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Minor League Season-In-Review (Season 4)

1 Nova (21-7) Furthest Playoff Position: Quarterfinals
The Challenger Conference title winners. This season 4 expansion team, piloted by Hydro, formed itself entirely of newcomers: Novakade, Wam, and Archeopsor (Arco). Amidst all of the apparent interest of old, known talents in the conference, these new kids on the block came out running, quickly establishing themselves in the top 8 power rankings and earning Sky’s designation: dark horse. With a few stumbles along the way (Nova vs Meme Squad, Average Joe’s Gym) and other close, but understandable, losses to top teams, Nova finally went full stride with a 9 game win streak to clutch the conference title.
And yet, amidst all the new found hype, Nova made their playoff exit in the quarterfinals to Century, a top team that they seemed to have finally figured out at the end of the season. A 4-1 loss in the Bo7, Nova held most of the games close, with the mechanically skilled Hydro facilitating most of the attack. Nevertheless, it would seem that Nova was somewhat outplayed by the team play of Century and the versatile ability of RookieMistakez.
It’s tough to say how this team would have fared against different opposition, but in hindsight the strong season finish will most certainly raise this teams stock as a destination for free agents and hopefully further their playoff opportunities. That said, Nova will be finding itself in a difficult situation as the new major league cut-off will probably move Hydro up to Paradox. With this in combination with a low draft pick and the potential of other current members to leave the team, expect Nova to be an active recruiter in the free agency.
2 OWA (20-8) Furthest Playoff Position: Semifinals
A team continually lauded throughout the past few weeks (mostly by their major affiliate), OWA had an overall successful season and a strong playoff attempt. Comprised of mostly old (Poke/Meconium, Extreme Gamer, Kemperson) and one new (LuckyPayDay) player, OWA quickly distanced themselves from a 1-3 start and grinded their way into the hellish 6 team death group of the top Challenger Conference. Ultimately, in the final weeks of the season, OWA found a second place finish after being edged out by Nova for the title. A great finish for both morale and reputation.
Now for the controversial shit: Extreme Gamer. As the top goal scorer (90) and spiritual leader of the points per game column (2.04), this boyo appeared to single-handedly lead OWA to numerous wins against top teams such as CO2, Century, B Squad, and Snowmen with many other close victories in between. However, the apparent difficulties of this player were made known with his outstandingly salty loss to Century (2-4) in the semifinals. In what shouldn’t be considered anything but a great season for the team, Mr. Gamer has now sadly capped his RLPC career with a double ragequit (the semis and the entire fucking league) to the amusement of the onlookers.
However, to not overshadow, the good-spirited core of Kemperson, Meconium, and LuckyPayDay remains. I am interested to see how this team changes without His-most-excellent Gamer, and am hopeful that they will stay together. Call it a hunch, but I feel as though Extreme had a bit of a stifling effect on team play and his absence may allow for a more interesting dynamic to develop. Similar to Nova, look for their off-season activity in the free agency with a bit more potential for a draft pick.
3 CO2 (20-8) Furthest Playoff Position: Quarterfinals
Rough. I can personally say that, when playing at their best, this team is one of the, if not THE, best team in the minor league. With a preconceived group of King Sikk, FreshoutofLuck, and TDS Richard, this team was ready to continue CO2’s legacy of joint-minor league champions (and maybe get rid of that silly old “joint”). Straight from the get-go, it became clear that this front 3 had great balance and excellent chemistry as they put up outrageous offensive (72% Goals Assisted, 162 Total Goals, 2.96 Goals per Game) and defensive stats (Second lowest GPG Against and lowest ShotsPG Against).
With some reasonable, and some head-scratching, losses, they achieved a strong third-place finish but ultimately exited the playoffs in a 7 game quarterfinal against OWA. Obviously, there are a lot of factors that contribute to a team playing well, but one thing I’ve heard that would continually plague this team was their rotation. In review of the quarterfinals, the goals and assists were there but so too were the goals against, a good sign that this team needs to find a more careful balance of defensive rotation while still maintaining their dynamic offense. This would, of course, be best achieved through practice and more play time together.
While I would ideally love to see this team stay together and grow, there are some troubling signs on the horizon. Recruitment from TDS Richard points to a split up for next season. If this plays out, the team may be tasked with finding players that makes up for King Sikk’s outstanding ability to put the ball in the net (63 goals) and FreshoutofLuck’s equal ability at keeping the ball away (62 saves).
P.S. Sifzy, you are not forgotten. 2.5 points per game (yes, with only one series played) has snuck him into the top spot on the leaderboards. Incoming 200+ points next season. All jokes aside, I would be interested to see how CO2 operates with some more Sifzy in their game.
4 Century (18-10) Furthest Playoff Position: Minor League Champions
The hardest one to write about for obvious reasons, Century won the entire minor league championship quite handily despite being the 4th seed in the conference. Freshly formed from current league players OkaySpiderman, SquirtinBurton, and RookieMistakez as well as draft pick Whiskers (Whiffskers), the team put on dominant performances from quarters to finals that put both championships in the Aerial Aces franchise.
When analyzing this team, it’s easy to look to the outstanding player that is RookieMistakez. Minor All-Star Player, nominated (and probably deserving) League MVP, second in goals, third in points per game, this player was the largest part of Century’s season. However, it is also very important to look at the team behind him. The constant pressure of Whiskers, defensive play of Squirtin, and disruptive ability of Spidey really allowed Rookie to play his game and advance Century to and through the playoffs. Obviously, there can be much speculated about some of their more interesting losses (Century vs Boost over Ball, Toxic Waste 2.0 X2), but results are results and winning it all doesn’t give a big opportunity to criticize.
Logically, winning teams tend to keep their players barring any personal life issues, however, Century will have to prepare for the certain loss of RookieMistakez as he moves up to the majors next season. There shouldn’t be too much trouble though: that open spot will be a hot commodity for many incoming free agents. Expect Will to sign a comparable replacement.
5 Newton’s Law (16-12) Furthest Playoff Position: DNQ
As the closest team from playoffs in the Challenger Conference, this team understandably had some of the most heartbreak. After our one series against them accumulated almost 10 minutes of overtime, I would have liked to see them get in to that top 4. I couldn’t pick who’s place they would take though as this season’s Challenger Conference was chock full of excellent competition.
