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Analysis of r/anime Best Girl 7 results up to Round of 16
Group A, Upper Left
Prediction: Kaguya Shinomiya (Kaguya-sama: Love Is War) >>>>> Rei Ayanami (Evangelion) = Tohru (Dragon Maid) >>> Mako Mankanshoku (Kill la Kill) = Kyouko Sakura (Madoka Magica) = Yunyun (Konosuba)
Surprisingly Kaguya seems to get a somewhat more difficult road to the Last 16 than Megumin did last year - both Rei and Tohru got higher seeds than I would have thought of and they are both really popular, enough that theoretically they each would have enough power to shot down the fighter jets of the Shinomiya Group under the right circumstances. Especially Rei with her EVA-00 and the 3.0+1.0 movie coming soon (TM).
I still think Kaguya should be able to get to the Last 16 with ease, but it won't be an easy cruise either. In other news, at least Soviet Yunyun looks very unlikely to get that far like last year, which is good news....
Group A, Lower Left
Prediction: Mayuri Shiina (Steins;Gate) >>> Misato Katsuragi (Evangelion) > Ochako Uraraka (My Hero Academia) > Fubuki (One Punch Man) = Tanya von Degurechaff (Saga of Tanya the Evil) = Faye Valentine (Cowboy Bebop) = Itsuki Nakano (The Quintessential Quintuplets) = Tomoyo Sakagami (CLANNAD) = Alice Nakiri (Food Wars)
A pretty closely matched group....except that Tuturu will have quite an upper hand above her opponents. Ochako is going to have an even harder time than her last year crash out to Taiga Aisaka with MHA going downhill in the latest season, while I'm not even sure Fubuki is still OPM's female character representative. Misato on the other hand does have the charisma to go far, but with the delay to the closing chapter of the quarter-of-century legend named Evangelion, I'm not sure she can beat the choice of Steins;Gate.
Group A, Upper Right
Prediction: Darkness (Konosuba) = Nino Nakano (The Quintessential Quintuplets) >> Nadeshiko Kagamihara (Yuru Camp) = Krista Lenz (Attack On Titan) = Tomoe Koga (Bunny Girl Senpai) > Hange Zoe (Attack On Titan) = Kaori Miyazono (Your Lie In April)
Yes, that's correct, I'm predicting a very close match of Darkness with someone at seed # 136. But Team Nino has impressed me a lot with their dedication against the Church of Miku in the Quintuplets wars, and while the original manga certainly petered out in the end, I'm not so sure it has impacted individual sisters' popularity that much. Considering that Darkness fell at the last second to Iroha Isshiki last year by a mere 10 votes, I am not sure that she really can go that far into the last 16. Maybe she will lose in stoppage time again (
I will be really thrilled if Nadeshiko get into the Last 16, but she certainly has stiff competition other than those two, not the least 2 of the better written characters in AOT and Kaori (who seems to get criticized a lot, poor girl). And Tomoe Koga has put up some memorable episodes in Bunny Girl Senpai, enough for her to be Mai's wing-girl in this competition - look out for her!
Group A, Lower Right
Prediction: Emilia (Re:Zero) = Shouko Nishimiya (A Silent Voice) >> Taiga Aisaka (Toradora) >>> Kanna Kamui (Dragon Maid) > Nagisa Kashiwagi (Kaguya-sama: Love Is War)
Here's a group where the 2 highest seeds are so closely matched that I really scratch my heads on this one. While Emilia is the obvious choice, the unforeseen loss of advertisement effect by the delayed Re:Zero season 2 may well swing the balance of this group out. Fortunately she doesn't have many powerful competitors here.....except for Team KyoAni's angel Shouko Nishimiya. She has warmed and healed so many hearts around, particularly after last July's tragedy, that I really think she has as much chance of beating Emilia - a character who has yet to really shine in anime form - as at least flipping a coin. She's going to get my vote if that match plays out by then for sure.
Elsewhere Taiga's win over Ochako last year certainly proves her disguised sweetness for sure, but her other parts of her attitude is still troublesome and will continue to act up as her Achilles' Heel. And this group also has one of the strangest joker cards around in this competition - with Kei Shirogane getting the 7th seed it's baffling that Kaguya-sama's no. 5 seats at lowly #152. Something is definitely acting up, but is she really going to become the Yunyun of 2020 or she will peter out early
Group B, Upper Left
Prediction: Suzuha Amane (Steins;Gate) > Ai Hayasaka (Kaguya-sama: Love Is War) >>>> Sasha Blouse (Attack On Titan) = Kumiko Oumae (Sound Euphonium) = Reina Kousaka (Sound Euphonium) = Kobayashi (Dragon Maid) = Ami Kawashima (Toradora) > Nao Tomori (Charlotte) = Megumi Tadokoro (Food Wars)
Is the defense of the Shinomiya Group's tank battalion strong enough to keep the momentum rolling for 9 rounds straight? This group may well be the testimony to that, as while Ai Hayasaka has proven beyond doubt to be one of the best anime maids in recent history, her time in anime form is still quite limited and I really think her seed #4 is very much an over-estimation. Not many girls in this corner of Group B can stop her inside 5 rounds......but then we have our dear Part Time Warrior around here, actually slightly even above Kurisu as my favorite Future Lab Girl. Her fighting skills is going to be very tough on Hayasaka's popularity, and I just think her fan base might just be loose enough for her to be knocked out.
