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RetroArch Xtreme Updated to 1.7.6 (Let's Run it Boss Style like a Switch!), Suspend States fixed for MSX (Real Metal Gear 1/2), Xtreme Core Set Update for NESC/SNESC/PSC!

Release link at bottom of Notes
For those who have seen Avengers: Endgame, I hope it lived up to your expectations! It was an epic and fantastic movie! And, I found it incredibly funny to run into an anachronism within the 2nd episode of current season of Game of Thrones...Someone's Cell Phone inexplicably went off! Now then:
You can, additionally, follow the alternate links!
  • Hakchi2 CE and RetroArch Xtreme/Core Set Support!?
  • WPA Supplicant Updated to show hidden SSIDs!
  • RetroArch Xtreme Updated, Spruced Up, & Optimized to 1.7.6!
  • RetroArch Xtreme Updated with very optimal Playlist Support!
  • Who Loves Metal Gear!?
  • Who Loves ColecoVision!?
  • Who Has Had Trouble Running Metal Gear (MSX) and ColecoVision!?
  • Who Loves MSX/ColecoVision 3d Box Art!?
  • Who Loves Capcom? Who Loves Arcade Games!? PX68k Core Updated!
  • Who Loves SHMUPS!?
  • Dreamcast Revised and Optimized!
  • Nintendo 64 also Optimized for a Performance Upgrade!
  • PicoDrive fixed up with overscan fixes and better 32X compatibility!
  • PCSX ReArmed NEON Touch Ups!
  • HMOD/Core Install Sizes Accounted For!
  • Playstation Classic Users, Injectors Updated!
  • The Videos!:)
  • Final Notes!
Hakchi2 CE and RetroArch Xtreme/Core Set Support!?
There are three general ways you can get support for Hakchi2 CE and the RetroArch Xtreme/Core Set.
One, via Reddit (potentially delayed response) at:
https://www.reddit.com/miniSNESmods/ and
https://www.reddit.com/miniSNES/ and
Two, via Github (also, potentially delayed response) at:
Three, via our Discord (much better chance at faster response) at:
WPA Supplicant Updated to show hidden SSIDs!
Thanks to JW Pepper for the suggestion, and Madmonkey for fixing things up!
SD Prep Updated!
Thanks DanTheMan827! This Update changes a couple things:
It clears the boot0 and uboot from the sd card and it starts the partition 128MB into the card to allow for the possibility of upgrading to a bootable card without reformatting in the future.
RetroArch Xtreme Updated, Spruced Up, & Optimized to 1.7.6!
Showcase, here!
SNES Classic - RetroArch 1.7.6 Xtreme - Playlist Support - Ozone UI:)
Rocking the Mini SNES/NES like it's a "Boss" Switch:)
We held off on this one for a little while, until the time when things would benefit the Mini NES/SNES! Enjoy the vastly spruced up RetroArch Ozone Interface. Huge personal thanks to Madmonkey (for helping with the seemingly impossible to run interface for our hardware!) and Natinusala (great individual behind Ozone!)
Note: I will shave off a few MB from both 1.7.5 and 1.7.6 RetroArchs for the Next Update:)
RetroArch Xtreme Updated with very optimal Playlist Support!
This has oft been requested. But, it was never high priority, simply due to the massive amount of space that "Playlist Databases" required, NAND internal flash memory wise. This is no longer a problem, as DanTheMan827 and Madmonkey have graciously helped crush these things down to a very nice 75 percent smaller size. I optimized things as much as possible to further cut the size down. Initially, last year, when I first added the databases, they were around 80 MB, installed! This is a travesty and pretty unacceptable for normal NAND usage. You can easily see why it wasn't something that was high priority, as far as Playlist incorporation as a standard.
But, now, with this Update, they are at a much more optimal and beautiful 29 MB install size! Install the HMOD, _km_retroarch_xtreme_playlist_database.hmod, in order to enjoy and benefit from Playlist Support! You can refer to the video below to see them in action, and how much of a convenience they are as far as setting up personalized, easy to access Playlists via RetroArch!
Who Loves Metal Gear!?
Last time, it was all about Zelda and the Ancient Stone Tablets! Many of you have already 100 percented the weeks 1-4, since then! Again, personal thanks to BsLeNuL and Madmonkey for their roles in this fantastic addition, as well as anyone who had worked on the original game/s, as well as the translation, hacking, and updating of Ancient Stone Tablets!