With a frequently rotating front line of Zack, Casey, ItsAloof, and GRYNN (DATBOISD), this team made it clear that the whole was greater than the parts, putting up big fights against those top 4 teams and even taking wins against CO2 and Snowmen. Interestingly enough, all of their losses throughout the season were to top 4 teams in either conference (barring the final two FFs as playoffs were out of reach). Sadly, their one chance of getting in to the playoffs was cut off as Century (who had a 2-0 record against them) was the only team in position to drop. It seems as though if anything had gone differently for those top 4 teams, Newton’s Law may have found their way in. Alas, excuses can only go so far and at the end of the day, Newton’s Law just couldn’t get enough crucial wins out despite their excellent consistency.
It’s unclear how this offseason will affect the team. The optimistic outlook is that this team stays together, improves, and achieves better results next season. However, maybe this team would better benefit from some new talent. It’s definitely tough to point out a weak link, so I won’t. Either way, I do boldy predict that, if no players want to leave on their own accord, the roster will stay the same.
6 Toxic Waste 2.0 (13-15) Furthest Playoff Position: DNQ
The runner up for most pre-playoff heartbreak in the conference, Toxic Waste 2.0 did also find themselves in that horrible 6-way run for the top but sadly emerged at the bottom. With more diverse losses to lower and higher teams, and yet two wins against Century, this team shows promise amidst inconsistency. While not an expansion team for this season, Toxic Waste formed mostly in the draft (MF Problem, Vit Heskey, WickedHemroid) with one returning player in Truecl3ver.
While their 6th seed in the conference can draw some quick conclusions, it’s a bit harder to analyze Toxic Waste as 7 of their series results were forfeits (and another three were missing game logs…). There is clearly some talent on the team, namely MF Problem and Vit Heskey, but it definitely seems like this team struggled a bit more with chemistry and team play as their goals per game (1.97) and goals assisted (55%) were somewhat lower than the teams finishing above them. Their team stats weren’t totally bad, however, as their defensive goals per game against (2.04) was still quite competitive with the higher teams (OWA; 1.94 GPG Against) and significantly better than the team below them (Meme Squad; 3.02 GPG Against). These stats indicate that the team had established a fairly steady foundation of defensive rotation, but lacked the necessary buildup play and finishing to give them the edge over opposition.
As is the usual with these middle-table teams, it’s very difficult to predict how Toxic Waste will change in the off season. If the team can retain their more rotation-oriented players and find other play styles (or build up current skill) that are conducive to generating offensive pressure, I’m sure the team will find better success next season. Additionally, common sense says that not forfeiting to other teams throughout the season generally allows more success. Regardless, look for primary activity in the draft with the possibility of some free agent pulls.
7 Meme Squad (9-19) Furthest Playoff Position: DNQ
Despite a lower finish in the table, Meme Squad is actually quite fun to analyze. An interesting thing to note, the team played quite a few series with a minor sub; however, with an official team of draftees H3LSENB3RG, Nman420, Arctic wolf327 (Craftingtime27), and NaNix (who took i7 Shando’s place) the team had apparent skill, but not enough to totally compete with the rest of the league.
This didn’t stop them from living up to their name, though, as random wins against Nova and Toxic Waste helped form that stupid 6-man group of death and wins against the 5 lower teams in the star conference served to raise the stock of their own as well. The fact that they had the lowest stats of the conference in almost every category, except saves per game (highest; 1.02), and yet still finished above 3 other teams shows that there could be something to salvage from this group. I personally feel that the stand-out ability of NaNix and the commitment of both him and Nman420 are good places to start.
Equal chances are that this team will totally split up or stay together, but important tasks for the team in this offseason are to keep their talent (NaNix, Arctic wolf327) and develop the skill of their less experienced (Nman420, H3LSENB3RG). Their biggest ticket for success next season will be their high draft pick, so I do expect some players to be let go. Overall, though, I do see potential for this team.
8 Insight (8-19) Furthest Playoff Position: DNQ
Another team with a similar season to the one above them, Insight took the current talent of SkunkInABlender and combined it with draftees Wulfee, MF Cyphon, and Froala. It’s important to note that Insight originally drafted Neja but ended up trading him for Snowmen’s Wulfee, which, with no knowledge of the reasons why (and not to disparage Wulfee), didn’t seem advantageous in hindsight.
Regardless, to speak from personal experience, this team surprised me quite a bit in our one series against them. A lot of confidence, physicality, and decent-as-fuck rotation made this team quite a challenge at first. With a healthy amount of demoing, boost-starving, and pressuring, the team seemed to have fleshed out good team play: buildup through Froala or Wulfee with a typical finish from Skunk. However, as i suspect occurred in other series, their morale and tenacity was the first to go when down a game and led them to quite a few close losses.
Much like others, Insight would benefit from critically analyzing players with the best potential and making a few changes around them. Their best bet is in keeping at least one or two players and bolstering the lineup with a high draft pick. Another hopeful future for another high potential team.
9 Boost Over Ball (7-20) Furthest Playoff Position: DNQ
While an older team in the league, Boost Over Ball took all four members from the draft: Duel, Steelypanda177, SgtPorkPieJM, and ChickensRCool (replaced with IWoS Thanatos off the waiting list). With plenty of talent, both on paper and in stats, this team was unfortunately held themselves down with just too many forfeits. It seems as though, while some issues were due to scheduling, morale played the bigger part of their problems as the silent exits of SgtPorkPieJM (earlier on) and Steelypanda177 (later on) stifled the potential of this team.
The season wasn’t totally bad though, as wins against OWA and Century helped show the team’s ability. Perhaps even bigger, though, was Duel who proved his ability on even the major level by helping Four Cars One Cup to win against numerous major teams including the big Fatal Strikers.
It is obviously hard to analyze this team, as their high number of forfeits seems to be their largest obstacle to get past. However, I personally have seen the skill present in their two remaining players (Duel and IWoS Thanatos). Assuming their retention, these players will be lined up for next season to team with some top prospects using their high draft pick. It’s hard to see, but this season has yielded better results than their 1-17 finish in season 3. Hopefully, Boost Over Ball will continue to build.
10 Eclipse (4-24) Furthest Playoff Position: DNQ
So far, it has been easy to write these post-season team reviews with an air of optimism. I’m not going to do that here though as, quite frankly, Eclipse has had a dismal season. Comprised of current players Scoutbret, BIONICJPSTORM17, and MightHaveDone and draftee Mr. Gage (quickly replaced by Biggie J), this team finished last in the conference with 14 forfeits to other teams (half the season).
