cpp updates: [cam900]
    • Don’t unnecessarily mark all tiles dirty, and set palette when relevant video register is written.
    • Correctly suppress read side effects, eliminated register_postload, and simplified graphics decoding.
  • decmxc06.cpp: Added callback for coloupriority mapping, and simplified configuration. [cam900]
  • dec0.cpp: Implemented priority drawing. [cam900]
  • kaneko_tmap.cpp, kaneko_spr.cpp, namco_c355spr.cpp: Internalized graphics decoding. [cam900]
  • tc0080vco.cpp: Internalized graphics decoding and sprite drawing routines, and simplified configuration. [cam900]
  • taito_f2.cpp updates: [cam900]
    • Reduced runtime tag map lookups.
    • Fixed sound program banking.
    • Simplified graphics decoding, and reduced redundancy.
  • namcos2_sprite.cpp: Simplified and corrected graphics select select behavior. [cam900]
  • namcos2.cpp: Simplified graphics decoding. [cam900]
  • galastrm.cpp: Simplified graphics decoding. [cam900]
  • kaneko16.cpp: Corrected buffered sprite RAM behavior. [cam900]
  • seibucats.cpp, seibuspi.cpp: Simplified graphics decoding, fixed DMA drawing. [cam900]
  • seibucats.cpp: Separated configuration for machines without tilemaps, and fixed sound routing. [cam900]
  • pgm.cpp, pgmprot_*.cpp updates: [cam900]
    • Restricted sprite drawing to clipping rectangle, and corrected tile region sizes.
    • Reduced runtime tag map lookups, correctly suppress read side effects, cleaned up start/reset members, and reduced redundancy.
    • Simplified graphics decoding, made class members protected/private as appropriate.
  • cave.cpp updates: [cam900]
    • Separated graphics decoding, palettes and bitmaps for each screen in ppsatan.
    • Fixed save states for third tilemap in sailormn.
    • Added partial implementation of sprite mixing when multiple chips draw to the same screen.
    • Correctly suppress read side effects, and reduced runtime tag map lookups.
  • segaic16_road.cpp: Simplified configuration, removed hard-coded takes, and suppress read side effects. [cam900]
  • ms32.cpp, bnstars.cpp, tetrisp2.cpp: Made graphics decoding use native ROM arrangement. [cam900]
  • viewgfx.cpp: Show palette alpha values in graphics viewer. [cam900]
  • machine/segaic16.cpp: Moved palette shadow/highlight handling into palette write handler. [cam900]
  • 315_5124.cpp: Added a lookup table with correct levels and added SMS-compatible color mode for 315-5313. [cam900]
  • 315_5313.cpp updates: [cam900]
    • Converted to 32-bit direct color drawing, and implemented 3-bit color mode.
    • Fixed save states, and fixed external palette mode.
  • mega32x.cpp: Implemented device_palette_interface, and converted to use color lookup. [cam900]
  • sknsspr.cpp: Added link to reference video for jchan. [cam900]
  • jchan.cpp: Corrected sprite delay, and reduced runtime tag map lookups. [cam900]
  • jalblend.cpp: Moved alpha table into palette, and improved behavior. [cam900]
  • dreamwld.cpp: Corrected video RAM data type, and converted line RAM to memory share. [cam900]
  • stvvdp2.cpp: Fixed blending when tilemap transparency pen is disabled, and improved transparency behaviour. [cam900]
  • stvvdp1.cpp: Fixed transparency, Gouraud shading and end-code behavior, fixed sprite limit. [cam900]
  • avgdvg.cpp: Removed hard-coded absolute tags, and reduced runtime tag map lookups. [cam900]
  • omegrace.cpp: Correctly suppress read side effects. [cam900]
  • audio/jaguar.cpp: Correctly derive serial timer rate from DSP clock speed. [cam900]
  • jaguar.cpp updates: [cam900]
    • Removed banked ROM from memory map for 68EC020 games that lack it (fixes crash).
    • Added palette device for pre-calculated YCC lookup.
    • Derive GPU timer rates from current clock frequency.
  • igs022.cpp: Reduced hard-coded absolute tags and runtime tag map lookups. [cam900]
  • momoko.cpp: Reduced runtime tag map lookups. [cam900]
  • rebound.cpp: Added performance hint. [Couriersud]
  • Netlist library updates: [Couriersud]
    • Added power terminals to most logic devices, removing the assumption that the negative supply rail is connected to ground.
    • Added additional validation checks and addressed issues identified.
    • Added validation support to nltool.
    • Changed from numeric to alphabetical identifiers for logic components within a package.
    • Added ability to enable runtime performance statistics via an environment variable or command-line option.
    • Changed netlist parsing code to explicitly set locale.
    • Fixed a memory leak in plib when a constructor throws an exception.
    • Added option to disable queue statistics at compile time, and prevented queue statistics from being printed when disabled.
    • Moved the 7448 truth table implementation into the macro file, and added power terminals.
    • Made nltool -v --version display valued of compile-time options.
    • Added example using state in truth tables to implement a J-K type flip-flop.
    • Changed 9316 to use an output array.
  • pong.cpp updates: [Couriersud]
    • Increased horizontal resolution for pong and pongf to improve alignment of graphical elements.
    • Fixed breakout SLOW_BUT_ACCURATE mode.
  • tutankham.cpp: Implemented star field, and improved colors. [Couriersud, Guru]
    • Konami 084 and bootleg star fields are implemented, selectable in machine configuration.
    • Colors are now based on galaxian, giving a better approximation.
  • c64 updates: [Curt Coder]
    • Added BusCard IEEE-488/Centronics interface cartridge device, and added skeleton BusCard II cartridge device.
    • Added enhanced disassembly for zero page locations and Kernal vectors.
    • Route LORAM to expansion port interface for BusCard.
  • abc80: Added skeleton Owoco Super Smartaid device. [Curt Coder, Anders Sandahl]
  • c64: Added Westfalia Technica 1541 clone ROM. [Curt Coder, dec_hl]
  • cosmac: Fixed long branch instruction timing. [Curt Coder]
  • c1541: Added ROMs for a number of 1541 clones. [Curt Coder]
  • TV Game work in progress: [David Haywood]
    • Continued work on newer µ'nSP CPU cores and GCM394 system-on-a-chip (used by smartfp and wrlshunt).
    • Started documenting GCM394 video register locations based on code analysis.
    • Started implementing GCM394 video DMA and sprite drawing.
  • cgenie updates: [Dirk Best]
    • Fixed color RAM accesses.
    • Confirmed floppy drive controller type and crystal, and added more DOS versions as BIOS options.
    • Re-organized software lists.
  • vtech1: Fixed cassette input polarity. [Dirk Best]
  • multi16 updates: [Dirk Best]
    • Corrected metadata, and added notes including a list of models.
    • Added PIT, floppy drive controller, and floppy drives.
    • Corrected CRT controller type to HD6845, added raw screen parameters, and added 3-bit RGB palette.
  • splus.cpp: Fixed segmentation fault on starting spset005, spset015, and spset026. [Dirk Best]
  • hotblock: Hooked up I²C EEPROM. [Dirk Best]
  • 315_5649.cpp: Set I/O lines to input on reset (fixes MT07315). [Dirk Best]
  • punchout: Use generic graphics decoding layouts. [Dirk Best]
  • pzletime.cpp: Split static and dynamic palettes, and changed screen update function to use direct RGB color. [Dirk Best]
  • quizo.cpp updates: [Dirk Best]
    • Cleaned up ROM banking, cleaned up video RAM banking, and converted screen update function to use direct RGB color.
    • Changed clocks to use crystal values, added second coin input, and documented more DIP switches.
  • flopimg.h: Uncluttered the global namespace. [Edström]
  • pcw.xml: Added Swedish CP/M v1.04 – adds Swedish keyboard mapping and error messages. [Edström]
  • force68k.cpp: Made latest firmware the default, and started work on internal layout for CPU-1. [Edström]
  • 6850acia.cpp: Silenced verbose logging by default. [Edström]
  • diablo1300 updates: [Edström]
    • Added new microcode and table ROM, and started looking at a callback interface.
    • Fixed conditional jump JNC and table ROM offset from XLAT instruction.
  • screen.cpp: Fixed screen_device::update_now() when drawing partial lines, and changed pixel accessors to use current screen bitmap. [Enik Land]
  • Lua engine: Exposed machine flags, and corrected and expanded documentation comments. [feos]
  • Add DS1994 1-wire real-time clock/backup RAM device, and hooked it up to Amatic Multi Game systems. [Grull Osgo]
  • by35.cpp sound improvements: [hackbar]
    • Added support for Bally AS3022, Sounds Plus, Sounds Good and Cheap Squeak sound boards.
    • Converted AS8888 sound system to a proper device.
    • Refactored and cleaned up code.