There are many other girls here like Potato Girl (TM) and 3 very popular KyoAni Girls here (with Reina being my all time lists' #6 and representative of my One And Only anime studio), although it's not easy to see how them - or the only Best Girl Finalist here - can actually go that far this time. Team Ami may well feel rejoiced that she got a better seed than Taiga this time, but I'm not so sure if it will be of any help to get her far and high.
Group B, Lower Left
Prediction: Ryuuko Matoi (Kill la Kill) > Mikasa Ackerman (Attack On Titan) = Eru Chitanda (Hyouka) > Madoka Kaname (Madoka Magica) = Sakura Matou (Fate series) >> Kallen Stadtfeld (Code Geass) = Shiki Ryougi (The Garden of Sinners) = Misaki Shokuhou (A Certain Scientific Railgun)
Damn, so many good girls here. Last year before watching Kill la Kill I was questioning why Ryuuko was so well liked. Now I know and she's so cool and lively that I do predict she has the highest chance of surviving this bloodshed
And then there's one of the best dark horses of this year, the long under-appreciated Third Girl of Fate. I have yet to see Fate - precisely because I really want to pay respect to this poor girl and wait for her home ground in F/HF III to come. Sakura Matou certainly has been gaining more and more fans lately, and with Rin already won and Saber still one of the most powerful players in this arena, she certainly will wish to get closer to those other girls affecting her fate. Watch out if she shoots far in this competition!
Finally: VOTE SHIKI RYOUGI YOU COWARDS!!!
Group B, Upper Right
Prediction: Mio Akiyama (K-ON) > Aqua (Konosuba) >> Asuka Langley Souryuu (Evangelion) >> Kanbaru Suruga (Monogatari) = Sakura Chiyo (Monthly Girls' Nozaki-kun) = Rin Shima (Yuru Camp) = Megumi Katou (Saekano)
The Order of Axis vs After-school Tea Time, what could possibly go wrong?
Answer: Aqua-sama might have a shock early exit this time. For one of Team KyoAni's aces is up in this corner, Mio being HTT's superstar for more than a decade and her idol-like character can knock out even the most popular of all waifus. With Team Konosuba facing huge pressure of winning something this time, it's no promise that their pressing forward will really reap results and we may see a crucial upset here earlier than planned.
There's also Asuka trying to get another shot for the prestige 25 years after her first appearance, but she's such a polarizing character that she may well get herself hurt again. Hitagi's wing-girl, Paras and Shimarin certainly will also have a shout-out here, but here's a reminder that Megumi Katou is so popular in the Far East that you may as well take a look at why she's so loved by many whenever a waifu war comes out.
Group B, Lower Right
Prediction: Kanade Tachibana (Angel Beats) > Illyasviel von Einzbern (Fate series) = Ram (Re:Zero) = Wiz (Konosuba) = Beatrice (Re:Zero) = Jibril (No Game No Life) >> Emma (The Promised Neverland) = Yuki Nagato (Haruhi Suzumiya series) = Ichika Nakano (The Quintessential Quintuplets) = Tohru Honda (Fruit Basket)
There are corners where so many popular girls are out there.....and then there's Ram, Wiz and Jibril (those who have watched NGNL:0 will know why). At least Beatrice (best girl in Re:Zero by far, yeah come and argue with me) is here, and poor Yuki Nagato is going to be left in the snow again (sigh)......but there's one choice that I have no idea why so few people like her nowadays when she was one of the most popular waifus around a decade ago and her show still leave so many people crying out for good 10 years on. The Angel of Angel Beats is still around playing the notes of emotional moments around the anime world after such a long time (u/MapoTofuMan can testify), and if there's one good choice of Best Girl around this side, it's definitely going to be her. Please you all, can you at least give out this little miracle? Please?