As witnessed by much of the league, the specific reasons for all of these forfeits seemed to come down to simple bickering, miscommunication, and stubbornness. Yes, it’s clear that this team’s combined skill could win against a few of the lower teams and get close in some others, but their frequent private and public finger pointing did nothing but result in a season of tilt. Call it a maturity thing, but it’s important to value your image to the rest of league (especially if you’ve made it clear that you will be leaving your current team).
I’d naturally assume that Eclipse will entirely split in the off season; however, there is a chance that one, or maybe two, will stay and capitalize on the first/second draft pick. I also wouldn’t rule out some executive decisions from their GM for how to begin to fix the team. Best of luck to the individual players in the future, but it’s clear that Eclipse itself needs to focus on rebuilding.
1 Animosity (24-4) Furthest Playoff Position: Finals
Talk about an amazing turnaround season. After a dismal season 3, earning a record of 1-17, the squad completely rebuilt them from ground up, trusting in the draft gods to help them, and it did, getting future Minor League All-Star Little Guy. It was all calculated picks from there, getting Squeal, future “Ultimate Playmaker” Zoidburglar, and dependable sub Go WRZD. Despite all this fresh and new talent, a lot of teams and analysts didn’t have them on their radar considering their previous record, and it seemed to be justified with a slow 1-3 start. That was only the team warming up as they won their next 14 games, destroying all competition regardless of record and earning Sky’s distinction as the Team of the Season. Even with a loss to CO2 around the mid part of the season, this team wasn’t fazed as they finished with a strong 10 game win streak.
To be honest, they were my team to watch coming into these playoffs and they did not disappoint, taking out B Squad and Snowmen 4-1 and 4-3 respectively. I thought it would be a rather easy championship for them after Century had made it through to the final, considering they beat them two times before in the regular season. But, as you may know, they faltered, letting Century take the series in 5 games. Even with coming up short after being so close, this team has definitely surprised me, and I hope they will stay together for next season and give it another go for the title, but with the rumors flying about around this team, I think there may be some changes before we get season 5 underway.
2 Lucky Sevens (21-7) Furthest Playoff Position: Quarterfinals
I elected to write this one, since I feared Sky would be too pessimistic about what was a truly excellent season. Lucky Sevens, with all of its (Sky’s) self-perpetuated hype both before and throughout the season, actually did well. Considering their 6-12 finish last season, 21-7 is absolutely no joke, not to mention the constant juggling of minor subs throughout.
With a front line of Hova, Dom, and Sky, this entire team put up stats that would make each individual a top player on half the other teams in the league. Not only did they achieve a 15 game win streak, they also were the only team to win every single matchup in the other conference. With an outstanding number of goals, assists, and saves per game, the Minor League All-Stars Dom and Hova brought fire down on everyone all the way up until their exciting playoff exit. And right alongside them was, of course, Sky, who proved that he was something quite more than a league personality.
Whatever happened, whatever WILL happen, most everyone will agree that this was a big season for L7. Maybe the only fault was putting too much pressure and hype on themselves, but the positives are there and plenty. After this season, I’m most excited to see Sky return as a Champ and dominate the majors and win literally everything ever. All jokes aside, be proud because it was fucking fun to play y’all. GO L7.
3 Snowmen (21-7) Furthest Playoff Position: Semifinals
The minor affiliate expansion of Frosty, the Snowmen tried out the draft and won VisionedPython, SuDDen iZ OTF, Advertisement (Officer Ad), and Neja. This quickly proved to be one of the most lethal random combinations of players that the minor league saw this season.
Right out of the gate, Snowmen began dominating other teams with a consistent two spots held by Neja and Python and a rotating third in Sudden or Officer Ad. The excellent thing about this team is that no matter who played, the front lineup was always strong enough to compete with any other team. With the highest goals per game (2.94) and assists per game (1.95) in the entire Star Conference, it’s easy to see why this team ran their way through the opposition. It’s harder, though, to see why sometimes they didn’t. Newton’s Law, OWA, Average Joe’s Gym, B Squad, all teams that overcame the Snowmen’s vicious attack yet don’t really follow a pattern of play to indicate where the weak spot was. Not to take any credit away from those teams, but it seems that the Snowmen were simply out of form at the wrong times. Of course we saw the rest, a 4-3 win over Lucky Sevens in the quarterfinals and a 3-4 loss to Animosity in the semis gave the league an incredibly exciting playoff tournament.
While I’d really like for this team to stay together, several players will part ways, I have little doubt. Depending on the major league cutoff, Neja may move up. But be sure to watch the movements of Sudden, Python, and Officer Ad as well as they are sure talents that would definitely bolster other teams. These aren’t big deals though, Dog will move down to the minors and bean his way to the championship.
4 B Squad (17-11) Furthest Playoff Position: Quarterfinals
An expansion team, the B Squad was made up of franchise GM Boca and draftees the Cake Icer (who mains a merk), Salmon, and Greencamo27. Another successful team, this squad qualified for playoffs in the last week with a 17-11 record.
In the beginning, the B Squad came out strong with a 5-0 record that scared the shit out of those in their way. Unfortunately, they were unable to keep that record going and succumbed to quite a few losses to both high and low teams that, as previously mentioned, held their playoff chances in jeopardy right up until the last week. With a surprisingly strong focus on rotation, the team looked to achieve quite a few underdog wins by staying just close enough to their opposition to allow individual effort (mostly Boca) to win out (see Snowmen vs B Squad, 2nd series). Ultimately, their shortcomings did hold them back, however, as defensive hesitation caused them to give up too much possession and goals, especially in those crucial quarterfinals. That said, B Squad has a lot to be proud of, especially from their very first season.
Word is that Boca will indeed be leaving the team for next season. As the GM, his exit will cause some administrative confusion to be sure for both major and minor teams. I’m unsure about the other team members’ plans, but it does seem that the first step to success as a new team is staying together. Hopefully they follow suit.
5 Hydra (12-16) Furthest Playoff Position: DNQ
While yet another expansion team, Hydra was actually piloted by experienced minor veteran Brydus and supported by former major player Illumin8me and minor teammate Sniper 2842. With the addition of draftee ZeroOne2, Hydra was off to a somewhat rocky but definitely promising start.
With the defensive backbone of Brydus and the chemistry and experience of Sniper and Illuminate, Hydra took big wins against Snowmen, Lucky Sevens, B Squad, and CO2 that seriously advanced their playoff hopes. It’s sad then that their season was seriously hampered by the loss of both Illuminate and ZerOne in the middle of the season. Not to say that their replacements of Mass20033 and TzKrall lacked ability, but the magic and experience were no longer there. Their record slipped and their season came to a quiet 12-16 finish. I, and I’m sure Brydus, would have liked to see Hydra get in to the playoffs, but, to very little fault of their own, the team just couldn’t make it work. Shout out to Brydus and Sniper for quietly sticking with it.