  • m6800: Fixed a bug where 6801 interrupt is never triggered. [hackbar]
  • Added an auto-fire plugin with more flexibility than the built-in auto-fire feature. [Jack Li]
  • galaga.cpp: Replaced star field lookup table with Galois LFSR implementation. [Jindřich Makovička, Wolfgang Scherr, Couriersud]
  • X11 lightgun support improvements: [Kiall Mac Innes]
    • Changed build options to include X11 XInput support by default.
    • Added documentation for lightgun configuration on Linux.
    • Disabled Wii Remote lightgun hack by default.
  • mazerbla.cpp: Fixed inadvertent palette size reduction. [MASH]
  • Added new NCR 5380 device to arcade sub-target build. [MASH]
  • i960: Implemented logr and expr opcodes (used by Power Sled). [MetalliC]
  • sharc: Implemented compute_fcopysign. [MetalliC]
  • chihiro.cpp: Updated satellite DVD documentation. [MetalliC]
  • tms9901 updates: [Michael Zapf]
    • Changed input line reading from 8-bit units to single bits
    • Fixed decrementer so it continues counting even when initial value is zero.
    • Ensure INT3 input is disabled when clock is enabled.
  • sam6883: Mirror 32K RAM in 64K mode (fixes segmentation fault when Dunjunz checks for 32/64K). [Nigel Barnes]
  • bbc: Added ATPL AutoPrommer and User Port Splitter devices, and implemented PMS Genie ROM device. [Nigel Barnes]
  • coco12.cpp: Added handlers for CTS region $C000-$FEFF, allowing cartridges to implement devices in this region. [Nigel Barnes]
  • dragon.cpp updates: [Nigel Barnes]
    • Fixed cursor keys in natural keyboard mode.
    • Added support for Premier Sprites board.
  • coco2: Converted all coco/dragon extension devices to use CTS handlers. [Nigel Barnes]
  • mu50: Improved emulation, and added SWP00 device. [O. Galibert]
  • m680x0: Converted code generator to Python and refactored. [O. Galibert]
  • Fixed drivers that depended on RAM auto-sharing in preparation for its removal. [O. Galibert]
  • vsnes.cpp: Re-implemented bootlegs’ Z80 interfacing according to schematics (still doesn’t work). [R. Belmont, Kevin Horton]
  • apple2: Fixed long hang on SCSI Card boot when a CD-ROM is present with no disc inserted. [R. Belmont]
  • mac.cpp: Fixed missing audio for SE and Classic. [R. Belmont]
  • 8080bw.cpp: Added sound to Invader's Revenge. [Robbbert, Andrew Welburn]
    • Sound ROM dump for invrvngegw is bad.
  • jr100.cpp: Fixed speaker, got rid of superfluous beeper, fixed cassette save, and added notes about the CPU. [Robbbert]
  • h8.cpp: Fixed cassette, added reset button, and promoted machine to working. [Robbbert]
  • lola8a.cpp: Added missing keys, and promoted machine to working. [Robbbert]
  • poly880: Fixed booting sequence, machine now starts correctly. [Robbbert]
  • mc6847.cpp: Added PAL color artifact emulation. [robcfg]
  • goldnpkr.cpp: Fixed inputs, added default non-volatile RAM contents and added button lamps for potnpkrj. [Roberto Fresca]
  • miniboy7.cpp updates: [Roberto Fresca]
    • Fixed button lamp order.
    • Documented PIA input multiplexing.
    • Added support for Super Mini-Boy.
  • Added basic SGI GIO slot device support to the Indy and Indigo² drivers. [Ryan Holtz]
  • SGI Newport graphics updates: [Ryan Holtz]
    • Converted to GIO slot card device, with 8-bit XL and 24-bit XL versions.
    • Added support for 4 bits per pixel RGB frame buffer display.
    • Added dithering support, and fixed shaded rendering mode.
    • Added several modes used by Metero Blast demo.
    • Added support for Scr2Scr Block transfers on planes other than RGB/CI (fixes pop-up menus).
    • Added support for single-pixel line iteration.
    • Added a few more command configurations (fixes SceneView, albeit with glitches).
    • Fixed start_y advancement to handle moving up, and fixed span-mode Z-patterning.
    • Added 12 and 24 bits per pixel RGB frame buffer modes.
    • Fixed host data port readback behavior.
    • Added 4, 12 and 32 bits per pixel host read support.
    • Fixed color fetching in RGB mode.
    • Added 12 bits per pixel dithering.
    • Removed unnecessary parameters from various functions.
    • Fixed fast-clear color packing, and fixed splatting of packed color fractions.
    • Added alpha blending support.
    • Re-implemented integer-line and added correct fractional-line support based on pseudocode in SGI REX3 docs.
    • Fixed off-by-one in Length32 handling.
    • Fixed erroneous advancing of start_y when in span mode.
    • Added 12-bit CI mode to frame buffer readout.
    • Added basic (untested) overlay/underlay support.
    • Added Length32 flag handling to line drawing.
    • Unified command handling – should function better and faster as a result.
    • Fixed fast-clear mode.
    • Base visible area and screen size on actual timing parameters.
    • Fixed video RAM tests and several fast-clear bugs.
    • Improved handling of COLORHOST mode bit.
    • Fixed pixel format conversion on HOSTRW access.
  • sgi_mc: Fixed fill-mode DMA not advancing memory address. [Ryan Holtz]
  • Added skeleton device for SGI VINO (Video In, No Out) chip. [Ryan Holtz]
  • SGI HPC3 updates: [Ryan Holtz]
    • Added intstat register and DAC volume controls.
    • Split into Indy (Guinness) and Indigo² (Full House) versions.
    • Fixed second SCSI controller handling in Full House mode.
    • Fixed serial EEPROM hookup – Indigo² now plays its boot tune.
    • Fixed several SGI IDE tests.
  • SGI IOC2 updates: [Ryan Holtz]
    • Fixed mappable interrupt checks – fixes IRIX 6.5 installer hanging on keyboard input.
    • Fixed System ID register handling – Indy and Indigo² are now properly identified.
  • r4000: Added bus error functionality. [Ryan Holtz]
  • ec1840: Added separate motherboard device, and promoted to working. [shattered]
  • MISP3 DRC: Fixed TLB miss when fetching instruction in branch delay slot. [Ted Green]
  • Added read/write support for OS-9 disk images. [Tim Lindner]
  • Corrected sector interleaving for JVC disk image format. [Tim Lindner]
  • coco_multi.cpp: Call ROM update handler if Multi-Pak switch is changed. [Tim Lindner]
  • Added AMD/Plessey 2812 FIFO device. [Vas Crabb]
  • Added IBGR 4444 format to palette_device. [Vas Crabb]
  • Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems: [Windy Fairy]
    • Added minimp3 MP3 decoding library as a temporary solution until MAME’s implementation is available.
    • Added high-level emulation of decryption and playback.
  • apple2_flop_clcracked.xml: Added 109 cleanly cracked software titles. [4am, Firehawke]
  • apple2_flop_orig.xml: Added 41 original software dumps. [4am, Firehawke]
  • segahang.cpp: Verified ROM labels for the Hang-On (ride-on) set. [Andrew Welburn, The Dumping Union]
  • bus/a800: Added dumps of Atari 800 floppy controller ROMs. [Atari Age]
  • konamim2.cpp: Re-dumped totlvica CD-ROM. [AWBACON / Video Game Esoterica]
  • bublbobl.cpp: Re-dumped graphics ROMs for sboblboblf set. [Bonky0013]
  • oneshot.cpp: Corrected clocks for CPU and audio components. [caius, The Dumping Union]
  • mosaic.cpp: Decapped and dumped PIC microcontroller for mosaic. [Caps0ff, caius, The Dumping Union]
  • by35.cpp: Added DIP switch names for Bally Frontier, and fixed incorrect DIP switch labels for a number of machines. [d e]
  • wpc_95.cpp: Fixed typo in afm outputs. [d e]
  • castool: Use first argument as command name in usage message. [Dan Church]
  • msx: Added alternate ROM version Yamaha SFG05 sound cartridge. [David Viens]
  • lb186: Added RAM Disk BIOS. [Don Maslin Archive]
  • naomi.cpp: Brute forced DES key for Sega Yonin Uchi Mahjong MJ. [f205v]
  • seta.cpp: Improved PCB documentation for Crazy Fight. [Guru]
  • m68000: Fixed MMU problem preventing Domain/OS from working without breaking Mac system software. [Hans Ostermeyer]
  • 3c505: fixed Apollo DIP switch labels. [Hans Ostermeyer]
  • z100: Dumped 8041 keyboard controller program. [Herb Johnson]
  • specpls3_flop.xml: Improved and corrected metadata. [ICEknight]
  • ti85.cpp: Corrected OS version numbers for the CE calculators. [Julian Lachniet]
  • hiscore.dat: Updated for latest changes to MAME. [Leezer]
  • at.cpp: Added additional BIOS versions for at, at386sx, at386 and at486. [rfka01, minuszerodegrees.net]
  • Moved Commodore PC-I from pc.cpp to compc.cpp, and added a BIOS version that runs. [rfka01]
  • genpc.cpp: Added additional BIOS versions for pc. [rfka01]
  • at.cpp: Added 8742 keyboard controller dump. [rfka01]
  • clickstart.cpp: Added note about the keyboard microcontroller. [Sean Riddle]
  • cromptons.cpp: Added timekeeper dump for ffruits. [SpinalFeyd, The Dumping Union]
submitted by cuavas to MAME