Group C, Upper Left
Prediction: Megumin (Konosuba) >> Yui Hirasawa (K-ON) = Iroha Isshiki (Oregairu) >>>> Komachi Hikigaya (Oregairu) = Shiina Mashiro (The Pet Girl of Sakurasou) = Tatsumaki (One Punch Man)
Megumin at seed no. 2 continues to hold huge advantage in going at least 6 rounds far and her path to the Last 16 is only slightly more difficult than last year did. That said.....we have Yui Hirasawa, K-ON's way too cute guitarist, and Iroha who has proved to be highly formidable with her last second win against Darkness last year, boosted by Season 3 effects. Of course fans of our explosive expert (ahem) will be on high alert in guiding her at least back to where she fell last year and I still think she'll come out ahead, but I can see decent chances of an even earlier upset than last year happening. Let's see, let's see.....
Group C, Lower Left
Prediction: Saber (Fate series) > Homura Akemi (Madoka Magica) = Riza Hawkeye (Full Metal Alchemist) >>>>>>> Onna Shinkan "Priestess" (Goblin Slayer) = Fumino Furuhashi (We Never Learn) = Saki Nikaidou (Zombieland Saga) = Hinata Kawamoto (March Comes In Like A Lion)
Well, despite I'm giving good old King Arthur the win here, in my personal bracket for Best Girl 7 Madness I'm predicting Homura to win here (and then going all the way to the top beating Megumin, Holo, Mai and Kaguya - but that's another matter for another day). The Madoka girls have always been hugely underrated here and she's probably the one who suffer the most (see the pattern?), yet she beating Rin Toosaka, Megumin and Kurisu Makise in the 24 hours contest 3 months ago - never mind that April Fools probably helped her while people carefully avoiding "Worst Girl" - actually gave me a huge boost in confidence that Magical Girls are still a big power in anime. Homura vs Saber will be really tough, but the match is more balanced than many would thought.
There's also our trusty Riza Hawkeye lieutenant here, who has definitely won the confidence vote of every watcher of FMA in addition to her dear Roy Mustang. That said, she (and Winry) didn't really have that many occasions to shine in the story of the Elric brothers, the biggest flaw in her popularity that always hover around the Round of 16. Winry have shown the way last year, but I am not quite so sure about Riza here. Well.....we shall see.
Group C, Upper Right
Prediction: Tsubasa Hanekawa (Monogatari) > Mitsuha Miyamizu (Your Name) = Mayoi Hachikuji (Monogatari) = Rikka Takanashi (Love, Chunibyo and Other Delusions) = Yoko Littner (Gurren Lagann) > Kei Shirogane (Kaguya-sama: Love Is War)
Kei Shirogane at Seed No. 7. That's what you need to know how chaotic this corner is gonna be.
But rest assured that she has a decent chance of not being able to pull a Wiz or Yunyun this time, for formidable opponents are in the arena, starting with Chunibyo's Rikka in Round 3. While Rikka has Team KyoAni behind her and skilled mecha driver Yoko runs around in perfect form, plus the always lovely "Shinkai's perfect normal school girl" Mitsuha telling her presence to everyone, it's the 2 most powerful Monogatari girls left eligible for this contest that may get away eventually. It will be no surprise if Mayoi bites the whole way through this minefield (
Group C, Lower Right
Prediction: Holo (Spice and Wolf) >>> Nezuko Kamado (Demon Slayer) = Ritsu Tainaka (K-ON) >>>> Nadeko Sengoku (Monogatari) = Satsuki Kiryuuin (Kill la Kill)
And Holo is back for the 7th time in her long time quest for champions yet again. It's been such a difficult road of suffering that I'm still very much impressed that her fans still manage to keep her in play for that long, more than a decade after her last anime season. With this in mind she's definitely the favorite in getting to the Last 16, which is the least she deserves.
A strong wild card is here though, and had this been a Japanese contest Nezuko would have easily knocked out everyone else here without saying a word (pun intended), something also seen with her 23rd seed here. Yet, she performed poorly in the seasonal and yearly new Best Girl contests last year, with her throwing away what is supposed to be a sure win to her in Spring 2019 against Hitori Bocchi being a sign of what's to come. She even got beaten by her own show's characters as Shinobu Kochou beat her in the 2019 yearly contest! I'm not quite sure her getting that high of a seed will really help Camp Demon Slayer, especially with best Band Leader Ritsu also around here, but maybe she will finally get the momentum this time around? Or not?
Group D, Upper Left
Prediction: Chika Fujiwara (Kaguya-sama: Love Is War) >> Azusa Nakano (K-ON) >>>> Kaede Azusagawa (Bunny Girl Senpai) = Kanao Tsuyuri (Demon Slayer) = Satanichia Kurumizawa McDowell (Gabriel Dropout)
Chika probably doesn't need to cheat in this corner to get into at least the Last 16, despite many good girls appear around this place (Nagisa Furukawa, Mayaka Ibara, Mirai Kuriyama, Kagami Hiiragi, Kuroko Shirai, Shirase Kobuchizawa.....) that unfortunately won't be even close to reaching that. Azunyan will probably pose the biggest threat, and I'm solidly on her side, but getting our Student Council Secretary down will not be a straightforward task.