This time around, we are going to get into the "Real" Metal Gear 1 and 2! These were on the MSX/MSX2 Computer in Japan. The 1st Metal Gear, which most are familiar with, from the NES days...is vastly different than the MSX/MSX2 ones, Metal Gear was a 3 month rush job, and intentionally made to be as different as its MSX/MSX2 counterpart as possible. Hideo Kojima, the mastermind behind these two, was very disappointed with Metal Gear 1 and Snake's Revenge on NES...both of which he had absolutely nothing to do with. They went against his original vision, which you can see within 1 and 2 on MSX/MSX2!
Suffice to say, I grew up on the NES ones, and really enjoyed them. I have beaten the 1st one countless times. But, when I finally had a chance to play the "real" ones, I truly saw a whole different perspective to things. These were made available "officially" in Metal Gear Solid 3: Subsistence for PS2, and PS3, Vita, and 360, amongst a couple other platforms.
In any case, you can also run Metal Gear 1 and 2 with the fMSX and BlueMSX Cores, respectively. What makes this particular Update so special is the ability to now "Save" both of these games, as well as other MSX/MSX2 with BlueMSX. Suspend States now work! I give huge thanks to antorsae for his part in this phenomenal addition! Simply install the latest RetroArch Xtreme of your choice, and BlueMSX, and you are good to go!
Playstation Classic Users, you are also in luck...You can now update the Injector, and have RetroArch Save Support for MSX/MSX2, as well!
On a side note, when the NES Classic first came out, neither fMSX or BlueMSX were optimal for playing games, due to lack of truly optimal controls. I have mentioned this a few times before. But, fr500 (integration into Cores/RetroArch for keyboard to controller mapping!) and R-Type (initial generic mapper!) were both gracious and considerate enough to help out with this cause. I am glad this turned out as well as it did, as keyboard to controller mapping has proven to be one of the absolute best additions. And, it affects a good dozen Cores, such as fMSX, BlueMSX, DOSBox, and other such PC related Cores.
Aside from the video below Release Notes, you can also refer to Xtras/Mapping, to get the appropriate button mappings for these games, as well as others.
BIOS are needed, and detailed in Master BIOS Module, while viewed in Hakchi. Or, you can see them in Xtras/BIOS.
Who Loves ColecoVision!?
Most know of Atari 2600. Not as many are aware of ColecoVision. But, it was a great system, at the time, which went up against Atari 2600, Intellivision, and so on. Many ColecoVision Versions run circles around their 2600 counterparts...I am talking about "you", Donkey Kong! That is just one of many prime examples.
Along with the great "Save" ability with suspend states, for BlueMSX, also comes "Save" ability for ColecoVision games!
Playstation Classic Users, yet again...you are in luck..The updated Injector will allow RetroArch Save Support for ColecoVision with BlueMSX!
There is also a several second load time alotted when running any ColecoVision game. You can run modified BIOS to "skip" this unnecessary load time, and pretty much instantly start any game! This is displayed in a video below. And, I will do my best to help those of you interested in ColecoVision, and cutting down the load times, know how to modify the BIOS so that this benefit can be part of your Mini Experience, as a whole! We've all certainly had our fair share of load times in our gaming experience. And, like MSX, covered in the Metal Gear Notes above, BIOS are absolutely mandatory for ColecoVision usage. These are noted in Xtras/BIOS, too.
I am talking about you Legacy of Kain: Blood Omen! Ironically, the PC version has "zero load times". It is more fluid like the original Legend of Zelda on NES...with instant screen changes! PS1 version was simply awful with its excessive load times.
Who Has Had Trouble Running Metal Gear (MSX) and ColecoVision!?
MSX/ColecoVision have been problematic for many to run over the years. There is a new HMOD to account for BIOS, _km_retroarch_bluemsx_bios.hmod Install it along with the Updated BlueMSX Core, and you will be able to run, not only MSX/MSX2 Roms...but, also ColecoVision! Command line is /bin/bluemsx Personal thanks to BouKiCHi for rewriting the BIOS in such a way that they could legally be used with the Xtreme Core Set! Don't worry, PSC Users, these BIOS will install with the Injector! I truly hopes this helps make things easier! This leave Artwork:
Who Loves MSX/ColecoVision 3d Box Art!?
Many of you who have followed my videos have consistently seen me use 3d Box Art for a majority of games that I showcase. With this amazing MSX/ColecoVision oriented Update, definitely check out the "alternate" Mega Link, specifically, Xtras/Game Art, for amazing MSX/ColecoVision 3d Box Art, courtesy of WallyWonka (Coleco) and 2speed (Microsoft MSX)! Enjoy!