MAME 0.211

MAME 0.211

As we pass the half-way point of 2019, it’s time for MAME 0.211, with all the excitement that brings. In this release, SGI Indy and MIPS RC2030 workstations have been promoted to working. This is a major milestone in RISC workstation emulation. If you’re feeling nostalgic, why not try one of them out, and install IRIX or RISC/os, respectively? This release also includes better support for the China Education Computer Apple II derivatives, along with a preliminary software list. This opens a window to Chinese classroom technology in the late ’80s and early ’90s. Speaking of software lists, we’ve added over five hundred cleanly cracked Apple II software titles, and imported a whole lot of ZX Spectrum cassette images.
Looking away from computer emulation for a moment, Game & Watch preservation keeps progressing, with the addition of Ball (the earliest Game & Watch release) and the panorama screen version of Donkey Kong Jr. The Gaelco/Salter Pro Cycle Tele Cardioline exercise system has been promoted to working, and the Pro Stepper system has been added. System 573 MP3 audio has been greatly improved in this release, and support has been added for more Bally pinball sound boards. ClawGrip added example programs from the V.R. Technologies VT03 software development kit. Gemcrush, a rare brick breaking arcade game, has been added in this release.
There are lots of other improvements, including a fix for the fatal error when switching away from MAME in Direct3D full-screen mode. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

  • 06264: [Interface] UI: Fatal error when losing focus in full-screen mode. (hap)
  • 07333: [Gameplay] (bbusters.cpp) bbusters and clones: Attract mode player AI behaves strangely. (Dirk Best)
  • 07343: [Gameplay] (carpolo.cpp) carpolo: Player inputs and collision detection not working. (hap)
  • 07345: [Graphics] (dec0.cpp) birdtry: Issues with large sprites on title screen and during gameplay. (cam900)
  • 07347: [Flip Screen/Cocktail] (galaxian.cpp) skybase: Upright and cocktail settings are reversed. (MetalGod)
  • 07351: [DIP/Input] (subsino2.cpp) ptrain: Payout button does not work. (Dirk Best)
  • 07353: [Interface] alphatro, fc100: System hangs when saving to cassette. (Robbbert)
  • 07354: [Flip Screen/Cocktail] (taitosj.cpp) spacecr: Cabinet type and flip screen DIP switches are reversed. (MetalGod)
  • 07360: [Interface] (vtech1.cpp) vz200: Unable to load a cassette image that was created by MAME. (Robbbert)
  • 07361: [Sound] (coco12.cpp) coco: Speech/Sound Cartridge music plays too fast. (Tim Lindner)

New working machines

  • Game & Watch: Ball [Travis Goodspeed, algestam, hap, Mr. Do, Ryan Holtz, Sean Riddle]
  • Game & Watch: Donkey Kong Jr. (panorama screen) [algestam]
  • Gemcrush (Japan) [ShouTime, anonymous donor from Italy, ANY, Scott Moor, Russell Howard, Evan Korzon, Henrique Areias Pontes, Sean Sutton, Mr Goodwraith, Christopher Brownlee, Smitdogg, The Dumping Union, Angelo Salese]
  • Pro Stepper Tele Cardioline (Salter Fitness Stepper V.1.0, Checksum F208) [ClawGrip, David Haywood, Recreativas.org]
  • Shaanxi Province Computer Factory China Education Computer 2000 [zzemu]
  • Shaanxi Province Computer Factory China Education Computer E [zzemu]
  • Shaanxi Province Computer Factory China Education Computer G [zzemu]
  • Shaanxi Province Computer Factory China Education Computer M [zzemu]
  • Silicon Graphics Inc Indy (R4600, 100MHz) [Ryan Holtz]
  • VRT VT SDK 'Pink Jelly' (VT03 Demo) [ClawGrip]
  • VRT VT SDK 'VT03 Sound Test' (Sound Generator FMDemo) [ClawGrip]

