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Thoughts on: the best merchandise or microtransaction you can buy for any game is a novelization.

Just some random thoughts on why reading books is still a valuable time spending way in the modern age. It's not a study or anything but I tried to broke down my thoughts into separate points and arrange them in a way so that they build upon each other, but still there are many who just stand on their own. I realize this is TLDR for many, but I hope this subreddit is still about a bit of gaming related philosophical discussions :).
A couple of reasons why I often find myself burnt out of various game genres.
  • Assassin's Creed type of games: giant open world fragmented to smaller regions, each soft-locked away from you through grinding for level up, gear, or in a better quality game's case, story and narrative. You'll likely spend roughly 60-70% of your raw game time doing chores in this which may be fun for the first dozen or two dozen sidemissions if gameplay is good, but you'll end up repeating the same 4-6 type of sidemissions in every region, and even if the developers bothered to have a placeholder NPC there giving you a stock "my cat / relative / friend / toy is lost" speech, I find it incredibly difficult to give a single fuck about it after years of these type of games wore me down and I see them for what they are: filler content. I can no longer empathize with them, that part of the fantasy is long gone when you realize the progression is intentionally slowed down (like: story mission 4 requires level 3, story mission 5 requires level 6) to push you into doing these chores. I wish these games would drop leveling and gear grinding entirely, not only to make the story more enjoyable by allowing a continous playthrough without interruptions. Best game examples: Assassin's Creed series, Mordor series, Far Cry series, Tomb Raider series (to an extent, I hear reboot TR2-3 are really crafty-gathery-openworldy-collecttrash).
  • Sandbox games where you manage a civilization or race, without any meaningful narrative. Best example would be Civilization, Total War series, Europa Universalis, Stellaris, games where you are supposedly spending a long time to pave the way for your managed civilization (or simplified: character) growing and something. I often find them unrelatable. For example, I own Total War: Three Kingdoms and on surface level, I love it: great optimization, beautiful graphics, award-winning level audio, the best diplomacy system in any strategy ever, complexity in both battles and land managment that I craved after Warhammer's simplicity ran it's course. But I don't know a single thing about the time period or characters and struggle to even play beyond turn 10, simply because I'm without direction or aim, ambition to do anything for my chosen faction / warlord. I found myself typing like 2 A4 pages worth of background story for my first civilization in Stellaris only to meet a character limit error upon trying to launch, forcing me to delete like 75% of my text. That was the last time I launched Stellaris.
  • Multiplayer only games that suggest to have a great amount of lore that I fell in love with during playing for years and exploring the characters. Titles like: Overwatch, League of Legends. Universes that I love but did not touch for years now because of how frustrating the gameplay experience became because of other player's toxicity and non-serious / unsportsmanlike behaviour during games. As I grew up and started to have more and more responsibilities, the less and less time I had to play and I learned slowly and painfully that my time and peace of mind is worth way more than how I treated both. So 7 years of love for League went down the drain and I did not touch it for 4 years or 5 maybe (left when the grass-summoning tree guy got added shortly after graveyard guy rework, played since closed beta). Recently I installed teamfight tactics just because I missed the characters I loved so much suddenly. It's not the same, but... something.
To all these problems, I found that reading the novelization if there is any, is my solution.
  • Ever since I started to read Warhammer Fantasy I find myself completely reinvigorated to play Total War: Warhammer because the characters I was curious about (or read a really misleading biased trash wiki page about) are now my companions from the novels. Heroes I rooted for, misunderstood heroes who ended up becoming the villain, or just pure evil characters who I could never relate to because I never understood what motivates them beyond "haha I'm evil". A good writer can make a relatable human being out of all of them, and a good sandbox game allows me to play out not only the book's events, so I can replicate them for fun, but the game itself becomes the best fanfiction ever where I can alter fates and history and serve justice to characters I felt were betrayed. This can apply to any of the civilization managment games listed above: Total War games from any historical period, Civilization even. So...
  • Pick up history books, be that real or fictional history as a companion to play these games. And wonderfully, the books don't neccessarily support only one game or genre: James Clavell's Shogun is a great companion to both Ghost of Tsushima and Total War: Shogun 2 / Rise of the Samurai / Fall of the Samurai. Reading the Mathias Thulmann: Witch Hunter omnibus for Warhammer Fantasy can support you in playing both the Left 4 Dead-type Vermintide 2 and the mentioned above strategy counterpart. This launched me on a journey to want to explore more history of various cultures, and my next choice was A Brief History of Rome by Dr Stephen P. Kershaw. It's more a documentarist type of a book but nontheless I'm engulfed within it's thematics, supporting me in giving another chance to RYSE: Son of Rome which I wholeheartedly hate, get into any of the half dozen civilization managment / city builder that has Rome in it, and even want to replay Assassin's Creed Brotherhood for the 5th time.
