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Finding a Fix for Call of Duty's "Yearly Title" Problem with a Long Term Solution
What is a game to game item?
A) Items that carry over from one title to the next. Think about the slots under your title in Modern Warfare 3 that showed off your rank in previous titles.
One of the primary design differences between PC and console is the expected lifespan of each game. For years, console games were simply designed to last until the next titled launch. While games like COD, Battlefield, and others still retain this model, many popular console titles have started to convert to the PC models of games such as League of Legends and DOTA (notably both MOBAs). PC games have a higher tendency to adapt business models that release a single version of their game, but continuously release updates weekly/monthly/yearly that keep the game fresh.
I got my first taste in games with business models like this when I started playing Smite during its closed beta on XBOX in 2015. This was the first free to play game that I had played, and quickly grew to love the game and the genre as a whole. The only item I ever bought in the game was the god pack, but any skins that I purchased were from in game credits that I earned by completing challenges during special events. By mid-2017, I had reached diamond in ranked and accrued many different skins/borders/emotes that made my account unique to me. It felt like a small snapshot of what kind of player I was and the areas I excelled at inside the game. This made my decision to sell my Xbox even more difficult, despite the fact that the only reason I had it was to play smite. It was very difficult to let go of something that I had invested so much time into.
Comparing Business Models
Call of Duty has been a gaming bull since the late 2000s, and no other developer has come close to the financial success that Activision has seen. However, the modern gaming business model is slowly changing. Microtransactions have dominated the market over the last few years, and that trend will most likely continue barring any potential legal/gambling suites. Customer loyalty has dropped significantly over time, and the public perception of the series is slowly changing over time.
Does this mean that Activision should stop charging $60 dollars a year and make COD a single release free to play model?
No, absolutely not. They would lose too much money each year, despite total sales dropping year after year since Black Ops 2, with the exception of Black Ops 3. This may be an unpopular opinion, especially for the competitive community which I am fully a part of, but its the reality of the numbers.
Instead, we should be looking at ways to embrace the current model of year to year change, while looking for ways to bridge the gap that each new title creates in order to increase customer loyalty and retention over a longer period of time. Activision needs to find a way to tie each player to their account, and give them the same connection that I had/have with my Smite, League of Legends, and Fortnite accounts.
It is much easier to analyze this from the perspective of what won't work and finding the holes, starting with skins. MOBAs and cartoon shooters can get away with this because they are not rooted in a sense of reality. We learned this through AW, creativity in terms of skins is very limiting when you are trying to keep things realistic. Emotes are a nice touch, and IW implemented them well, but they are not profitable for Activision outside of adding items to a loot system in order to dilute percentages. Titles suffer the same fate barring any major overhauls to the system in Treyarch's new game, and emblems are already fully customization. With all of these items eliminated, where does that leave us?
First, borders are still there, and would actually work well assuming that we permanently swapped to Black Ops 3's style of loading screen. Each player picks a class style that will show on screen, and different borders can be earned or bought each year. Imagine going into a match loading screen and you see a player with a border showing off all of his master prestige in MWR and another with his grand masters frame from ranked play last season. While this idea only shows off a single achievement or purchase, it encourages continuous spending or playing to get the newer designs and achievements. This also puts a time stamp on each player. When you run into someone with the MW2 10th prestige frame, you will know that he/she has been playing for quite a long time.
I'm sure this point will be more controversial than the rest; but outside of the final unlock, camos have severely lost their value over time. As nice as paint shop was, I would be perfectly fine with eliminating it in order to get better a better camo. To compensate the elimination of paint shop, each studio could have yearly design competitions in which the winner gets their unique camo put in the game (the creator would get a small reward like a free code for the camo and some COD points).
By doing this, Activision could charge more for each camo release, but keep every camo in each game. Each new game would simply port the camo over to the next, and it would make some of the older limited camos worth a potential value of $10.
Player Passports/Combat Records
I'll keep this one short. Give players the option to have their current level icon from 5 previous titles of their choice underneath their title/emblem in both the lobby and killcams. It once again adds a time stamp to each player, and sense of respect developed over time.
Clans and Clan Unlocks
Call of Duty has lacked community cohesion since the removal of Advanced Warfare's clan wars. While it caused many issues for general play on certain weekends, there is no denying that the clan scene and amount of people that wanted to get on during those events was high. It was fun to get on, whether you had a just a single group of 6, or a whole clan of 100, and try to win a fairly casual competition.
Bringing back clans, along with rewards for each level achieved by the clan, could bring back some of the cohesion and keep people playing for longer period of time. Set and absurdly high clan goal that gives a very exclusive reward, but allow people to pay for potential skips in level. Think about the John Wick skin for Fortnite; you can earn it yourself of fork over the money to get it.
Whether they be combination of the items above or something completely separate, there is money to be made by embracing esports items in game. Team camos were in Black Ops 3 and have not been back since, and nobody knows why. Profits are split between the teams, the esports ecosystem, and Activison, but I'd imagine the cost/benefit is positive as long as this is limited to the 16 teams in the pro league.
The items mentioned above are just a few ideas on how to bridge the gap that is created by having a new title release every year, while still keeping the current COD business model and increasing potential revenues for Activision. Let me know your thoughts and ideas, as I would love to see what some of the more creative minds can come up with!
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