New working clones

  • Huanle Liuhe Yi (Happy 6-in-1) (M68K ver. V100HK, ARM ver. V100HK) [GC8TECH]
  • Photo Y2K / Chaoji Bi Yi Bi / Dajia Lai Zhao Cha / Real and Fake (ver. 103, Japanese Board) [GC8TECH]
  • Puzz Loop 2 (Japan 010226 Phoenix Edition) (bootleg) [Anonymous]
  • Qume QVT-102A [Dirk Best]
  • Super Invasion (Electromar, Spanish) [ARPA, Recreativas.org]
  • Thunder & Lightning (bootleg with Tetris sound, set 2) [Bliep]

Machines promoted to working

  • Bikkuri Pro Wrestling (Japan 881221, Ver 1.05) [Angelo Salese]
  • Game & Watch: Chef [Sean Riddle, Mr. Do]
  • MIPS RC2030 [Patrick Mackinlay]
  • MIPS RS2030 [Patrick Mackinlay]
  • Ohio Scientific Superboard II Model 600 (Rev. B) [Robbbert]
  • Pro Cycle Tele Cardioline (Salter Fitness Bike V.1.0, Checksum 02AB) [David Haywood]

Clones promoted to working

  • Compukit UK101 [Robbbert]
  • Ohio Scientific Challenger 1P Series 2 [Robbbert]
  • RyuKyu (Japan) (FD1094 317-5023) [Recreativas.org, The Dumping Union]
  • Silicon Graphics Inc Indy (R4600, 133MHz) [Ryan Holtz]

New machines marked as NOT_WORKING

  • Fuusen Pentai [R. Belmont, SpinalFeyd, The Dumping Union]
  • Goldart (Spain) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, jordigahan, ClawGrip, Roberto Fresca, Ryan Holtz, David Torres, ArcadeHacker, Anarkade, ElSemi, Rafa Martínez, Ricky2001, Jonathan Valls, Lluis Mora, ElArcadio, Game Museum Team, Javier Martínez, Kaiser77, Pilar Bermúdez, StrPinball, Eduardo Molina, Juanan Laguna, Ángel Díaz, Recreativas.org]
  • Korokoro Pensuke [R. Belmont, SpinalFeyd, The Dumping Union]
  • Magic Bomb [Cristiano-MDQ]
  • ManilaMatic Master [Stefan Fettes]
  • Memorex Telex Telex 1192 [Bitsavers]
  • Mindset Corporation Mindset Video Production System [O. Galibert, Al Kossow, Bitsavers]
  • Olympic Darts (K7) [jordigahan, ClawGrip, Roberto Fresca]
  • Quantel DPB-7000 [Ryan Holtz, Mark Nias]
  • Queen Bee Bingo [Cristiano-MDQ]
  • Rhythm Nation (v01.00.04) [R. Belmont, ClawGrip, Arcade Vintage, Recreativas.org, The Dumping Union]
  • Super Train (Ver. 1.9) [Cristiano-MDQ]
  • Synertek Systems KTM-3 [Bitsavers]
  • Systel Computers System 100 [Al Kossow, Bitsavers]
  • Tasc ChessSystem R30 [hap]
  • Taiko no Tatsujin 6 (Japan, TK61 Ver.A) [Bill D, The Dumping Union, defor, twistedsymphony]
  • Telex Computer Products Telex 277-D Display Terminal (Model 2) [Robbbert]
  • Texas Instruments Electronic Digital Thermostat [hap, Sean Riddle]
  • Treasure Bonus (American Alpha, Ver. 1.6) [Cristiano-MDQ]
  • Treasure City (Ver. 208) [Cristiano-MDQ]
  • Treasure Mary [Cristiano-MDQ]
  • VRT VT SDK 'Boxing' (Demo for VT03 Pic32) [ClawGrip]
  • VRT VT SDK 'Pinball' (C-Compiler Demo Program 2) [ClawGrip]

New clones marked as NOT_WORKING

  • Big Karnak (Modular System) [Recreativas.org, ArcadeHacker, ClawGrip, David Haywood]
  • Captain Zodiac (World) [Berty]
  • Corvette (PX3 Prototype) [PinMAME]
  • Champion Poker (v101) [Cristiano-MDQ]
  • Champion Poker (v201F) [Cristiano-MDQ]
  • Champion Poker (v210KS) [Cristiano-MDQ]
  • Champion Poker (v300US) [Cristiano-MDQ]
  • Cyber Troopers Virtual-On Relay (Japan) [ShouTime, defor]
  • Epson CM6127 [Colin McDougall]
  • Gals Panic (Modular System bootleg) [Juan Romero, Recreativas.org, ClawGrip, David Haywood]
  • Goldart (Portugal) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, jordigahan, ClawGrip, Roberto Fresca, Ryan Holtz, David Torres, ArcadeHacker, Anarkade, ElSemi, Rafa Martínez, Ricky2001, Jonathan Valls, Lluis Mora, ElArcadio, Game Museum Team, Javier Martínez, Kaiser77, Pilar Bermúdez, StrPinball, Eduardo Molina, Juanan Laguna, Ángel Díaz, Recreativas.org]
  • Mushiking The King Of Beetle (2K3 2ND Ver. 1.002-, World) [f205v]
  • Toki (Modular System) [Juan Romero, Recreativas.org, ClawGrip]
  • Treasure City (Ver. 202) [Cristiano-MDQ]