Word is that Brydus will be staying on for another season as GM of the team to give it another shot at the playoffs. While their mid-level draft pick could still yield talent, I’d look more to Brydus’ reputation and knowledge of the league to supply him with his winning combination of players. I look forward to the day where we can all hail Hydra as our minor league champions.
6 Rainbow (12-16) Furthest Playoff Position: DNQ
I’m probably totally out of the loop and ignorant, but I was horribly confused when I learned that there was a Qf Yeti55 and Qf Yeti96 in the discord and that only one of them had anything to do with Rainbow, but I now know that Yeti the 96th managed Rainbow. That is, all the way up until his somewhat ragey quit from the league which left behind veteran Sharpb10, ViolenceWars, Johnkid123, and replacement CaptainHands (no not Mr. Hands).
With a wide variety of wins and losses, Rainbow went throughout their season funnelling a lot of offense and defense through SharpB10 (Minor League Angel Savior). At 2.55 saves per game, this team obviously took the underdog position in a lot of their series and locked down their own goal before focusing on the other. While contentious at first, whether by lack of skill or chemistry, Rainbow eventually fell alongside Hydra in finishing just off the playoffs at 12-16. It seems that if this were the arena of any of the season before, the team would have found more success but the skill pool looked too large this time around.
I think it’s safe to say that Rainbow will go through a few changes next season. SharpB10 has sadly declared that he is leaving the league and the “LFT” in JohnKid and CaptainHands’ discord names means they will move elsewhere. The remaining ViolenceWars (if he actually remains) will indeed have draft options but would be advised to recruit at least one free agent. I look forward to seeing what happens.
7 Quantum Theory (8-20) Furthest Playoff Position: DNQ
A team piloted by veteran player, T0XIKV1RU5 (/ˈtäksik vīrəs/), Quantum Theory went for a more fearsome wildlife-based lineup by drafting Dingo (DingoHXC), Death Penguin (Deathpenguin777), and Animal (Animal9773). Sadly, the team appeared to have a troubled season in figuring out how to play together that was only worsened by the loss of T0XIKV1RU5 a few weeks into the season.
With seemingly plenty of skill available, including that in Lt. Coffee Bottle (replacement for Toxic), it’s hard to reason out exactly where their shortcomings were. The easy conclusion seems to lie in their low goals, even lower assists, and high goals against, indicating problems in rotation and teamwork. On the plus side, despite being beyond playoff qualification, the team put up an interesting effort in the final weeks, even going so far as to beat a playoff qualifier, B Squad. An additional spotlight should be on Death Penguin, who frequented quite a few other series as a minor sub and even helped win some matchups for other teams. A hunger to play regardless of position, on both a team and individual level, says a lot about the good-spiritedness of these players.
No players have indicated an intent to go to other teams, however, Animal (their highest mmr player) has said he is taking a season off. One open spot and a high draft pick has big potential for the team to build themselves up. To those Quantum Theory players now looking for direction, if you at least enjoyed your current team, I’d advise sticking it out for another season.
8 Solar (8-20) Furthest Playoff Position: DNQ
When joining the minors, one of the most common things I heard was that minor players are fickle and come and go on a whim. For the most part, this season didn’t have too many of those problems...except for in the case of Solar, who lost 3 players within the first couple weeks (SundriedSwine, Mary Jane Hash, and Singulartooth54) . Left behind was JerradTaylor, who was then given Darealmarkmyers, Swerve Trippin, and WestMesa920 off the waiting list. Furthermore, Swerve Trippin left after another couple weeks to be replaced by Trix Static. Suffice it to say, this team has had a rough road.
Obviously, there are a lot of factors that went into their season’s finish. It seems like difficult lineup choices, frequent changes of playstyle, and tough opposition weighed in heavily. However, I can say from personal experience that there was some excellent ability in the combination of JerradTaylor and Darealmarkmyers. From what I’ve heard, the addition of Trix Static showed some additional promise (however too late).
I’m currently unsure of how the team will change in the offseason, but, from what I understand, there will indeed be some changes. The high draft pick will give them a boost, and with at least two players staying, signs seem positive for next season. Lets hope Solar makes a return to their seasons 3 form.
9 Average Joe’s Gym (8-20) Furthest Playoff Position: DNQ
The last team in an 8-20 three-way tie, Average Joes’ Gym would probably agree that their season didn’t match expectations. With former major players, Trippingonme and Catman, moving down to their minor affiliate to join veterans StickyPasta and ThoughtSoda7335, it seemed as though this team would have the experienced edge over the other teams. However, much the same as the majors, this season’s minor league become quite a bit more competitive with the influx of a lot of new talent.
That’s not to say they were outclassed throughout the season though, as wins against Hydra, B Squad, Nova, and Snowmen showed ability that was absolutely taken seriously. With a higher goals per game (1.67) and lower GPG against (1.94) than other teams around them, this team showed a bit more ability both in front of the other teams goal and their own. That said, losses to lower teams such as Meme Squad, Insight, and Quantum Theory indicate a problem with consistency. Regardless, it is still exciting to have players like Catman and Tripping still present and fighting until the end as competition only improves the league.
From what I know, there will be some changes to AJG in the off season. Personal knowledge and the “LFT” in a certain player’s name tells me that there could be at least 2 open spots on the team. As usual, watch their draft pick, its high and good and stuff.
10 No Boost (4-24) Furthest Playoff Position: DNQ
No Boost is the only team in the minors with absolutely no changes from their season 3 lineup. With a somewhat lower mmr lineup of Sharpmeerkat969, Everydeath663, TheYoungAndOnly, and Sash00 (Asasshen), one would be tricked into thinking this team was easy opposition. I was: we lost.
At first glance, No Boost’s stats are quite similar to those around them: low goals per game, high goals against. However, on an individual level, both Everydeath and Sash had a decent amount of goals and a formidable number of saves. Their wins, though few and far between, include B Squad and yours truly which, from an objective standpoint, added a bit more competition for the playoff hopefuls.
I would have liked for this team to stay together once more, but it seems as though both Sash00 and TheYoungAndOnly have left the league. It’s obviously unfortunate to lose one of your more skilled players, but their (i think) 1st pick in the draft should give them a lot of opportunity. Ideally, their best bet for improvement would be one in the draft and one off the free agency (as I personally feel concerned for any team with multiple draft members), but it’s always difficult to predict the future for teams like this. Best of luck guys!
submitted by Mr_Squealer to RLPC