Meanwhile also watch out for Kaede (would have been an even bigger threat if her arc in Bunny Girl Senpai got more episodes....sigh), Kanao (well, it's Demon Slayer) and animemes favorites Satania, but Chika seems to have the right tools to knock them out as of this writing.
Group D, Lower Left
Prediction: Violet Evergarden (Violet Evergarden) = Yui Yuigahama (Oregairu) > Miku Nakano (The Quintessential Quintuplets) >>> Tsumugi Kotobuki (K-ON) >> Shiro (No Game No Life) = Nia Teppelin (Gurren Lagann)
Jeez, Team KyoAni is having such a hard time this time around....
Violet has the power to be the spearhead of getting Team KyoAni to the top for the very first time, with her letters still letting people brawl with tears since 2018 and will continues with her main movie finally coming out in September. Yet, it's going to be a very tough road to even the Last 16 as we have two of the most dazzling rom-com (?) girls left in the contest here with Team Yahallo and the Church of Miku certainly feeling that their girls will go high far in what may be their last campaign with decent chances of winning the whole thing. With Season 3 coming up shortly Yui is definitely on level terms, if not even better as this 2017 Finalist will look for yet another way to chase after Yukino's footsteps. Could she withstand the pressure and get into the Last 16 and look up for even better things from there?
Group D, Upper Right
Prediction: Mai Sakurajima (Bunny Girl Senpai) >>>>>>> Haruhi Suzumiya (Haruhi Suzumiya series) = Rio Futaba (Bunny Girl Senpai) = Olivier Mira Armstrong (Full Metal Alchemist) = Yotsuba Nakano (The Quintessential Quintuplets) = Momo Yaoyorozu (My Hero Academia) > Sinon Asada (Sword Art Online) = Yuuki Konno (Sword Art Online)
A clear advantage is in order here as Mai descends into anime's premium contest for the very first time. Her popularity is so high that it will take a lot of superpower to knock her feet down, and it doesn't seem that there are anyone who can realistically do that - especially as one of the higher seeds here is none other than her scientific kouhai. Haruhi's Goddess Power might be able to do that.....if not for the fact that her attitude is only going to cause destructive interference to her power. There's also our underdog of the Quintuplets, the Northern Land's most decorated General and one of MHA's most popular girls, but I am not sure where would they have the power to pull our idol superstar down from her rampage towards the top.
Group D, Lower Right
Prediction: Winry Rockbell (Full Metal Alchemist) > Zero Two (Darling in the FranXX) = C.C. (Code Geass) >> Raphtalia (The Rise of the Shield Hero) = Minori Kushieda (Toradora) = Sayaka Miki (Madoka Magica) = Shizuka Hiratsuka (Oregairu)
Winry's surprise rocketing into last year's final will raise the stakes of her getting that far again instead of hovering around the Round of 16, but she's going to find as many potent opponents here as she did last year, not the least of which is animemes' Darling (pun intended) Zero Two, who's extremely determined to revenge against her narrow 31 votes defeat in the Haruka Tomatsu Derby last year that ending up completely changing the trend of the competition. Also lurking around is the very much beloved Pizza Girl of Code Geass who is more than thrilled to get such a high seeding this time - will this year give her the best chance to rocket into the stratosphere for the very first time after so many years?
First time player Raphtalia will hope that she can put up an impressive performance as a rookie, while Minorin will have the guts to put up against anyone who comes against her, plus poor girl Sayaka trying to find a way through towards final salvation and our resident sensei of Oregairu has decent firepower to go far. Yet catching up with the top three in this corner seems pretty much too much to ask. Or is it?
JRPG Unique Battle Systems, A look at some of the weirdest and coolest concepts that JRPG developers invented and explored over the years.
Hello again, some of you might remember me from my last post about JRPG Turn-Based Battle Systems or at least I hope so, well today I bring to you a look at some of the most Unique and Weirdest Battle Systems that the JRPG genre has ever seen, at least that I have ever seen, and by that I mean battle systems that aren't about just hitting your opponent until they die, either in a turn-based or an action battle system, but what am referring to are battle systems that changed the whole formula completely or at least changed it enough that it became one of it's kind or a rare one at the very least.
I hope you find this interesting as well as entertaining, and of course I welcome any suggestions/discussion about any unique and weird battle systems that I did or didn't mention here.