  • Every single Assassin's Creed game has a novelization. I don't know about you but I'm sick of this franchise, I played it from the start when it was revolutionary and loved it do death as a teen but can't touch it with a stick now that I'm almost 28. 1-2 trilogy-3 and Black Flag were great, but the rest felt forced and manufactured on a tight yearly basis for nothing else but cash with filler content instead of having an actual story to tell. You know who has a story to tell? Oliver Bowden, who is the sole writer for all the novelization of every AC game. You can spend a 100 hours with no filler content reading them with no filler content, much more freedom to explore characters indepth (who are the greatest motivators to play, hence why many disliked AC3 because they found it's protagonist unrelatable dumb brute). But go further: all of Ubisoft's modern warfare games from Endwar to Splinter Cell, from Ghost Recon to Rainbow Six, have something in common: Tom Clancy. And you know who Tom Clancy was? A writer who has tons of modern warfare and espionage fiction books. I mean, it's common knowledge but don't we all just ignore it? I love the idea of Ghost Recon: Wildlands. Sadly I finished that game replaying the same 5 trash sidemissions in every single region and I regret the time lost on it, time I could have spent outside, even just sitting in a park, or going on a trek with my gf, or even just cuddle a bit more, or pass time at work with something else than watching the 15th video guide on how to get a skin or gear, when there is nothing else to do: all of these activities give you windows to read a book. Even if it's only 30 minutes that you wouldn't bother even launching a game in, and instead waste on mindless scrolling on facebook.
  • Sadly, there are games out there that seem have to a deeper lore, but the IP owner doesn't dare go into a novelization about it, fearful of fan outrage: hence why none of the playable characters ever die - or worse, kill each other - in any of the Overwatch background stories or cinematic trailers. This also applies to League of Legends, there are entire kingdoms with different cultures, detailed in depths of music, hierarchy, building styles, climate, some defined by magic, some by technology, it's incredibly rich with hundreds of characters (over a 100 playable and ~300 existing in lore) - yet there are no novelizations because Riot doesn't dare to have a real stake in their stories where Y kingdom conquers X, or Y character finally takes revenge against X. There are some longer blogposts for individual character stories from both Blizzard and RIOT but nothing explored in a coherent story arc, sadly.
  • I often find myself overwhelmed by but also addicated to information: I'm used to it, groomed myself into it if you prefer. Your brain just gets so, so, so much to process. You just scroll facebook or reddit for 30 seconds and you likely touched on 20 different subjects and emotions ranging from amusement, sadness, political debates, cute funny stuff, memes, adrenaline watching someone almost die. I think I can say this applies to all of us: we are kind of used to this. But even just reading through all these topics it's insane that your brain and soul actually has to process all these drastically different topics and emotions (however feint or passive they are) in such a short period of time. Yes, you guessed it, it's unhealthy, and you may find yourself exhausted mentally often without even having a clue why. Good news is, as previously mentioned, when you have 20-30 minutes to kill, you can pick up a book instead. It is going to slow things down for you, but still occopy your mind and focus, and have it work in a different way, building the world that you just passively process when you receive it pre-build on screen. To me, this is the equal of what my body feels like after a workout that just feels good instead of a "chore", but it's for my mind. It's like.. healing.
And on top of all these, you still get the satisfaction that you'd get from "buying a skin because I play this game for so long now spending a bit more to show support and get something cool is okay".
  • You support the devs. Okay the book isn't theirs the $ is going to the publisher and the writer. But still, the game devs created the universe, so supporting it with by buying any kind of mercandising boosts the popularity, so you help. It's not less supporting to buy a Starcraft book than to buy a Starcraft T-shirt.
  • Test of time: you get something cool you can enjoy both when you play and when you don't. Example: I spent roughly 100$ on League of Legends skin in a 7 year time span. I don't play anymore, therefore the "cool value" of these are lost to me. If LoL would have novelizations, I could read/re-read them anytime. No technical compatbility issues born out of Windows 17 in 2045, no dated graphics, no gamebreaking fact that nobody plays anymore: but the universe remains for you walk around in, just like the characters to follow.
  • It's even physical instead of digital (unless you go for ebooks) so you can place it on the shelf and be proud of it.
  • A LOT, a fuckton lot cheaper than collector's editions and have more value. A statue is nice, but that's it. A book can be nice too, and give you dozens of hours of content in plus. A series of books next to each other, all looking the same - no statue can compete with that in my opinion.
Thanks for reading.
submitted by _Constellations_ to patientgamers

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