Unit Review: Lila (Final Fantasy Brave Exvius)

A female monk who has traveled across the land to master the martial arts. Abandoned in a mountain and left orphaned, Lila was raised by a man dubbed the "martial arts master." A naturally gifted fighter, her skills blossomed in the blink of an eye, and her initiation into the secrets of martial arts began after mastering her school's ultimate technique at a mere 16 years of age. She began wandering from place to place once her master passed away. A 5* monk in FFBE? It's about that time, ladies and gentlemen. Mostly gentlemen though. Also I'm tired of units having two builds, makes the comparison section a lot messier.

Lila Review by Memel0rd

Equipment Selection: No innate weaknesses | No innate resistances Trust Master Reward: Claws of Darkness (Knuckles) - ATK+130, SPR+30, Dark
6* Stats at Lvl. 100:
3428 187 156 102 119 152
(+450) (+75) (+30) (+30) (+30) (+30)
6* Limit Burst: Flower Barrage (Base / 20 LB-Crysts): 9-Hit Physical damage (10x) to one enemy Increase LB gauge fill rate (200%) for 3 turns to all allies
Flower Barrage (Max / 20 LB-Crysts): 9-Hit Physical damage (12.4x) to one enemy Increase LB gauge fill rate (200%) for 3 turns to all allies
Link to the wiki entry: https://exvius.gamepedia.com/Lila


No family friendly joke I can come up with that include her fists.
Lila is a special unit and one of the few units that have two different build paths. Thus her base stats have to be versatile and they are! Lila's base stats are well rounded with a decent base HP, high base MP/ATK/SPR. And yes, you either build Lila for ATK or SPR, so it's quite important for her to have a 186 base ATK or a 182 base SPR. Regarding her passives she has a total of 20% MP with a 5% MP / turn, 20% phys evasion, 40% SPR with hats + clothes and once you equip knuckles onto her, she gains 80% ATK and 30% HP. Outside of that, she does have a confusion and petrify immunity. Fair enough.
She is a unit suited for both veterans and beginners. For beginners she has Bare Knuckle Extreme, which increases her ATK by 200% if you have no weapons equipped. 200% ATK can be quite a lot and at the start of the game most weapons are just mediocre or bad. Once you collected some weapons however, Lila does have innate DW for knuckles. This isn't particularly exciting for experienced players, but it can really help out in the earlier stages of the game.
Moving on Lila has some fun counter shenanagens. Innate 20% physical evasion coupled with a regular 30% phys counter and a +50% crit chance, her counters can already deal some decent side damage. Funny enough, she has an AoE counter buff with MA - Opposing Fist. Everytime an ally (except for her) gets hit by a physical attack, she will counter with slightly stronger counters up to 5 times. Though it seems that critical hit chance will not work on this because it isn't coded as a normal attack.
Before I keep talking about her abilities, do notice that she can use every Martial Arts ability twice in a turn with Open Eyes! I will use MA as an acronym for Martial Arts. Keep in mind that you can save up a lot of MP for the SPR build if you don't dualcast her abilities but rather rely on the Dualwield as it deals the same damage but saves you the additional cast MP wise.
Since Lila focuses on ATK or on SPR, I'd like to get the general abilities out of the way, procceed to discuss the ATK abilities afterwards and the SPR ones at the end.
Neidan is Lila's only innate ability that is not a MA ability. For a good reason. Neidan fully recovers her HP, grants her a 1 turn 30% damage mitigation and then enables you to use all her MA abilities thrice on the next turn. Regarding the average damage output, this is not worth using, but for bursting an enemy down either because you want to skip a threshhold / phase or you want to OTKO the enemy, this is very important as it enables very high damage output in a single turn.
MA - Calm Mind isn't too exciting. It recovers her own HP by 50% and her MP by 15%, if you use it twice it's 100% / 30%. Okay enough to use when you are having issues managing her MP consumption, but it won't occur to often.
More interesting on the other hand though are her two Spirit abilities. MA - Lightning / Flaming Spirit is a great tool to set herself up for a good reason. Her Lightning Spirit imperils Lightning and Dark by 50% for 5 turns, while imbuing lightning onto her attacks. Flaming Spirit does the same but uses Fire instead of Lightning. In most cases you will use this for both an ATK and a SPR build.
Lila's ATK chaining move might not seem too interesting or too powerful at first, but do not let those number fool you because they surely did fool me. You are going to see what I mean later on in the damage comparisons. For now MA - Tojin Combo is a ST 7-Hit 260% modifier that will go up to a max 520% modifier. Basically you use this once and you already hit max stacks, which is 520%. With a doublehand build this can deal very high damage, though it's an expensive build.
Her Limit Burst is a bit controversial. A 9-hit ST 1000% - 1240% ATK move that also grants your entire party a 200% LB Fillrate buff for 3 turns. The supportive aspect about it is great and doesn't have to be level'd up in order to use it, but her LB doesn't seem to perfectly chain at all and thus is a lot worse than MA - Tojin Combo damage wise.
Probably you have been waiting for me to talk about her SPR moves, so why not go for it? BEFORE we do so, another reminder. This might be a little confusing if you are newer to the game, but Lila's SPR moves are dealing magic damage. They use her own SPR stat to deal damage. But they are coded as physical attacks, which means they proc physical killers, your weapon's element and.... physical resistance. Which makes her basically a physical damage dealer even though she deals magic damage. It's kind of complicated. TL;DR bosses like Bloody Moon won't get damaged by her. Though with a SPR build she will not go down by magic attacks easily!
Lila's first SPR moves she learns is MA - Heaven Shift. A 14-Hit SPR 1000% modifier. Against most enemies this will not perfect chain, against some it can though. Most of the times you will end up having two or three 27 chains. But this is the move you are going to use if you are going for a SPR build. Frankly, her SPR builds are quite easy to achieve because there is a lot of free SPR gear.
Her second SPR move is basically a stronger Fingersnap. MA - Overthrow has a 650% modifier with 1 hit and dispels all status effects from your enemy, or as we like to call it: dispel. It's one of these abilities that's nice to have but not much of an improvement to her kit.
Lastly MA - Heaven Scar is a 4-Hit 750% AoE move that also breaks all enemy's SPR by 50% for 3 turns. If you do not have the time to apply SPR breaks through your tank / support but you desperately want to set her up for a possible OTKO, using this with one of the Spirit abilities followed up by Neidan and a triple cast of MA - Heaven Shift can deal a lot of damage.