Important Note before I start though, I want to make it clear that this is only a list about battle systems and nothing else, it's not a review of the games, it's not about how good or bad the game itself is, it's only a look at the battle systems, and even then I would like to apologize in advance for the typos and the lack of editing, I will do my to do this when I have the time later, but as for now, I want everyone to know that I fully appreciate the time anyone would give to read through this, and without further ado let's start:
JRPG's most Unique and Weirdest Battle Systems:
Inazuma Eleven series (NDS/3DS) :
Sarting this off with a big series that's been running for more than 10 years now, with more than 10 games in the series including spin-offs, a series by the great JRPG developer Level-5 (Dark Cloud/DQ8/Rogue Galaxy/Ni no Kuni/ect...), and if you didn't guess from the trailer above, it's a football/soccer JRPG.
While I am tempted to say it's the first of it's kind, it actually isn't, as far as I know the first game to combine JRPGs and Football was actually the Captain Tsubasa series by Tecmo for multiple consoles from the NES to the PS2, and even by the most superficial look you can tell the Inazuma Eleven took a lot of it's idea from the Captain Tsubasa series. sadly even though I want to get really in depth about this, this isn't a review, but a list of weird and unique battle systems, beside this would be too big to fit in a reddit post, so let get to it.
The battle system in IE is unique indeed, but what makes it actually work is the NDS's styles & touch screen control, not only can you freely and easily control your whole team, but also execute nice plays and advanced maneuvers between your team players, but in case you do come in contact with the opponent players, then the time will stop and you'll be prompted with three choices, two different normal actions or you can go for the third choice which is to perform a super move, for example, if the opponent has the ball and your player intercepts him, you'll get a to choose to Block or Slide. or perform a super move to get the ball back, depending on what you choose you'll clash with the opponent's choice, and the winner of this clash is decided by multiple factors, like how powerful the move used is, which character has the higher stats, Guard stat for the blocker vs the Control stat for the player with the ball, and even then there are more multiple outcomes to such clashes and not just wither you get or don't get the ball.
Even without clashing with an opponent, if you touch the opponent's goal or if you receive a pass in the opponent's penalty zone, you can also stop the time to choose an action to perform, either keep moving with the ball, pass the ball, or perform a super shot, and again depending on what you choose, what action the goalkeeper chooses and where you aim the ball, the clash of both choices will have different results.
With more than a 1000 players to recruit to your team, and more than 300 different skills, this series took what Captain Tsubasa started and made even better, and it still gets even wilder and crazier with every new installment, with the addition of Super Tactics, in-match Transformations, and even having multiple super shots overlap each other. which certainly makes it a JRPG that you should at least try once if you're a fan of JRPGs or Football in general.
Sigma Star Saga (GBA) :
This is certainly a textbook example of how to never judge a book by it's cover, a JRPG/Shoot'm up, and to my knowledge there have never been anything that is similar to this, so it gets 10 for creativity alone, but let's just dive into it's battle system.
The game's combat essentially is divided into two parts, the part where you control the MC in an isometric view and shoot monsters, and the other half which is a Shoot'em/Shump up where you control different types of ships.
Hold your horses and let me explain this weird combo, while controlling the MC as he walks around in the field fighting monsters, the parasite that is fused with your head will receive help signals from nearby spaceships that have run into enemy forces (I know I know, but I don't have time to explain it), in which case your character will stop right away and teleport to that said ship to become it's pilot, basically a random encounter if you will, each random encounter will have you control a different ship, and the only way to end that random encounter and teleport back is to defeat the number of enemies that is indicated by a yellow number at the top right of the screen, I also want to note that the shoot'em up combat is the only place you'll be able to get exp to level your character, exp is represented by the small blue orbs you get from killing enemies with your ship.
That's not all though, you can also customize your ship's weapon, which are divided into three parts, The canon type (the way the bullets are fired), the bullet type (the way the bullets behave after being fired), and the impact (the way bullets behave after hitting an enemy), and you keep unlocking more types to further customize your weapon and keeping the formula fresh, not to mention that even the different ships you get to pilot get better the higher your level is, and each ship aside from your weapon customized weapon has a it's own special weapon, of course also expect everything that comes with a shmup game, like screen clearing bombs, bosses, ect... .
It's a really one of kind game that's you should give a try if nothing but for this weird mix of genres.
Battle Golfer Yui (Sega Genesis):
It's exactly what it sounds like, what ? you think it sounds like it's going to be a beat'em up where you battle and smack the hell out of people with golf clubs ?...ok so it's not what it's sounds like, it's a JRPG where you play and beat others in golf...the sport.
Of course there is more to it than that, in this game you play as Yui, a golf battler, and you try to beat the evil organization's battle golfers, and after each battle you get exp in order to increase your level, as your level increases you get more SP, and more SP means you get to use more Super shots/Skills, skills like having the ball travel along the surface of the water or even outright control it in mid-air.