P.S., there is an MSX, as well as ColecoVision Cheats HMOD, as well:)
Who Loves Capcom? Who Loves Arcade Games!? PX68k Core Updated!
Many of you might not be aware that the Sharp X68000 Computer was used in the development of multiple Arcade Games! Capcom is one of several companies to utilize the tools X68000 had to offer. Games such as Final Fight, Ghouls N'Ghosts, Street Fighter II: Champion Edition, and so on, were remarkably close to their Arcade counterparts, as a result. This is yet another Core that has been somewhat tricky to get up and running, due to needing BIOS. And, it also had one slightly irritating flaw, slow menu navigation (accessed with L2; Controller can be mapped so L2=L1, if on SNES or lesser Controllers, temporarily).
Neither of these issues are longer a problem, as with this Update, they are both accounted for! You can grab and install _km_retroarch_bios_px68k.hmod, along with the Updated PX68k Core, to be covered on both front! Personal thanks to retro-wertz for helping with faster in Core Menu browsing, R-Type for the amazing libretro Port...and, of course, Sharp for being so incredible to make the BIOS legal to share with the Xtreme Core Set! Ironically, the last TV (Sharp Aquos) I bought was one of the last models before the Sharp TVs (I believe) were changed over to a different manufacturer! I have always personally bought Sony Bravia and Sharp Aquos TVs, as long as I have had LCD/LED. They also share many of the same parts. I hope both continue to thrive in the future!
Who Loves SHMUPS!?
Many of you have consistently seen me play SHMUPS in multiple videos, as well as getting fixed up ones in various Releases. This time around, another incredible SHMUP, Batsugan, made by Toaplan...which also happens to be on Sega Saturn, now has partial (not full, as of yet, unfortunately) and fixed graphics. You can run this on the Updated MAME 2003 Plus! Personal thanks to Arcadez for this great addition! This will run on later MAME/FBA Cores, without full on graphic/sound issues. But, for me, personally...anytime a Legacy Core works in encryption support fixes, it is a milestone! So, take it as you will! Not to mention, performance and speed is generally better on the less accurate Legacy Cores (MAME 2003 Xtreme, Plus, 2000, etc)!
Dreamcast Revised and Optimized!
You will now have three tiers to play around with for Dreamcast (Reicast). One, Reicast Accuracy, which is the most current coding, and runs with /bin/reicast-accuracy It contains the latest additions, and offers the best overall compatibility!. But, performance can take a slight drop due to its increased accuracy. Two, Reicast Xtreme, which runs with /bin/reicast , and is a median between Accuracy and Performance. It has the best of both worlds, and is quite solid for most Users. Lastly, Reicast Performance, which runs with the command line, /bin/reicast-performance and, sacrifices some Accuracy and Compatibility to have better Performance! This should give you a good edge on finding the best path for any given game you so choose to run! Thanks to Autechre and FlyingHead for their continued support with this fantastic Core, the original Authors on PC, as well as madmonkey for helping on our end!
Nintendo 64 also Optimized for a Performance Upgrade!
I mentioned before that I had hoped to get Killer Instinct running 50-60 FPS. Unfortunately, while I was able to gain some FPS for the game, it will likely not have a very good chance at going a true and steady 50-60 FPS, all around. The hardware specs required to do this are simply not powerful enough on the Mini NES/SNES/PSC! Your "best" chance at running this game somewhat reasonably is with Glupen, /bin/glupen Do not expect miracles. Several stages have a bit of FPS droppage. And, unfortunately, the Arcade Versions of 1/2, will "Never" run well on any of these 3 Minis, and also unlikely to on the Genesis Mini. So, what it comes down to is mainly the SNES Version, which runs quite nicely on SNES9x 2005+ in particular. Command Line is /bin/snes05-plus
That being said, ParallelN64 Core has a Performance Upgrade, with up to 15-20 FPS gains on several games. It won't run as well with Performance as say Glupen. But, overall compatibility is excellent on many games, due to the different video/audio plugins that are used. I would suggest going through the 3 primary N64 Cores, in exact order, to find which suits any given game the best for you! These would be:
  • /bin/glupen with _km_glupen64.hmod
  • /bin/mupen with _km_mupen64plus.hmod
  • /bin/parallel with _km_parallel_n64.hmod
There is still a decent chance some more can be done with Mupen and Parallel. But, Glupen is likely to remain static, for now, and as Legacy as possible. Thanks to all authors and developers of these Cores, as well as the great help of Madmonkey, per usual! Also, thanks BsLeNuL, for helping with crucial Parallel testing, that made the optimizations more viable.