Lila in the current state of the game doesn't have any outstanding cons that might make her a horrible unit or a lot worse than she seemed up til now.
Probably one of her main problems she is going to have is MP management. Lila will use up a lot of MP if you keep using MA - Tojin Combo / Heaven Shift twice in a turn as it takes up either 80 MP or 90 MP per turn. If you first use Neidan and then procceed to triple cast these, you are using up 120 to 135 MP. Her innate 5% MP refresh will not take care of it and even some bards might struggle with keeping her MP at 100%. Do watch out for that. Though this doesn't affect her DW build (because you won't have to cast it twice, just use it regularly) unless you use the Triple Cast.
Earlier I told you about her SPR abilities proccing everything that a regular physical attack would proc. Including physical resistance. While that might not seem too important currently, bosses will eventually focus more on switching between physical and magic resistance. Which makes Lila a semi magic damage dealer. She has to hope for the enemy not having physical resistance. So if you did want to use her for Bloody Moon, I'll have to disappoint you. That won't work at all.
Lila's SPR build might make your healer or magic tank less effective. While there are a lot of great free SPR gear options, I often see people using them on their healer or their magic tank. For players that are using Shylt / Mistair this is even more important because they have a lot less innate bulkyness than Chow / Basch.
Due to Lila having two different build paths and absolute no perfect chain partners, it can be very annoying to actually find suitable friends. You have to catch a friend that is using the gear you want, the right build path and then you also have to find a friend Lila first if you are not owning two yourself. This also means that her 10 man trial potential goes down by a lot due to not being able to chain with someone.
That's it.


Just like Sephiroth, Lila has a 7* in JP but no enhancements yet. Her future from what we currently know isn't good. Her new upgrades did not include anything for her SPR build or her SPR abilities at all. Many people first thought that she didn't need much to get back to the top again, but she definitely does. Her 7* is viable and can still deal a good amount of damage. Her competition is a lot stronger though and makes Lila look mediocre. Everything she got only contributes to her ATK build and that one, from what we know, is still focusing on Doublehand which is why she is inferior to the very prominent True Doublehand builds. Even many True Dualwield units should outdamage her and thus, unless unexpected GL changes, her timespan in which she shines will only last until 7*. Which can be a reason for many not to go for her.
This is due to her chaining abilities not getting any modifier upgrades. Both her ATK and SPR chain move are still on their same power level and Lila only has more options to get a triple cast that lasts one turn.

Best In Slot:

Do note that I do not include limited TMRs. If you have Tomb Raider, there is a big difference in ATK.
Lila Doublehand Build Aigaion Arm (145 ATK) Prishe's Hairpin (45 ATK) Cloud's Uniform (15 ATK) 2x Marshal Gloves (80 ATK, 100% TDH) Buster Style (100% TDH) Doublehand (50% DH) Martial Arts Mastery (50% ATK) ADV 5 (40% ATK) Stats with Bahamut: 1563 (1641 if you use Tomb Raider instead of ADV 5) 

Lila Spirit Build Holy Wand / Nirvana (Holy, 120 SPR || Non-Ele, 116 SPR) Nirvana (116 SPR) LM Fina's TMR (51 SPR) Fina's Swimsuit (50 SPR) Genji Glove (DW) Flame Cloak (30% SPR) Staff Mastery (50% SPR) Shylt's TMR (50% SPR) ADV 5 (40% SPR) Ilias' TMR (40% SPR) SPR with Bahamut: 1034 


Lila is actually good in the Arena. She has W-Ability, which means you can focus on DH to get her accuracy up to 100% (hitting evasion units) while also maintaining the same damage output as a DW build. More importantly though, she has an AoE 30% stop that can be dualcasted that also deals AoE physical damage. So even if you don't have DH gear to boost her accuracy, you can still have a mini Noctis. Since she also has 20% innate physical evasion, she can work better than Noctis for users with good gear on weeks where her Stop move isn't banned.