New working software list additions

  • apple2_flop_misc:
    • Anti-M (version 1.4), Anti-M (version 1.5) [4am, Firehawke]
    • AppleWorks (Version 1.2, USA), AppleWorks (Version 1.3, USA), AppleWorks (Version 2.0, USA) [Firehawke]
  • apple2_flop_orig: AIRSIM 1, Alcazar: The Forgotten Fortress, Championship Baseball, Laf Pak, Mr. Cool, OGRE, Pensate, Pentapus, Pipe Dream, Renegade, Rumpelstiltskin, Ski Crazed (Version 28701), Starcross (Revision 17 / 821021), Station 5, Sub Mission, The Caverns of Freitag, The Queen of Phobos, The Wizard of Oz, Theatre Europe, Thief, Ultima I: The Beginning [4am, Firehawke]
  • bbc_rom:
    • PMS Genie Junior 1.1u [Derek Mathieson]
    • Acorn TFS 1.00, Acorn TFS 1.02, Acorn TFS 1.03, Advanced Disc Investigator 1.21 S/N:43318, ATS+ 1.00, ATS+ 2.00, BBC Teletext 2.38, BBC Teletext 2.50, BeebAid 1.05, BeebEd 1.04, CMS Link 2.00, DMON A1.03, General Utilities 3.22, HyperDriver 1.11, The Informant, Instat C00144, Logotron LOGO (Cymru), Microbrush Injector 1.00, Open LOGO, Printer Server 0.9A, QFS 1.01, Romit 1.00, Sciways 2.03, StarBASE 2.11, STL Clock & Desk 1.10, Style 1.3, SupaStore 1.5, Super-Forth 1.5, Swift 2.2, Techno-Font, TRXROM 2.00, ViewSheet 1.0, Wapping Support 1.21, Wordwise Plus 2.04, WYSIWYG Plus 1.22 [Nigel Barnes]
  • cd32: Battle Chess [FakeShemp]
  • cecflop: Apple DOS 3.3 System Master, Chāojí Hànzì Wénzhāng Biānjí, Chénglóng, Diànnǎo Suànmìng, Diànzǐ Xiànlù Jìsuànjī Fǔzhù Shèjì, Fēifǔ Shéntóng, Fú'ěrmósī, Gēn Wǒ Xué 6502 Huìbiān, Gǔpiào Zīxún Xìtǒng, Jìsuànjī Zīxún Fúwù, Ruǎnjiàn Mùlù Biānyìn Gōngjù V2.2, Shēngwùzhōng Qūxiàn Jí Xìnggé Zīxún, Tōngyòng Shùjùkù Guǎnlǐ Xìtǒng, Xiǎoxué Yǔwén, Yīnyuè Hēibǎn, Zhōnghuájī Dǎyìn Hé, Zhōnghuájī Xìtǒngpán CEC-DOS [zzemu, R. Belmont, Vas Crabb, xinyingho]
  • dragon_flop: Dunjunz [Nigel Barnes]
  • fm7_cass: The Stars [Elroy van Tamelen]
  • ibm5150:
    • The ChessMachine (v2.1, Gideon v2.1), The ChessMachine (v2.3, Gideon v2.1) [hap]
    • The ChessMachine (RISC engines), The ChessMachine (v2.1, Gideon v1.7), The ChessMachine (v3.1, The King v2.20) [hap, fhub]
    • The Final ChessCard (v1.9) [hap, voelkx]
  • ibm5170:
    • Mission (Traditional Chinese) [Justin Kerk]
    • America Online 3.0 for Windows, McAfee Software Emergency Boot Diskette [Justin Kerk, Jason Scott]
    • KLM's Screensaver [Justin Kerk, Misty De Méo]
  • jb3000_flop: MS-DOS v1.25 [Edström]
  • mt65_snap: Adventure 1: The Sceptre of Hamloth, Astro Fighter, Berzerk, Defender, Games Pack 1: Hangman, Games Pack 1: Lunar Lander, Games Pack 1: Othello, Hell's Bells, Moon Cresta, Moon Rescue, Slot Machine, Space Invasion, Space Rocks, The Gobbler [Geoff Macdonald]
  • mtx_cass: Comic Bakery (MSX Conversion), Old Mac Farmer (MSX Conversion), Power Pac (Sord M5 Conversion), SASA (MSX Conversion), Sloopy's Christmas, Spectron (Coleco Conversion), Telebunny (MSX Conversion) [MTXworld]
  • pc98: Bishoujo Daizukan, D.O. Doki Doki Disk Vol. 08, Daijuutai, Dark Seraphim, Datenshi Kyouko Part I, Dead Force, Delicious Lunch Pack, Dennou Garou, Desire - Haitoku no Rasen, Diadrum, Dires - Giger Loop, DiskX II, Diver's, Doki Doki Pretty League Dai-1-wa - Pink Angels Kiki Ippatsu no Maki, Doki Doki Pretty League Dai-2-wa - Mou Hitotsu no Rival, Doki Doki Pretty League Dai-3-wa - Minami no Umi no Kai no Maki, Doki Doki Pretty League Dai-4-wa - Nanase no Himitsu no Maki, Doki Doki Pretty League Dai-5-wa - Saraba Pink Angels-tachi, Doom II, Doop, Dora Dora Emotion - Seihaiden, DR² Night Janki, Dragon Master Silk - Ryuu Shoukan Musume - Episode II, Dragon Master Silk - Ryuu Shoukan Musume - Episode II (Alt Disk 1), Dream Theater, Dream Theater (Alt), Dual Soul, Duel - Kawanakajima Scenario, Duel Succession, Dungeon Hack (newer, 16/256 colors), Dungeon Hack (older, 256 colors, requires DOS 5.0), New 3D Golf Simulation Ver. 2.0, Paracelsus no Maken, Z's Triphony - Digital Craft [Neo Kobe Collection]
  • pc98_cd: Dragon Lore [Neo Kobe Collection]
  • vgmplay: Animorphs (Nintendo Game Boy Color), Babel no Tou (Sharp X68000), Big Karnak (Arcade), Bionic Commando (ZX Spectrum 128), Chopper I (SNK Triple Z80), Cobra-Command (Arcade), Die Hard (PC Engine), Fighting Run (PC Engine), Garfield no Isshuukan - A Week of Garfield (Family Computer), Grobda (NEC PC-8801), Herzog (Sharp X1 Turbo, OPM), Herzog (Sharp X1 Turbo, PSG), Kart Fighter (Dendy), LEGO Stunt Rally (Nintendo Game Boy Color), Last Mission (Arcade), Looney Tunes Collector - Alert! (Nintendo Game Boy Color), M&M's Minis Madness (Nintendo Game Boy Color), Pictionary - The Game of Video Quick Draw (NES), Plus Alpha (Mega System 1), Pro Yakyuu Family Stadium - Home Run Contest (MSX2, OPLL), Pro Yakyuu Family Stadium - Home Run Contest (MSX2, PSG), Project S-11 (Nintendo Game Boy Color), SimCity (NES), Sky Shark (NES), Soccer Brawl (SNK Neo Geo), Space Harrier (Fujitsu FM77AV), Space Harrier (NEC PC-8801), Stadium Hero (Arcade), Stuart Little - The Journey Home (Nintendo Game Boy Color), Super Boy 3 (MSX), Super Contra 7 (Dendy), Super Mario Land 2 - 6 Golden Coins (Nintendo Game Boy), Terra Cresta II - Mandler no Gyakushuu (PC Engine), The Adventures of Tom Sawyer (NES), Toy Pop (Sharp X1 Turbo), WEC Le Mans 24 (Arcade) [Tafoid]
  • z88_cart: Code Count, EP-Copy, Event Control System, PC-Link II, Stop Watch, Toll Tracker v2.0 (Demo), Z88 Data Organiser [Nigel Barnes]