PicoDrive fixed up with overscan fixes and better 32X compatibility!
Overscan has always been an issue with the PicoDrive Core. Thanks to the help of jdgleaver, things are now fixed up! And, thanks to Jul Car for the heads up on a few 32X games not working. They are fixed, now!
PCSX ReArmed NEON Touch Ups!
Thanks for the heads up, bolton80. Graphical Glitches fixed for a few games, and timing changed to be more appropriate for performance and speed with the Xtreme Variant.
HMOD/Core Install Sizes Accounted For!
Several Releases back, Madmonkey helped with Core Compression so that Cores (Emulator ones, particularly) installed at 75 percent smaller. This has been a true godsend as far as maintaining precious NAND space. But, some of the non-emulator HMODs, such as the MESS Dependencies, Cheats, Playlists, did not benefit from this change. These will slowly but surely be accounted for, and crushed down to 75, give or take, percent smaller sizes, as well...in future Releases!
The primary three that will be tested out, but not make this release, are to be MESS 2016 Dependencies, Cheats, and Playlists as the first to be taken down several notches to far more reasonable install sizes. Again, thanks to DanTheMan827 and Madmonkey for their help on this! IE: The final end results are tentatively to be at:
  • MESS 2016 Dependencies, from 83.4 MB down to 11.7 MB
  • Master Cheats, all combined into one HMOD...from 49 MB down to 3.82 MB
  • Database (Playlists), from 29 MB down to 7.88 MB
Again, this is another Experimental Change that will need tested thoroughly before implementing things into the Core Set Release. But, it is, in fact WIP...So, it might make it out "Next" Release!
Keep in mind, MESS 2016 Dependencies, for now...can be weened down to a smaller size, simply by backing up the HMOD, then deleting Dependencies you don't plan on using for MESS, from the root hash folder.
Not only that, nearly EVERY Core/HMOD (in THIS Update) will now show the install size, whilst viewed in Hakchi2 CE. Just refer to the window to the right, while any of them is highlighted, to see the "Install Size". This will make it much easier to manage, as far as what can safely be installed. "Knowing is half the battle!", once said a "wise" cartoon:)
This also means, if you utilize the Hakchi2 CE option to generate modules report, from Modules Tab, you can get a nice listing of how much MB is being used, overall. Remember, SNES Classic Internal NAND Flash Memory, safe estimate for usage, is roughly 200 MB, give or take...And, NES Classic, safe number, is around 300 MB, give or take. You can go somewhat above these numbers. But, don't go too far, or you can break Cores/Save Ability.
Playstation Classic Users, Injectors Updated!
I will still be doing "Another" Update, specifically for PS Classic, by the weekend. But, for now, you will have the Updated Cores/fixes/changes that NESC/SNESC has, as well as separate Injectors for the Cores/Cheats. Cheats can take up to 10-15 minutes to install! So, for those who do not necessarily need them, they are in their own Injector, for optional use. Simply confirm overwrite, when installing any of the Injectors. But, keep in mind, AutoBleem should be installed before using any other Injector, to avoid any conflicts. The BleemSync Injectors will post on the alternative Mega Link sometime tomorrow!
RetroBoot Users, I will pass along the pertinent Updates/Changes, so that genderbent can get them out to those of you who use that fantastic Modification, as well!
The Videos!:)
SNES Classic - Gamer Cat
SNES Classic - RetroArch 1.7.6 Xtreme - Playlist Support - Ozone UI:)
SNES Classic - Who Loves the REAL (MSX) Metal Gear!? Tutorial & Suspend State Support Activate!
Genesis Mini - Will the Real Genesis Mini Please Stand up! Worth Buying?
Capcom Home Arcade - Let's Play all 16 Games with a Joystick!
Final Notes!
To Do list includes:
  • Adding more Games to Mod Store/PSC Injectors
  • Fixing a few minor bugs with PSC, which will go out in "Next" Injector Release
  • Crushing down some of the larger HMODs (Non-Emulator Based ones) for NESC/SNESC
  • Catching up on YouTube/Reddit Comments
  • Catching up on Github Issues
  • Other End User Requests
  • Catch up on Cobra Kai:)
Enjoy the Update!
Sincerely, KMFDManic...
And, of course, the Release!
submitted by MDFMKanic to snesclassicmods

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