There really isn't much to say more about the battle system here, but if you're interested in knowing more about the game itself you can watch the Region Locked video on it.
Carnage Heart EXA (PSP):
Eever wondered what a JRPG about playing the stock market would look like ? me neither, Carnage Heart EXA is a robot battle simulator, where you customize your robot's, referred to as OKEs in this game, hardware as well as software, and big emphasis on software, yes the whole game is about building the best battle robot out there, building and not actually controlling the robot, as the AI will take control of the robot during the battles.
Your part in this game is divided between choosing the hardware parts that you need for the robot, like Weapons, Armors, Body types, and even CPUs, and the other half is about creating or programming the software that will run the OKE, by using different logic/processing/command/ect.. chips, and I don't think I have to explain how crazy this can get, you can even set your own creations against each other to test how good each setup is, and even during the battle, on the left and right side of the screen, you'll be able to see boxes that will indicate how good is your software and if there any problems in it, it will also show you which processing chips are active during which action, making it easier for you to further improve your software and OKEs and pinpoint problematic logic chips.
It's really hard to get into all the nitty gritty about this game because of how deep and complex it is, that's why the a huge part of the start of the main story is just one big tutorial explaining everything about the game in detail, so if you're a programmer, mecha fan, or just like deep customization in your games then don't let this slip by you.
Honorable Mention to Armored Core Formula Front for the PSP/PS2, another JRPG about programming and customizing your own Mecha, and while this game is not as deep in the software programming department as Carnage Heart EXA , it more than makes up for it in the hardware customization side.
Car Battler Joe (GBA):
It's exactly what it sounds like, what ? you think it sounds like it's going to be a racing sports game where you beat other racers on racing tracks ? ...ok so it's not what it's sounds like, it's a JRPG where you smack the shit out of other people's cars and blow them the hell up...a car battler, and also no, I checked, he's not related to Yui.
Nothing much to say here really, it's a JRPG where your main character uses his Car, which is of course customizable with all kinds of different weapons from Saw blades to leasers to machine-guns to missiles, and you can customize the Chassis. Engine, and Body to upgrade your car, and if all of that isn't enough, you can build new car models if you collect the necessary parts, and last but not least you can equip different Overdrive skills, basically they are super moves for your car, things like getting a protective Force Field, a Turbo boost and others, and of course to use your overdrive skills you'll need to spend SP.
The whole battle happens in a 2D maps ala Super Mario Kart on the Snes, with each new map becoming bigger than the last with more hidden items and area, and car battlers, and eating other car battlers and blowing them up is not just to get through the game, level up, and for the fun of it, but also because they drop different parts, weapons, and even overdrive skills.
A very old game that isn't really all that bad, but at the same time wouldn't hurt to know about.
Digimon Digital Card Battle (PS1):
Eever wondered what a JRPG about playing card games but the cards are Digimons would look like ? me neither, Digimon Digital Card Battle is *CCG using digimons as cards, but that's where the similarities with other card games end.
DDCB isn't the only game that uses cards for a battle system, but it's certainly one of the best at it, you battle opponents in a card game where you have to choose a digimon to fight for vs the opponent's digimon, the after both digimons have been set, each player will choose a certain attack from a list of 3 different attacks available to each digimon, each attack is assigned to one of three buttons, each represting a different attack and tactic, the "Circle" button attacks are mostly powerful high damage attacks but are vulnerable to counters, the "Triangle** button attacks deal medium damage but have a higher chance of avoiding counters, and finally the X button attacks usually deal very low or no damage but cause a long list of special effects, like countering an opponents Circle button attack rendering it useless, or even self detonate, after the attacks have been chosen all the effects have been resolved, the Battle phase animation executes(you can turn them off the animation if you want), and after one side depletes the HP of three digimons, meaning they defeat them, they win.
That is the most bare bones explanation for this game that I can give, there are a lot of very enjoyable and tactical mechanics like Digivolving your digimon to a more powerful one, using trap cards, or even putting your faith in a topped face down support card that could either screw of save you depending on how you built your deck , just to give the game that little extra rng that all CCGs need, but that's not all, at the start of the game you get to choose a digimon to be something like your deck champion, he levels up with you which upgrade his card stats, and on top of that you can equip your champion with up to 3 different skills called digi parts, and on top of that you can also equip them with different Digi-Egg Armor so that when you summon them on the field they can immediately choose to have them evolve to that armored form, but while that gives them an immediate boost it prevents them from using the normal evolution method.
ll of that and I still haven't talked about all the different deck types and elements, trap cards, buff/debuff cards, card fusions, all the different ways to get boosters packs and so much more, the developers of this game could have easily made a clone of any of the other popular card games out there and no one would have cared, but they really went the extra mile and outdid themselves with this game, a really fun JRPG if you are fan of CCGs or digimon in general.