Software list items promoted to working

  • bbc_rom: AMX Design [Nigel Barnes]
  • cd32: Beneath a Steel Sky, Roadkill (Alt) [FakeShemp]
  • mtx_cass: 3D Tachyon Fighter, 3D Turbo, Agrovator, Alice in Wonderland, Arcazions, Astro-Pac, Astromilon, Backgammon, Blobbo, Contract Bridge II, Contract Bridge II (Alt), Cosmic Raiders, Demonstration Tape, Goldmine, Hawk Wars, Kilopede, Knuckles, Knuckles (Alt), Little Devils, Micro Canvas, Mission Alphatron, Mission Alphatron (Alt), Mission Omega, MTX Chess, MTX Draughts, Nemo, Obloids, Phaid, Phaid (Alt), Qogo, Quazzia, Space Invasion (Coleco Conversion), Star Command, Super Minefield, Surface Scanner, Tapeworm, Target Zone, Toado, Vernon and the Vampires [Nigel Barnes]
  • pc98: Cybernetic Hi-School / Dennou Gakuen III - Top wo Nerae!, D.P.S. - Dream Program System (Alt), D.P.S. SG 2 - Dream Program System SG Set 2, Daikairei - Dainippon Teikoku Kaigun no Kiseki, Dalk, Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Deja Vu~2994., Dengeki Nurse, Denza, Devil Chain 98, Diamond Players, Disc Station 98 #03, Disc Station 98 #11 (Alt Format), DNA, Doki Doki Vacation - Kirameku Kisetsu no Naka de, DOR, DOR Part 2, DOR Part 3, Dori Dor Qizu 7 (Bad Sectors), Dori Dor Qizu 8, Doujin Soft Shuusaku Game Collection Vol. 1 (5.25" Disks), Dragon Knight 4, Dragon Princess - Ryuu no Densetsu, Dungeon Buster, Yume Utsutsu - Dreamy [Carl, r09]
  • pc98_cd: Duel Succession Plus Kit [Carl, r09]

New NOT_WORKING software list additions

  • bbc_rom: Barry-Box, BeebScan, CUBE BeebFlex, Eprom Programmer 1.03, Eprom Programmer 1.06, Eprom Programmer V2 2.01, Eprom Programmer V2 2.02, Eprom Programmer V2 2.03, EURO-Beeb Terminal 1, EURO-Beeb Terminal 4.13, FIT Test Station, Hobbit OS 1.8, PMS Genie 1.01, Prestel 1.0, Ramamp Video 2.40, Ramamp Video 2.50 [Nigel Barnes]
  • ibm5170: WinBook XL Audio, WinBook XL Boot Disk [Justin Kerk]
  • leapfrog_leappad_cart: The Amazing Spider-Man (UK), Disney's Bounce, Tigger, Bounce (UK), Leap 1 - Reading - Disney/Pixar Finding Nemo (UK), Leap 2 - Reading - Disney/Pixar Monsters, Inc. (UK), Leap Start - Pre Reading Storybook - Disney's The Lion King (UK), Leap-Start - Pre Reading - Tutter's Tiny Trip (UK), Phonics Programme - Lesson 3 - Short Vowels o and e - A Day at Moss Lake (UK) [TeamEurope]
  • mtx_cass: Caves of Orb, Pac-Man (MSX Conversion), Zombie Near [MTXworld]
  • pc98: Dam Busters, Dangerous Toys, Desert Dragoon - Sabaku no Ryuukihei, Director Monogatari [Neo Kobe Collection]
  • pce_tourvision: Paranoia (TourVision PCE bootleg), Racing Damashii (TourVision PCE bootleg) [system11]
  • spectrum_cass: Army Moves (Spanish, set 1), Astroblasters, CD Loader Software, F-16 - Fighting Falcon (EDOS), Rock Star Ate My Hamster (EDOS), Seymour - Take 1 (Minigame / Demo), Supertrux (Encore), Turbo The Tortoise (set 2, Codemasters), Wonder Boy (set 1), Wonder Boy (set 2) [TZX Vault, SPA2]