Lila Damage Output
It's time to compare her SPR damage with her ATK damage! Do note though that her SPR build can be alternated relatively easily and reach high SPR without many TMRs while her DH gear needs A LOT of gear that most don't have.
Lila SPR Damage Assuming 100% SPR Buff SPR post buff: 1216 Assuming chain breaks Average Chain Multiplier: 3.41 Turn 1: 0 + 1216^2 x 10 x 3.41 x 1.5 = 75,633,254 (Lightning|Flaming Spirit + Heaven Shift) Turn 2: 1216^2 x 10 x 3.41 x 1.5 x 2 = 151,266,508 (2x Heaven Shift) Turn 3: 1216^2 x 10 x 3.41 x 1.5 x 2 = 151,266,508 (2x Heaven Shift) Turn 4: 1216^2 x 10 x 3.41 x 1.5 x 2 = 151,266,508 (2x Heaven Shift) Turn 5: 1216^2 x 10 x 3.41 x 1.5 x 2 = 151,266,508 (2x Heaven Shift) AVG Damage: 136,139,857 Triple Cast Damage: Turn X: 1216^2 x 10 x 3.41 x 1.5 x 3 = 226,899,762 

Lila Doublehand Damage Assuming 100% ATK buff ATK post buff: 1749 Assuming spark chains Average Chain multiplier: 3.21 Turn 1: 0 + 1749^2 x 2.6 x 3.21 x 1.5 = 38,295,633 Turn 2: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534 Turn 3: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534 Turn 4: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534 Turn 5: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534 Turn 6: 0 + 1749^2 x 5.2 x 3.21 x 1.5 = 76,591,267 Turn 7: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534 Turn 8: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534 Turn 9: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534 Turn 10: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534 AVG Turn 1-5: 130,205,156 AVG Turn 1-10: 134,034,718 AVG Turn 6-10: 137,864,280 Triple Cast: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 x 2 = 229,773,801 With Tomb Raider Turn 1: 0 + 1817^2 x 2.6 x 3.21 x 1.5 = 41,331,340 Turn 2: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363 Turn 3: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363 Turn 4: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363 Turn 5: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363 Turn 6: 0 + 1817^2 x 5.2 x 3.21 x 1.5 = 82,662,681 Turn 7: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363 Turn 8: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363 Turn 9: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363 Turn 10: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363 AVG Turn 1-5: 140,526,558 AVG Turn 1-10: 144,659,692 AVG Turn 6-10: 148,792,826 Triple Cast: 1817^2 x 5.2 x 3.21 x 1.5 x 3 = 247,988,044 
Yes, sadly her SPR damage is not higher than her ideal Doublehand damage. Though it can be stronger if the first few turns (without setting it up first) IF you don't have Tomb Raider. Otherwise it's pretty much on par. Also deals magic damage and is a loooot easier to obtain. Not specifically this build, but alternated versions that are easier to get. There also won't be many Lila friends with a DH build.
Lila VS Enhanced Tidus
  • Lila has two build options
  • Lila has W-Ability
  • Lila can imbue + imperil Fire/Lightning
  • Lila can set herself up for a Triple Cast
  • Both utilise physical killers
  • Both have a 30% counter chance
  • Tidus has 30% physical evasion, 20% magic evasion
  • Tidus has an AoE 100% water resistance buff
  • Tidus has Entrust
  • Tidus has two chain partners (Camille, Pirate Jake)
  • Tidus can imperil water by 100% with his LB
  • Tidus can imbue water
Since Lila has basically no support within her kit, there is not a lot to discuss about other than pure damage. Do note that her SPR build deals magic damage, but has no other advantage damage wise over Tidus due to Tidus being able to stack killers as well. I will compare his Dualwield build to her SPR build and her DH build to his TDH FD build. Two more easy builds compared and two more expensive builds compared.
ATK with 100% ATK buff: 1264 ATK each hand Assuming spark chains average Quick Hit chain multiplier 3.534 average LB chain multiplier: 3.02 First three turns (without Eccentrick) Turn 1: 1264^2 x 7.2 x 3.54 + 1264^2 x 7.2 x 4 = 86,735,720 (Quick Hit +2) Turn 2: 1264^2 x 7.2 x 3.54 + 1264^2 x 7.2 x 4 = 86,735,720 (Quick Hit +2) Turn 3: 1264^2 x 3.02 x 4.1 = 19,782,672 (Limit Burst) Rotation after 100% water imperil Turn 4: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2) Turn 5: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2) Turn 6: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2) Turn 7: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2) Turn 8: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2) Turn 9: 1264^2 x 3.02 x 4.1 = 19,782,672 (Limit Burst) AVG damage 132,576,415 (with the first three turns) -> ~3% weaker than SPR Lila 148,023,313 (Rotation after first LB) -> ~9% stronger than SPR Lila 173,471,441 (Fully setup Quick Hit +2) -> ~25% weaker than Triple Cast SPR Lila 