Dragon force (Sega Saturn):
Eever wondered what if they made a whole JRPG just about that army combat mode in Suikoden 2 ? ME TOO!, Dragon Force's battle system is about real-time army battles, where two general of opposing factions, each leading their own army clash on the battlefield in glorious 2D sprites.
The game itself has a lot of different elements and very interesting mechanics, but we are here to talk about the battle system only, and what a system it is, to put it in simple terms, on a 2.5D map, your general leading your army, will clash with the enemy's general and their army in a real-time battle, but before any of the fighting starts you will get to choose what type of formation your army will use and what type of tactics they will employ, and even after that you can pause the battle at any time to change your formations and tactics to fit the ever changing battlefield, on top of that each general will have their own unique class special attacks, they range from attack aimed at the enemy general to army devastating attacks/summons/magic, to even healing/resurrection spells depending on what type of general you have.
Another layer of strategy to this battle system is the type of army your general controls, there are multiple types of units you can choose for your generals, there are Archers, Cavalry, Monks, Mages, Zombies, ect.., each type of unit is weak to some type of units and strong against others, and that comes into account especially when deciding your formation in battle, like choosing to split your army of Knights when they are up against Archers, or choosing fortify your defenses to protect a mage general long enough for him/her to cast powerful spells, and finally when push comes to shove, and both armies have been totally demolished, you can choose to have your general take on the enemy general on a one on one duel to the death.
The game as a whole is fantastic, but the battle system is really fun to use and to watch, if you can ever get your hands on this game then don't hesitate to give it a try.
A JRPG that spawned from the weirdest of unions, a game developed by PopCap Games in collaboration with Square Enix, and thus Gyromancer was born, and as expect from PopCap, the makers of the Bejeweled series, this JRPG uses a puzzle based battle system, the mini-game Bejeweled Twist to be exact,
In this battle system once you come in contact with the enemy on the map, you'll have to choose one out of the three monsters that are in your party to fight for you in the battle, kind of like Pokemon, and also not unlike Pokemon each monster will have different evolution and elemental type weakness and strength, so choosing the monster with the strongeweaker type to the monster your facing goes a long to making the battle easier or harder for you,
The battle itself is very simple to understand but hard to master, you simply twist the jewels to match 3 or more of the same color, but that alone isn't enough to win you the match, because each monster you have has 3 attacks they can use to inflict damage with to the enemy monster, and each of those attacks can only be used once they are fully charged up, which is done by combing 3 jewels or more of the same color, and they charge up even faster if the jewels matched are of the same type as the your monster's element, now once you finally charge an attack meter fully, a beam of light will shoot from that meter and it will randomly choose a jewel from the board turning it into an attack jewel and then resetting the meter, finally you have to match that same attack jewel to unleash the attack on the enemy monster.
Now on the other hand, with each rotation you make the enemy monster's attack meter will charge, and it charges even faster if you make an empty rotation that doesn't match any jewels, and once it's meter is full, it will also choose a random jewel on the board and turn it into an attack jewel, but this time the jewel will have a timer on it that ticks down once with each rotation you make, in which you have to match that jewel as soon as possible with 2 more of the same color to destroy it, otherwise the attack will hit your monster once the countdown finishes, but that's not all, the further you get in the story, more and more obstacles will be introduced to the battle system, like stones that you can't match and jewels that you can't rotate.
It's personally not my type of game battle system, but you have to give the developers credit for all the innovation they made on such a simple system, if you're a fan of puzzles then maybe this is something that will interest you.
Knight in the Nightmare (NDS/PSP):
From the sadistic JRPG developer and lover of weapon degradation and limited use items, Sting, comes a Bullet Hell JRPG that will you'll either love or hate, there is no in between, just like all of Sting's games, and like most Sting games, this one will have you reading through 10s of pages of just tutorials so you can finally grasp at least the most basic concept of the battle system, so I hope you understand if I can't fully explain this system in the next 2 or 3 paragraphs.
This game is played through missions, and each mission you will have a certain goal to achieve within a certain time limit, and if the time runs out before you achieve that goal then you will lose, so far so good....sigh...here we go, in the battlefield you the player are represented by a white ball called a Wisp, which you can move around freely in a 2D plane, and at the same time the battlefield it self is actually 3D, try to wrap your head around that shit, moving on, most of the time your mission will be to "kill all enemies", but since you're a helpless Wisp that can't hurt anyone, you'll have to use the spirits of dead warriors to help you defeat those enemies, while you can't move those units you control freely around the map like you do, you can place them in specific places, and from there control to perform different attacks, of course setting those units is done before the battle starts.