Source Changes

  • mc68340 timer improvements: [AJR]
    • Fixed pre-scaler calculation.
    • Handle various reset behaviors.
    • Record TOUT changes in status register.
    • Improved handling of COM flag and compare register being zero.
    • Wait for cycle after reaching zero to reload.
  • pk8020.cpp: Added printer port. [AJR]
  • ds1386: Fixed initialization of RTC registers from system time, and made default command register value more useful. [AJR]
  • Implemented accurate byte-smearing for writes on 32-bit M68k family CPUs. [AJR]
  • i8275: Improved and simplified handling of field attributes. [AJR]
  • Implemented Apple II game I/O port as a slot device, and hooked it up to the Apple II and Sanyo MBC-550 family machines. [AJR]
  • applix: Fixed video addressing, added colored border area, and added SCC and RS-232 serial ports. [AJR]
  • Fixed fatal error when attempting to set a watchpoint straddling unaligned portions of two adjacent native words. [AJR]
  • Added MM5307 Baud Rate Generator device. [AJR]
  • tk2000: Added printer interface. [AJR]
  • x68000: Overhauled interrupt handling, and added second expansion slot. [AJR]
  • Added preliminary disassembler and skeleton CPU device for the Elan RISC II architecture. [AJR]
  • unidasm: Corrected address shifts for µ'nSP and µPD7725. [AJR]
  • a2vidtrm, a2vtc2: Merged devices and ROM sets. [AJR]
  • Corrected VGA/SVGA display parameters. [AJR]
  • Added disassembler and skeleton device for the DP8344 Biphase Communications Processor. [AJR]
  • cntsteer.cpp: Fix sprite colors and magnification feature. [Angelo Salese]
  • deco32.cpp: Provided gun Y minimum/maximum values for Locked N Loaded, making it possible to calibrate. [Angelo Salese]
  • balsente.cpp: Fixed reversed joystick inputs for players 3 and 4. [Angelo Salese]
  • sh2.cpp updates: [Angelo Salese]
    • Started refactoring SH7604 system-on-a-chip.
    • Fixed condition for clearing divider unit overflow flag.
    • Fixed division unit overflow flag clearance;
  • mega32x.cpp: Improved member names, and converted read/write handlers to 16-bit space. [Angelo Salese]
  • exedexes.cpp: Converted to priority drawing, simplified graphics decoding and cleaned up code. [cam900]
  • cpu/jaguar: Implemented version bits in control register, eliminated register_postload, and cleaned up code. [cam900]
  • jaguar.cpp: Fixed clock crystal frequencies, and improved metadata. [cam900]
  • 1943.cpp: Fixed drawing priorities, reduced runtime tag map lookups, simplified graphics decoding, and cleaned up code. [cam900]
  • decmxc06.cpp: Fixed graphical regressions and corrected comments. [cam900]
  • jedi.cpp updates: [cam900]
    • Added graphics decoding for debugging (disabled by default), and converted palette handling to use palette device.
    • Reduced runtime tag map lookups and cleaned up code.
  • ddenlovr.cpp: Corrected CPU type. [cam900]
  • drawgfx.cpp: Added functionality for drawing bitmaps and scan lines with priority, and exposed additive blending function. [cam900]
    • Converted hng64.cpp, realbrk.cpp and stvvdp2.cpp to use new common functionality.
  • tigeroad_spr.cpp: Moved graphics decoding from the drivers into the device, and cleaned up code. [cam900]
  • aquarium.cpp, asuka.cpp, bionicc.cpp, tigeroad.cpp, supduck.cpp: Simplified graphics decoding and cleaned up code. [cam900]
  • fuukifg.cpp updates: [cam900]
    • Moved sprite RAM to drivers, and added callbacks for coloupriority/banking behavior.
    • Moved graphics decoding into the device, and cleaned up code.
  • fuukifg2.cpp, fuukifg3.cpp, gcpinbal.cpp: Cleaned up code. [cam900]
  • excellent_spr.cpp: Moved graphics decoding into the device, added callback for priority behavior, and cleaned up code. [cam900]
  • video/generic.cpp: Added packed 4-bit and raw graphics layouts. [cam900]
    • Now used in 2mindril.cpp, ashnojoe.cpp, asuka.cpp, f1gp.cpp, pgm2.cpp, powerins.cpp, psikyosh.cpp, and undrfire.cpp.
  • epic12.cpp: Added a video RAM viewer for debugging (disabled by default), and cleaned up code. [cam900]
  • ninjaw.cpp cleanup: [cam900]
    • Cleaned up sprite priority behavior, and split graphics layouts for each TC0100SCN chip.
    • Eliminated register_postload, simplified graphics decoding and cleaned up code.
  • warriorb.cpp: Derive clocks from crystals on PCB, simplified graphics decoding, and cleaned up code. [cam900]
  • othunder.cpp, topspeed.cpp: Reduced runtime tag map lookups, simplified graphics decoding, and cleaned up code. [cam900]
  • taito_z.cpp: Reduced use of MCFG_MACHINE_START and MCFG_MACHINE_RESET macros, and cleaned up code. [cam900]
  • wgp.cpp updates: [cam900]
    • Implemented masked drawing priorities, and simplified graphics decoding.
    • Eliminated register_postload, reduced redundancy, cleaned up code, and added notes.
  • tc0280grd.cpp: Moved graphics decoding from the drivers to the device, and added support for masked drawing priorities. [cam900]
  • taito_f2.cpp: Implemented masked priority for ROZ layer, fixed finalb 6-bit graphics decoding, and cleaned up code. [cam900]
  • galastrm.cpp: Simplified graphics decoding. [cam900]
  • groundfx.cpp, undrfire.cpp: Fixed 6-bit graphics decoding and cleaned up code. [cam900]
  • tc0100scn.cpp: Allow graphics granularity to be updated after configuration. [cam900]
  • 2mindril.cpp: Improved notes and metadata for 2mindril. [cam900]
  • taito_f3.cpp, 2mindril.cpp updates: [cam900]
    • Improved graphics decoding and ROM loading.
    • Defer allocation of video RAM to start time, reduced runtime tag map lookups, reduced redundancy, and cleaned up code.
  • ashnojoe.cpp: Corrected number of tilemaps, reduced runtime tag map lookups, reduced redundancy, and cleaned up code. [cam900]
  • gp9001.cpp: Added callback for bank switching, suppress read side effects for debugger, and cleaned up code. [cam900]
  • toaplan2.cpp: Cleaned up code. [cam900]
  • seta.cpp: Suppress read side effects for debugger, simplified graphics decoding, and cleaned up code. [cam900]
  • rohga.cpp, segas32.cpp: Added links to reference videos. [cam900]
  • darius.cpp updates: [cam900]
    • Simplified graphics decoding, and cleaned up sprite priority behavior.
    • Eliminated register_postload, reduced runtime tag map lookups, reduced redundancy, and cleaned up code.
  • pc090oj.cpp updates: [cam900]
    • Moved graphics decoding from drivers into device, added a callback for color bank/priority behavior, and cleaned up code.
    • Simplified graphics decoding and reduced trampolines in drivers using this device.
  • tc0480scp.cpp updates: [cam900]
    • Moved graphics decoding from drivers into device, and fixed text layer graphics decoding for bootleg boards.
    • Improved graphics decoding and cleaned up code in drivers using this device.
  • tc0100scn.cpp: Moved graphics decoding from drivers to device, made color base configurable, and added TC0620SCC variant. [cam900]
  • metro.cpp: Fixed vertical blanking interrupt routing for bangball. [cam900]
  • igs017_igs031.cpp: Avoid creating temporary graphics elements to improve performance. [cam900]
  • boogwing.cpp, dblewing.cpp, deco156.cpp, deco32.cpp, dietgo.cpp, mirage.cpp, supbtime.cpp: Simplified graphics decoding. [cam900]
  • cninja.cpp: Simplified graphics decoding, and improved ROM region names. [cam900]
  • toaplan2.cpp: Reduced runtime tag map lookups, reduced redundancy, improved sound mixing levels, and cleaned up code. [cam900]
  • cbuster.cpp: Simplified graphics decoding, changed palette to use a format handler, and cleaned up code. [cam900]
  • huc6230.cpp, huc6272.cpp: Added links to relevant patents. [cam900]
  • tc009xlvc.cpp updates: [cam900]
    • Moved on-chip functionality from driver to device, including bank switching, graphics, interrupts, palette, and video registers.
    • Converted banking to use address_map_bank_device, and cleaned up code and added notes.
  • lastbank.cpp: Corrected audio CPU program ROM region size. [cam900]
  • xavix.cpp: Store code bank in a private stack when on long calls (fixes crash on rad_hnt2 calibration screen). [David Haywood]
  • tzx_cas.cpp: Revert changes to pause insertion that cause Speedlock loaders to fail. [David Haywood]
  • Moved Tomy Prin-C to its own source file. [David Haywood]
  • redclash.cpp: Re-parented Red Clash sets, as it appears to be a Kaneko game. [David Haywood]
  • Added µPD7004 analog to digital converter device. [Dirk Best]