ATK with 100% ATK buff: 1183 ATK Assuming spark chains average Quick Hit chain multiplier 3.534 average LB chain multiplier: 3.02 First Rotation Turn 1: 1183^2 x 3.85 x 4 x 1.15 = 24,784,950 (Jecht Shot) Turn 2: 1183^2 x 3.85 x 7.2 x 3.534 = 137,097,413 (Quick Hit +2) Turn 3: 1183^2 x 3.85 x 4.1 x 3.02 = 66,714,620 (Limit Burst) Turn 4: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2) Turn 5: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2) Second Rotation Turn 6: 1183^2 x 3.85 x 4 x 1.15 x 2 = 49,569,900 (Jecht Shot) Turn 7: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2) Turn 8: 1183^2 x 3.85 x 4.1 x 3.02 x 2 = 133,429,241 (Limit Burst) Turn 9: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2) Turn 10: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2) Average Damage 155,397,327 (First Rotation) -> ~19% stronger than DH Lila (Turn 1-5) -> ~10% stronger than DH TR Lila (Turn 1-5) (TR = Tomb Raider) 178,257,025 (First + Second Rotation) -> ~33% stronger than DH Lila (Turn 1-10) -> ~23% stronger than DH TR Lila (Turn 1-10) 201,116,721 (Second Rotation) -> ~46% stronger than DH Lila (Turn 6-10) -> ~35% stronger than DH TR Lila (Turn 6-10) 274,194,826 (Fully setup Quick Hit +2) -> ~19% stronger than Triple Cast DH Lila -> ~10% stronger than Triple Cast DH TR Lila 
Depending on the length of the fight, DW Tidus will catch up with Lila's SPR build quite fast, though Lila's SPR build compared to the DW Tidus has a lot more burst potential and might be more interesting because of this. On the other hand though, DH Lila doesn't win in anything when looking at the average comparisons with TDH FD Tidus. Even her triple cast doesn't have more potential than Tidus' Quick Hit with imperil + imbue. Also, Lila does not have any chain partners which limits her 10 man trial potential by a lot. DW Tidus is on par with SPR Lila in most cases. TDH FD Tidus wins against DH Lila.
Lila VS Enhanced Fryevia
  • Please just compare their damage already
  • Why are you still trying
  • Lila has two build options
  • Lila has W-Ability
  • Lila has occasional Triple Cast
  • Lila can imbue + imperil Lightning/Fire
  • Both can utilise physical killers
  • Fryevia has innate ice element
  • Fryevia has a 75% ice imperil on her chain
  • Fryevia has four chain partners (Orlandeau, VotD, Sephiroth, e.Agrias)
  • Fryevia has 20% phys/mag dodge
  • Fryevia can ignore fatal attacks
  • Fryevia has better status ailment protection
Fryevia actually has, compared to Lila, massive 10 man trial potential. Firstly Fryevia is a hybrid damage dealer, which means it doesn't matter to her if the enemy has physical resistance or magic resistance: she will always be able to deal damage. Even if it's not a lot. This means she will always be able to chain up for a finisher. While so, Fryevia has Divine Ruination frames which means A LOT of chaining partner options, especially in the future. Lila has nothing suitable for 10 man trials. Alright, time to compare the damage.
Fryevia Damage 800 ATK (both hands) Post 100% ATK buff: (979 | 979) 1054 MAG Post 100% MAG buff: 1225 MAG 3,21 AVG chain modifier Turn 1: ((979^2 x 10 x 3.21 + 979^2 x 10 x 4 x 1,75) + (1225^2 x 10 x 3.21 + 1225^2 x 10 x 4 x 1.75)) / 2 = 125535319 Turn 2: ((979^2 x 10 x 3.21 x 1.75 + 979^2 x 10 x 4 x 1,75) + (1225^2 x 10 x 3.21 x 1.75 + 1225^2 x 10 x 4 x 1.75)) / 2 = 155136326 Frost Flower Blitz Damage: 155136326 145284805 149114368 152943931 -> ~14% stronger than DW Lila -> ~7% stronger than DH Lila (Turn 1-5) -> ~4% stronger than DH Lila (Turn 1-10) -> ~1% stronger than DH Lila (Turn 6-10) 
Damage is slightly higher, 10 man trial potential is higher, has a lot of chain partners and sets them up very nicely. Only niche that Lila has over Fryevia is her Triple Cast for OTKOs. Fryevia wins. Fryevia wins.
Lila VS Enhanced Trance Terra
  • Lila has two build options
  • Lila has W-Ability on demand
  • Lila has an occasional Triple Cast
  • Lila can utilise physical killers
  • Lila procs physical resistance
  • Lila can imbue + imperil lightning/fire
  • Trance Terra deals actual magic damage
  • Trance Terra has to unlock her W-Ability
  • Trance Terra is locked to non-elemental damage
  • Trance Terra has one chaining partner (Christine)
  • Trance Terra has 30% physical dodge
Damage comparison time! Yey! Will only compare her SPR build though due to dealing magic damage.
Trance Terra Damage Assuming 100% MAG buff (120% MAG buff for Turn 2/3) MAG post buff: 1389 (100%) , 1425 (120%) Assuming spark chains Average chain modifier: 3.07 Turn 1: 0 (Magical Activation +2) Turn 2: 1425^2 x 8.4 x 3.07 + 1425^2 x 8.4 x 4 = 120,594,757 Turn 3: 1425^2 x 8.4 x 3.07 + 1425^2 x 8.4 x 4 = 120,594,757 Turn 4: 1389^2 x 8.4 x 3.07 + 1389^2 x 8.4 x 4 = 114,578,515 Turn 5: 1389^2 x 8.4 x 3.07 + 1389^2 x 8.4 x 4 = 114,578,515 AVG Damage: 94,069,308 -> ~31% weaker than SPR Lila 
However, even though Lila wins in a damage comparison and might sound very attractive for using physical killers, keep in mind that physical resistance will make Lila a lot worse if it actually occurs. Lila wins.

Trust Master Reward:

To be honest... this one isn't great. It would be technically better to use it on her DH build over Aigaion Arm, but her own imperil for dark also imbues fire / lightning which would make her double elemental and thus often procs resistances. The only unit currently who is actually using this quite effectively is Sephiroth with a dark build. But even then, dark is often resistant in many trials and in the future you won't run this either on her 7* version. I wouldn't farm it unless you really want that Sephiroth Dark build.


Lila is a beastly unit. It surprised me a lot when I first saw that her DH damage potential is higher than her SPR one, however I do not think this is the best way to utilise her. Her most outstanding quality is that she deals magic damage based off her own SPR. Not only making her quite unique, but still beating the likes of e.Trance Terra. She will have to worry about physical resistance occasionally, but outside of that it's totally fine. Her SPR build damage wise might be lower than her DH one, but it's a lot cheaper, has better alternatives and it's the build most will use. I don't think DH Lila is convenient to use. Thus I'd skip it. Right now either way she is within the top 3 of the most damage dealing chainers and her OTKO potential is also high. Lila isn't a broken unit as many claim, but she is definitely one strong girl that many of you do want and I can only encourage you to go for her if you do not own Tidus or Fryevia yet. And even then some will just go for her. Lila imo is great, very great in fact. But her future is almost the exact opposite.
Character Design: 8.5/10 Sprite: 9/10 Chainer: 9.5/10 Trust Master Reward: 5/10 Arena: 9/10 Limit Burst: 6/10 Future Proof: 4/10 Free 2 Play: 9/10 Pay 2 Play: 9.5/10 Personal Rating: 9.5/10 Optimal Rating: 9.5/10
[On-Banner Reviews] Sephiroth: https://redd.it/8iec4u
Not much to say about Lila, so more talk about myself! I'm done with all my written exams, thus 3/5 are done. I am facing two more exams in early june, two oral ones. Until then I have more time to spend, though I'll start preparing soon again as I want decent results. I hope you have a great weekend and had some nice banner luck.
Memel0rd out
submitted by Memel0rdFFBE to FFBraveExvius

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