Now that you understood the layout, I can finally start explaining the battle system, you see the Wisp (you) has no HP, the only thing that happens when the Wisp is hit by the enemy is that more time gets deducted form the mission time, which as we said before once it reaches zero you'll lose the mission, another thing is that the timer it self won't count down while you move the Wisp, though enemies will move and attack as per usual, the timer will only start to tick once you are controlling one of the warriors that you have set around the map, the moment you start charging an attack using one of the warriors the timer will start to tick until you release the attack or you reach maximum charge of that particular attack, speaking of attack charges, you see each warrior can charge up his attack usually up to 3 levels of charges, each level will increase the damage and Area of Effect of the attack being used, which is different depending on the weapon used and the warrior class (Mage/Knight/Warrioect..), but that's not all, because each weapon will have a different pattern to it's AoE, but wait there's more, some weapons will have skills that you can also charge up and use for some heavy damage.
So basically your usual loop of combat will be to wait for the enemies to walk into your attack range, because as we said you can't move your warriors, so your only choice is to wait for them to get close, and then charge up your attack enough to hit as many of them as you can and then collect the MP gems that come out of them using the Wisp so that you can finally use super moves to kill them faster.
At this point most of you probably got it, but just in case you are still wondering when does the ""Bullet Hell" part comes, that's actually the bullets that the enemies throw at you, sure at the start of the game they are easy to dodge and won't even make you flinch, but that's what Sting does, once you relax and think you have finally got the hang of this system, they they finally show their sadistic side, and it gets even worse than this as you move on.
To be honest, I barely explained this more than 30% of the basics so far, there are still a lot of things to cover, like High Skills, the Kill Matrix, Rush effects, and more, but I hope I gave you enough to at least get a feel for what type of battle system this game has, and also help you decided if it's worth checking it out.
Panzer Dragoon Saga (Sega Saturn):
Finally we are here, Panzer Dragoon Saga, thinks of this as Ace Combat mixed in with Drakengard, and you'll get about half of what makes this game so great, but let's just dive in because I can't wait to talk about this.
In this game battles take place in the sky, where you'll be riding on and controlling your Dragon to fight enemies. now battle start out as a random encounter, once the encounter starts and the magic dust fades away, you'll find yourself flying besides the enemies you're having the encounter with, now everything is real-time, but to actually use any of the dragon magic attacks or magic spells, you'll have to wait till some of the 3 bars at the bottom right of the screen fill up, once one bar is filled, you can either use the bar to do your dragon's edge blaster, or the homing leaser attack, or even use an item, but if you wait till 2 more 3 bars are filled than you'll be able to use your dragon's magic spells which are really powerful, of course they range from powerful attack spells to support and healing spells, if you're having trouble trying to grasp how the bars work, just think of FF13...no that joke is too low even for me.
Moving on, there is even more depth to battle system than this, because the battles take place in the sky, you can move your dragon to maneuver around the enemy anyway you like, but while moving your action bars stop filling up until you remain in one place, so why move in the first place ? well if you look at the bottom middle of the screen you'll see a circle with green and red zones in it and a yellow needle, it's actually kind of a mini-map of the air-space you're in, the yellow needle represents your dragon as he moves around, while the red zone is danger and the green zone is a safe zone, so if you're in red zone i.e in the Danger Zone (that was the for Archer fans out there), you'll be in range for enemy attacks, while being in the green zone will mean you'll be safe from their attacks, so your normal tactic will be to hit while in the green zone and then run from the red zones to keep safe, though this is not always the optimal way to play depending on who your enemy is.
So you can see the how deep the system is, and even further more, there are five different forms that the dragon can transform between, Normal, Attack, Defense, Agility and Spirit, and as their names suggest, they not only change your dragon's appearance but also heavily change the stats and type of magic spells the dragon can use and even gain special effects unique to that form, and the more you use of one specific form, the more spells you unlock for that form.
Of course there is more to this battle system, but for now I hope I was able to convey how great and unique this battle system is, and how awesome Panzer Dragoon Saga as a JRPG is, any JRPG fan should never miss the chance to get their hands on this gem if they could.
This is awkward...there is really nothing I can add or explain about this game that the trailer above doesn't already go into.
This is the one JRPG that you it is what you think it is, a Rhythem JRPG where you play through most if not all the famous Final Fantasy OSTs, and even soundtracks from other SE titles, like Bravely Default, Chrono Trigger, FFT. Mystic Quest (wtf?), Dissidia, and others.
Yea that's it...really, it's a Rhythem game, what do you want.