  • bbusters: Refactored to use µPD7004 device and adjusted gun limits to better match factory defaults (MT07333). [Dirk Best]
  • subsino2.cpp: Added hoppeticket dispenser and fixed key-out and payout inputs for xtrain and ptrain (MT07351). [Dirk Best]
  • argus.cpp: Added notes about the ROM checksum tests. [Dirk Best]
  • qvt102.cpp updates: [Dirk Best]
    • Added low-level keyboard emulation, including beeper.
    • Fixed some graphical issues, corrected blink frequency, and added support for full-screen reverse.
    • Added support for German and UK character sets.
    • Hooked up CTC properly, added RS-232 auxiliary port, and added configuration jumpers for RS-232 control signals.
    • Added save state support.
  • qvt6800.cpp: Renamed to qvt190.cpp, added graphics decoding, and implemented basic text rendering. [Dirk Best]
  • qvt103.cpp, qvt201.cpp: Added graphics decoding. [Dirk Best]
  • qvt70.cpp: Started to flesh out the skeleton driver. [Dirk Best]
  • sms.cpp: Route NMI through video display processor. [Enik Land]
  • z80sio.cpp: Improved synchronous mode emulation using HP98406 tests for guidance. [F.Ulivi]
  • hp9845: Added support for the HP98046 serial I/O module. [F.Ulivi]
  • Fixed Visual Studio clang/llvm build configuration. [feos]
  • vectrex: Select bank 1 on reset for 64 KiB cartridges. [Ford Seidel]
  • by35.cpp updates: [hackbar]
    • Added Bally Squawk & Talk sound boards, and switched video games over to new implementation.
    • Added audio output filters.
    • Added sound LED to layouts.
  • tms5220.cpp: Adjusted delay between /RS being activated and /READY being asserted. [hackbar]
  • 6821pia.cpp: Made reading port A when it’s in output mode more flexible. [hackbar]
  • Changed auto-fire plugin to store configuration in the plugin home path directory. [Jack Li]
  • Added X11 XInput development library package to Travis build configuration. [Kiall Mac Innes]
  • toypop.cpp: Fixed rendering of withered flowers in liblrabl. [kunikuni]
  • Default save/load search path to an empty string if it’s null. [Nathan Woods]
  • Added a -version verb that prints the build version. [Nathan Woods]
  • microtan: Randomize video RAM at startup, and fixed setting stack pointer when loading a snapshot. [Nigel Barnes]
  • ef9365.cpp: Fixed vertical characters, and use configured palette. [Nigel Barnes]
  • Fixed a subtle memory subsystem bug in unit mask handling. [O. Galibert]
  • mindset.cpp: Added preliminary Mindset Video Production System emulation, including graphics coprocessor and keyboard. [O. Galibert, Al Kossow]
  • bus/pc_kbd: Added high-level emulation of PS/2 mouse. [Patrick Mackinlay]
  • Fixed M6805 issue causing PC/AT 101 keyboard to fail to receive commands. [Patrick Mackinlay]
  • SGI IOC2: Switched to using emulated PS/2 keyboard/mouse controller – fixes inability to type numerous characters. [Patrick Mackinlay, Ryan Holtz]
  • myb3k.cpp: Added support for the FDC4712 8" floppy drive controller card. [protosphere]
  • audio/bally.cpp: Fixed AS2888 sound board playing incorrect tones, and changed sound test switch assignment to avoid conflicts. [Quench]
  • mc68340: Corrected Baud rate calculation. [R. Belmont]
  • esqmr.cpp: Improved RAM, ROM and device mapping (programs run further, but don’t boot yet). [R. Belmont]
  • konmedal updates: [R. Belmont]
    • Corrected K52109 mapping and tile banking for shuriboy and fuusenpn.
    • Fixed visible area, colors and priorities for shuriboy.
  • konmedal68k.cpp: Added address map for koropens, allowing it to pass its self-test. [R. Belmont]
  • esq1.cpp: Improved emulation of sq80 allowing it to boot and play. [R. Belmont, Jariseon, R. Buchty]
  • SGI Newport graphics updates: [Ryan Holtz]
    • Added Display Control Bus timeout – prevents Presenter board from being erroneously detected.
    • Fixed COLORI shift when cross-initialized by COLORRED, RGB vs. CI fast-clear handling, and octant calculation for lines.
    • Fixed handling of COLORI register alternate access, and added support for RAMDAC gamma LUT.
    • Fixed source buffer shift when blending is enabled.
    • Fixed line drawing to not cause a hang in certain cases.
    • Fixed color iterator reload behavior, and color iterator clamping behavior.
    • Fixed per-pixel alpha.
    • Added support for endian swapping on host data port writes, and added double-buffer shift support for non-RGB/CI planes.
    • Fixed Packed Color Fractions register handling.
    • Fixed store shift for overlay planes – fixes cursor outlines in Barco ColorTone.
  • sgi_mc: Fixed VDMA TLB which caused corrupt bitmap transfers. [Ryan Holtz]
  • SGI HAL2 audio updates: [Ryan Holtz]
    • Added handling for different frequency rates and fixed stereo DAC playback.
    • Moved DAC devices into HAL2 from HPC3.
    • Implemented DAC parameter read-back.
  • indy_indigo2.cpp: Improved set names, converted to use BIOS options, and added B4 stepping of Indy boot PROM. [Ryan Holtz]
  • Started emulating the Quantel DPB-7000 paintbox: [Ryan Holtz, Mark Nias]
    • Hooked up CSR, control bus, and system control registers.
    • Hooked up Auto-Start switch and both banks of configuration switches.
    • Hooked up CRT controller character generator (using the bw12 character generator ROM until a proper dump is available).
    • Added preliminary Disk Sequencer Card emulation.
    • Added TV field timer.
    • Fixed screen size and visible area, and fixed field in/out timers.
    • Began adding FDC support.
    • Added a skeleton device for the Combiner Card, and hooked up clocked logic and screen device.
    • Added a skeleton device for the Brush Processor Card.
    • Added a skeleton device for the Store Address Card.
  • am2910: Added a preliminary, largely-untested Am2910 Microprogram Controller device. [Ryan Holtz]
  • tdc1008: Emulated the TRW TDC1008 Multiplier-Accumulator. [Ryan Holtz]
  • tmc208k: Added device for the TRW TMC208K/TMC28KU 8×8-bit Parallel Multiplier. [Ryan Holtz]
  • am25s55x: Added initial implementation for Am25S557 and 25S558 Combinatorial Multiplier chips. [Ryan Holtz]
  • 74381: Added untested 74S381 ALU/Function Generator device. [Ryan Holtz]
  • Renamed SGI GIO bus implementation to GIO64 (it’s not the same as the earlier 32-bit GIO bus). [tyfighter]
  • ap2_dsk.cpp: Added support for 40-track disk images used by Chinese clones. [zzemu, R. Belmont]
  • Konami System 573 MP3 playback fixes: [Windy Fairy]
    • Fixed addressing issues that could cause crashes, failure to boot, or bad graphics.
    • Fixed playback flag handling, added volume control, and fixed the way playback time is reported.
    • Fixed transitioning between MP3 files.
  • apple2_flop_clcracked: Added over five hundred cleanly cracked software titles. [4am, Firehawke]
  • chanbara.cpp: Added DIP switch locations for chanbara. [Corrado Tomaselli, The Dumping Union]
  • aristmk6.cpp: Added Queensland 25012805 BIOS. [Dam0, Heihachi_73]
  • megatech.cpp, megatech.xml: Fixed ROM labels and sizes for Arnold Palmer Tour Golf, Bonanza Bros. and Wrestle War. [f205v]
  • cd32.xml: Sorted entries by name. [FakeShemp]
  • aristmk5.cpp: Dumped USA set chips v1.0, v4.03.07 and v4.04.05. [Gaby, Roberto Fresca]
  • gticlub.cpp, hornet.cpp: Expanded notes about I/O boards. [Hydreigon]
  • bagman.cpp: Changed pickin to use an 8-way joystick, and corrected DIP switch locations. [Mark Spaeth, Tafoid]
  • segaxbd.cpp, pce_tourvision.xml: Fixed stray spaces in descriptions. [MASH]
  • m72.cpp: Dumped GAL at IC3 for lohtb. [parramon, ClawGrip]
  • toki_ms.cpp: Re-dumped “5_tk_514.ic25” ROM for tokims. [parramon, ClawGrip]
  • pc98.xml updates: [r09]
    • Re-tested software with latest MAME.
    • Re-labeled disk images with their actual names, and added usage notes for software that requires DOS.
    • Removed user disks from games that required the user to create them, and removed duplicates that only differ in save data.
  • pc98_cd.xml: Re-ordered some disks so they automatically mount in a more logical way, and corrected metadata. [r09]
  • o2.cpp: Added notes after decapping the O2 Keyboard microcontroller (Zilog RT101+228A). [Sean Riddle]
  • apple2: Added the //e version of the AE Vulcan IDE card. [SPK, R. Belmont]
  • konmedal.cpp: Dumped PROMs for shuriboy. [TeamEurope, Rod_Wod, The Dumping Union]
  • megadriv.cpp: dumped MegaCD Japan BIOS revision 1.00C. [tmee]
  • spectrum_cass.xml: Imported a large number of cassette images to the software list. [TZX Vault, SPA2]
submitted by cuavas to cade

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